• Content count

  • Joined

  • Last visited

Everything posted by Arduras

  1. The grids used to be red (and the distance) and it was super easy to see regardless of the map or lighting. Now it's a real pain in the ass trying to discern distance among similar shades of black/gray. Please revert it to the old colours, navigation and target marking was a breeze.
  2. So short and sweet. The rifleman can reasonably be described carrying a bunch of empty canvas sacs rolled or whatever Can we get a limited radial menu that lets us pick a sandbag type from existing types to build? Same system only one at a time, new one despawns the old one.
  3. Release: Alpha Version 9.6

    Precisely, and teams that figure this out are absolutely unstoppable on Invasion since the IED/rocket spam is intense.
  4. Release: Alpha Version 9.6

    If you make it too difficult or time consuming to re-arm it'll go back to the ol' Suicide to get there faster routine.
  5. Release: Alpha Version 9.6

    Until the rifleman gets the PR ammo kit, having a resupply handy is nice. That being said, I do hope it's changed for the better. besides, now they can get around the limitation of scripted ammo points and people dogpiling a tiny satchel.
  6. I would lose my shit if they put OpenAL or something in Squad. It'd be world class, man. Playing Far Cry or other shooters that have it it's really unparalleled for situational awareness.
  7. Release: Alpha Version 9.6

    It was a joke, jeez. It's still a game after all was all I meant.
  8. Release: Alpha Version 9.6

    It's not infinite, you only get so many ammo points and I think FOBs start with 200 construction points and probably around the same in ammo (can't remember atm) but constantly digging up/creating FOBs is time consuming for a few resupplies. Resupplies take ammo points now, or at least they're supposed to according to patch notes. At any rate it's easily abused (since even though digging up the FOB takes time placing it is instant) and it's weird that they start with enough supplies to put down more than a couple sandbags. I'm not against FOBs starting with some supply, it's implied that you have something to keep the radio there after all. (I mean, a guy can carry a a half tonne of sand now, so hey) but it should be limited to immediate palisade defense.
  9. Release: Alpha Version 9.6

    I think ammo crates should be like 225 or 250, cheap-ish but not spammable. That being said, some kits really do need ammo more than others.
  10. Release: Alpha Version 9.6

    They also had self arming FOBS, which is done. If you don't bother digging up that FOB it becomes a hindrance. No more dumping FOBs everywhere and waiting 5min for a bunch of emplaced spawns to pop up.
  11. Release: Alpha Version 9.6

    That's the point, it takes time, lowers situational awareness and generally leaves you exposed and noisy. It's fine how it is. Besides, the majority of players aren't competent or organized enough to keep everything supplied they barely manage to do it on a few servers as is lol.
  12. Squad/UE Drawcallbottleneck

    According to the links this bug was supposedly found and fixed in July 2015? Why wouldn't Squad start with the best version of UE? Hopefully they update to 4.16 at least by/for V10.
  13. For me it's mainly the movement and general performance which is hopefully being addressed in V10. The movement just feels incredibly sluggish and unresponsive to me, and the dolphin diving is a piss off too.
  14. general purpose machine gunner

    callbacks: as in throwbacks? Homage? I dunno, I liked PR but it obviously showed it's age. Diversify the field: ie not have everyone just a reskin of each other but actually play different - ie diversify the forces/equipment being "fielded" in game. The insurgents are cool but nobody understands them. If every team played at least a fair bit differently then people would hopefully clue in that each faction has different strengths and weaknesses but is otherwise "equal". The US stacking and clan stacking is pretty bad on some servers I've played.
  15. general purpose machine gunner

    I like this suggestion, get a few more PR callbacks in here and diversify the field so it's not just reskins fighting each other.
  16. Release: Alpha Version 9.4

    Looking forward to shovels not being such a huge pain in the ass to use, also the map grid is finally pulling together and they even mark sub-grid keys now, which is awesome.
  17. Any specific small arms you'd love to see?

    In any FPS, whoever has the most range tends to completely ruin the experience for everyone else because everyone clambers for the kit(s) and either misuses it and pisses off their team, or uses it so well the enemy team is utterly helpless. It's a lose lose proposition.
  18. Any specific small arms you'd love to see?

    I would love to see proper shotguns (so many devs put such useless shotguns in their games) As well as Canadian Weapons (C7 or C8, among others. As a Canadian it feels kinda nice playing as your 'faction')
  19. I'm really looking forward to having 1 RPG with 2 different rockets. Right now it's like 2 separate RPGs.
  20. Leaning mechanics

    I agree with 1. It'd let you lean one direction or the other without pressing both keys anyway, but for people who see it as a "dial" they move left and right with the keys it really makes sense that having both buttons pressed, should be the same as both buttons unpressed, with the only time you lean being when only one of the lean keys is pressed. I also agree you shouldn't be able to lean while sprinting, but I think sprinting needs to be faster anyway, right now it doesn't feel hardly any faster than "jogging" and actually walking has no mechanical benefit right now (aside from maybe generating less noise)
  21. At the end of the round, the scoreboard is scaled larger than the display. For the entire round it's perfect, it's just the end of round it's too large for the screen. I tried taking screenshots but for whatever reason it's just all black, it's not capturing the game. Steam managed to get a screenshot so here:
  22. I'll be happy when the scoreboard isn't crazy over-sized at the end of round and .. basically when V10 hits with vaulting and free look This update was pretty sweet though.
  23. Free Weekend April 6th - 10th + New Map!

    I can't wait for Saaremaa and Vadso (And Muttrah) City. Qwai River was easily my favorite (and first ever PR) map.
  24. Weapon resting & Bipods Animations that let me move without feeling like a parapalegic.
  25. Audio: HRTF/OpenAL

    Seriously. Play the original Far Cry on any EAX supporting card. It beats the shit out of basic stereo/5.1/7.1 Most games will give you a basic "left/right/front/back" but there's no "above/below" or effects based on what the sound passes through/around to get to you. It's stunning that HRTF isn't more popular since it gives people so much precision for their sound. Right now it sounds amazing, but the precision isn't there. In PR hearing a chopper flying overhead or the various effects for firearms distances and the like was pretty badass. I seriously hope the Devs implement OpenAL or HRTF or something similar so headphone users are 100% aware of their surroundings. Aside from that I'd be nice to be able to spot enemies past 50m where the world just turns into a pixelated mess I've never seen in any other game.