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About Zenrique

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  1. Squad

    I think the argument "I paid so they must obey me" doesn't hold any ground. You paid for the right to play, not for the right to demand things from devs. And like others said, balance and fun will always come before realism, this is not a milsim. Perhaps a mod in the future will cater for the milsim audience, but don't expect that from the core game, Squad is aiming for a middle ground between realistic and casual, this has been stated since the start of the project. Enviado de meu XT1563 usando Tapatalk
  2. They will get antihawks Enviado de meu XT1563 usando Tapatalk
  3. How/Where did you discover Squad?

    Read about it in project reality forum. Enviado de meu XT1563 usando Tapatalk
  4. No foosteps sound

    This game is meant to be played with headphones, not because of the faint sounds, but because of sound direction in space. Many times I was able to react to enemy flanking me because of sound direction, which speakers won't convey with the same efficiency. Enviado de meu XT1563 usando Tapatalk
  5. Hide inactive white flags from map?

    Well, this time I have to agree with FishMan (but not with the harassing and name calling, that I cannot condone). Rush tactics in Squad is indeed OP at the moment due to current game mechanics. Some devs have already said they are aware of it so I expect some changes are going to happen in this regard, perhaps in white flag capture rules. Removing the ability of enemy team of preventing a white flag capture should fix that IMO: rush would still be valid, but as a tactic to make enemy slower in its progress, no to halt it completely as it is now.
  6. Devblog - Out and About

    Aw man, who would think a game would bring such fond memories like that? Thanks Egg for the best 10 years of gaming me and many, many friends had in the brazillian community, some of them which have turned into personal friends and even business partners IRL. During this 10 years we saw these game buds finish school, get their first job, get married, and now having their children. PR became almost like a second family to us. For me it replaced the tabletop RPG game sessions after I had to move to another city for a new job and so lost contact with my old friends, and playing PR was the closest I got to that: endless nights of fun, battles, stress and jokes. Personally, I enjoyed the short time I worked with you guys in PR2 team, I remember sending my resumee and being proud of my acceptance as R-CON and later to R-DEV. We started with that ugly engine the team won in that mod contest, then with the initial tests with UDK, but then I had to part ways too, in may case for a very good reason: my wife got pregnant and so priorities moved drastically... Too bad PR2 didn't advance as we all wanted, but then maybe the time wasn't right, comparing now with what Squad is achieving. One of the very early demos we got working back then, sooo crude: So seeing some of the devs and players from PR reunited here in Squad is a strange feeling, like going back home after a long time: you see those familiar faces, and realize you will have a hell of a good time again... It's priceless. Cheers!
  7. Devblog - Out and About

    Do I hear Muttrah? Enviado de meu XT1563 usando Tapatalk
  8. Server Rules tab

    +1 Enviado de meu XT1563 usando Tapatalk
  9. Withdrawing Not a dirty word

    Remember that the loss can be "reverted" if your team captures the flag back (by issuing the same penalty back to other team), so retreating is still viable if it increases the chance of getting lost flag back. Not counting the bleed and other factors, of course.
  10. Announcement: Experimental 36km2 Map Event

    Well, lets just call it "a frigging big map" and be gone with it BTW I too sense a hint at 100 players too, as there will be 50 vehicles per team...
  11. Announcement: Experimental 36km2 Map Event

    Mind you, 6km2 is not 6km by 6km... Enviado de meu XT1563 usando Tapatalk
  12. Clã BR Devils

    Somos um clan criado em 2007 para jogar Project Reality (www.realitymod.com - modificação realista do jogo Battlefield 2), sendo o maior parte do contingente do clan formado de jogadores maduros (pra não dizer velhos... ) O BR Devils atuou firmemente por vários anos no apoio à comunidade de jogadores do Project Reality no Brasil, através da disponibilização de servidor público gratuito, administração de servidores comunitários, tradução e confecção de manuais e guias, e divulgação do jogo. Com o surgimento do jogo Squad, sucessor do Project Reality, o clan deve focar seus esforços neste novo jogo promissor, atuando da mesma forma para apoiar e promover o jogo no que for possível. Prezamos por jogar de forma tática e organizada, porém sem militarismo e sem deixar de lado a diversão nos momentos propícios. Possuimos um conselho composto por 7 veteranos, além de Código de Conduta e Regulamento Interno, definindo o papel e comportamento esperado dos integrantes tanto internamente quanto nos servidores onde jogamos. Não temos horários ou obrigações, apenas nos reunimos para jogar, principalmente jogos de guerra tais como Project Reality, Squad, War Thunder, ARMA, Rising Storm, Red Orchestra 2 e outros jogos tais como GTA, FIFA e afins. Os principais meios de contato são: Discord: https://discord.gg/kqRUsXN Fórum: www.brdevils.com.br Grupo do WhatsApp: privado, apenas para membros ativos Para solicitar recrutamento favor contactar um integrante do clan ou fazer uma solicitação no nosso discord, o recrutamento será avaliado de acordo com a atuação de cada player. Que o teamwork e a amizade sempre prevaleçam!
  13. Show fob placement radius

    LOL! I vote for a true to life emulation of engineer kit with theodolite operation, complete with 3d model and HP32c calculator interface for setting FOB placentment! Enviado de meu XT1563 usando Tapatalk
  14. Poll: Thoughts of SweetFX/ReShade

    People who use TS and discord audio channels should be banned too, as they are using a game feature outside of it... /s
  15. Hey sound guy

    Yeah, imagine the forum would be flooded with immature players asking for dumb features, should devs listen to them too? Who would decide which feedbacks are good and which are lame? Fact is, devs have a clear plan they want to reach with squad, so listening to each and every feedback would be actually a disaster for the game.