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About Arduras

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  1. So short and sweet. The rifleman can reasonably be described carrying a bunch of empty canvas sacs rolled or whatever Can we get a limited radial menu that lets us pick a sandbag type from existing types to build? Same system only one at a time, new one despawns the old one.
  2. Release: Alpha Version 9.6

    Precisely, and teams that figure this out are absolutely unstoppable on Invasion since the IED/rocket spam is intense.
  3. Release: Alpha Version 9.6

    If you make it too difficult or time consuming to re-arm it'll go back to the ol' Suicide to get there faster routine.
  4. Release: Alpha Version 9.6

    Until the rifleman gets the PR ammo kit, having a resupply handy is nice. That being said, I do hope it's changed for the better. besides, now they can get around the limitation of scripted ammo points and people dogpiling a tiny satchel.
  5. I would lose my shit if they put OpenAL or something in Squad. It'd be world class, man. Playing Far Cry or other shooters that have it it's really unparalleled for situational awareness.
  6. The grids used to be red (and the distance) and it was super easy to see regardless of the map or lighting. Now it's a real pain in the ass trying to discern distance among similar shades of black/gray. Please revert it to the old colours, navigation and target marking was a breeze.
  7. Release: Alpha Version 9.6

    It was a joke, jeez. It's still a game after all was all I meant.
  8. Release: Alpha Version 9.6

    It's not infinite, you only get so many ammo points and I think FOBs start with 200 construction points and probably around the same in ammo (can't remember atm) but constantly digging up/creating FOBs is time consuming for a few resupplies. Resupplies take ammo points now, or at least they're supposed to according to patch notes. At any rate it's easily abused (since even though digging up the FOB takes time placing it is instant) and it's weird that they start with enough supplies to put down more than a couple sandbags. I'm not against FOBs starting with some supply, it's implied that you have something to keep the radio there after all. (I mean, a guy can carry a a half tonne of sand now, so hey) but it should be limited to immediate palisade defense.
  9. Release: Alpha Version 9.6

    I think ammo crates should be like 225 or 250, cheap-ish but not spammable. That being said, some kits really do need ammo more than others.
  10. Release: Alpha Version 9.6

    They also had self arming FOBS, which is done. If you don't bother digging up that FOB it becomes a hindrance. No more dumping FOBs everywhere and waiting 5min for a bunch of emplaced spawns to pop up.
  11. Release: Alpha Version 9.6

    That's the point, it takes time, lowers situational awareness and generally leaves you exposed and noisy. It's fine how it is. Besides, the majority of players aren't competent or organized enough to keep everything supplied they barely manage to do it on a few servers as is lol.
  12. Squad/UE Drawcallbottleneck

    According to the links this bug was supposedly found and fixed in July 2015? Why wouldn't Squad start with the best version of UE? Hopefully they update to 4.16 at least by/for V10.
  13. For me it's mainly the movement and general performance which is hopefully being addressed in V10. The movement just feels incredibly sluggish and unresponsive to me, and the dolphin diving is a piss off too.
  14. general purpose machine gunner

    callbacks: as in throwbacks? Homage? I dunno, I liked PR but it obviously showed it's age. Diversify the field: ie not have everyone just a reskin of each other but actually play different - ie diversify the forces/equipment being "fielded" in game. The insurgents are cool but nobody understands them. If every team played at least a fair bit differently then people would hopefully clue in that each faction has different strengths and weaknesses but is otherwise "equal". The US stacking and clan stacking is pretty bad on some servers I've played.
  15. general purpose machine gunner

    I like this suggestion, get a few more PR callbacks in here and diversify the field so it's not just reskins fighting each other.