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About Webb

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    Fireteam Leader

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  1. Start your new year off right and join the 1st SFOD-D today!
  2. Happy Holidays to all from the 1st SFOD-D a.k.a. One Delta
  3. We are always looking for new members to join. You can identify us in-game with our tag (1-Δ) If you think you have what it takes then apply today!
  4. Happy Thanksgiving to all from One Delta! We hope everyone enjoys the holiday. We are always looking for new members to join. You can identify us in-game with our tag (1-Δ). Come see if you have what it takes to be part of our unit.
  5. We do from time to time, but we do not currently participate due to the stage of Squad's development (it's only an alpha and there will be way more content added that will change the gameplay significantly). In the future, we will be heading towards that direction. Any group is more than welcome to ask some of our members to join you in a friendly match. You can count on each One Delta member to be efficient, effective, and reliable. If you have any other questions, feel free to ask!
  6. We are always looking for new members to join. You can identify us in-game with our tag (1-Δ)
  7. We are looking for NA and EU players - ask me about joining today!
  8. If you think you can hold your own during an engagement then come follow One Delta into battle and join us today! We are also willing to train and help any new players who are looking for a group that has stability and is all about teamwork. We can make you into a better player than you are today.
  9. Come join us today and fight along side some of the best soldiers on the battlefield! Also, please do not post on here if you are not seriously interested!
  10. We have been on multiple servers enjoying the new Squad update as well as the recently added new map. If you think you have what it takes to play alongside our members then join us today! Message me on these forums including your steam profile and we will get back to you with further details.
  11. FOB/HAB Question

    The current FOBs passively generate construction points. In A9, say I am in a compound with a Squad and I place a radio. Does that radio generate construction points slowly in order to build a HAB? Or do we require a supply run in order to get the construction points?
  12. Rushing - The Game Changer

    The game calls for tactics and everyone uses their own to achieve victory. If we are playing on a map with 6 objectives total than ideally each team would cap 3 before fighting. Having no rush means that you would always fight in the same middle objectives. The point of rushing is to surprise the enemy team and hit them behind their lines. The whole team doesn't usually go, just one squad and they try to hold it until the rest of the team catches up by capping the rest of the objectives. It works well because majority of time teams send 1 person (ONE PERSON) to cap the early points. Nobody should be going alone to cap any objective - bad idea. We usually capitalize on this by killing the lone enemy capping and defend the uncapped objective for as long as we can. This forces the enemy team to send more reinforcements to our position which takes pressure off of the rest of our team when trying to cap the points leading up to the one my squad is currently defending. They have to take our position in order to cap anything. To me, it is simply a tactic - I really don't find anything cheap about it. In order to combat it, you can do a couple things: 1) Start sending a squad to the 1st or 2nd point, not just one person. This way when the enemy team rushes you, you will be waiting for them. 2) You take a squad and rush the enemy, see who can hold out the longest. Eventually, one side will cave in. 3) Complain to Squad Devs to make the maps bigger (don't actually do this) but ideally, if the maps were bigger than it'd be harder to rush. It usually works for my group about 80% of the time, and even though it is one of the plays in my playbook, I can see it dying down over time as the game progresses.