darricks

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About darricks

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  1. U dont need a lot of things to make this game a bit harder : -Rally is considered as FOB and need 400m from FOB and over rally -Longer timer to put a new rally point, longer respawn time -Head shot : perma death, 50. : perma death -No compass or loader indicator -No map marker like allied moving or ability to share marker -Lower stamina when you're playing alone or longer stune duration when under suppression -Less stamina, lower stamina regen -No ability to walk over wall like a ****ing clown But the game currently miss so many feature making it more realistic
  2. The dev got something like "a magic discovery" : Fortification on hide, in insurgency mod was absolutely retarded". Maybe one day, they will have the same idea about flag and we will stop having 40vs40 men fighting in a 1km² part of the map with 2 HAB spaced from 500m each.
  3. The only hack in this game, is having MOA while you're playing a robot man who can handle his weapon raised for ever without any sway and magicly keep shooting very accuratly thanks to magic "blocking breath". Any decent player coming from CS or BF is a master sniper in this game, thanks to this 2 fact. Even me, with training, i can actualy kill ppl from over 300m with an ACOG pretty easily when being stand. Its ridiculous. I was decent at firing with my FAMAS at 300m with no scope, but i was prone, on a non-moving target using a bipod. I dont know if AK or M4 are better than the famas at doing this, but for god sake, I find this so ****ing easy in this game, even more than in casual game like BF or PUBG i'm playing at. There is also a pb older than CS 1.6. Pretty often, when in your screen you see yourself largely upper a wall, your ennemy only see the top of your helmet. So lot of ppl seems to be invisible, but they are just well hide cause this game tend to be a big glitch.
  4. One of the dev said once : I7-6700k is bounced. I guess 7700k is bounced too.
  5. Just wondering, it can be a cool nerf to lonewolf cause it will be harder to efficiently wipe a full squad. What's your point?
  6. Hello, very good server, but the one who is only Al Basrah is becoming yellow very often when we are more then 70 players. U should maybe lower the maximum numbers of players!
  7. The hint doesnt work and i dont have Vsync.
  8. Its currently the exact samething and would be the same if we keep point like they are currently. So you're more looking to seek the last word than really arguing.
  9. your missing a big point in what i'm asking. I dont an individual score board any more, i want it to be grouped by squad. When you drive a logi for a fob, the squad got 20 points if you activated an FOB, so you are rewarded for driving it cause your whole squad got 20 points. Same logic for driving the crow which make 38 kills, its global, its not the gunner who got the ticket, its the squad. Pb solved right?
  10. gonna get a look, thank you
  11. I have issue with performance too, since v8.11 I was runing on a smooth 80 fps on all map, but since this udpate, i'm in 30 fps everywhere. I have a I7-6700K and a 1060 6gb, and it was fine before. No change if i turn everything on low..
  12. samelogic than all the rest. When the fob spawn, you are granted by 20 tickets once she is activated, unless you dont loose it. Work both if you wait or if u come with a logi. Resing a mate give 1 tickets, cause you spare one. The ticket is only lost when the guy give up or is "definitively" dead. Recapturing flag cost 24 tickets to the ennemy team currently, so you have 24 more tickets. Attacker neutralising / preventing the ennemy flag to be active are slowly decreasing the ticket bleed, so they have it back. Placing rally point as nothing to do with score, aswell as sandag or driving combat vehicle, and current scoreboard doesnt take this in account already so no change.
  13. You can do it, just simply add the ticket bleed on the account of the team keeping the flag in both case : Case 1 : The defended flag is activating the ticket bleed, so the ennemy lost 4 tickets each minutes. Just add it to the score board of the team who is defending it. Case 2 : The defend flag isnt activating the ticket bleed Just add the ticket saved by not loosing this more flag. Ticket bleed improve for each more flag you have lost after the one activating it. So it will be really revelant of the utility of staying back and defending. In case 1, you are granted the amount of tickets bleed you have kept by defending the flag In case 2, you are granted the amont of tickets you have saved by not letting the ennemy taking one more and improving it U can also the add the fact, once the defending squad dont have to defend this flag anymore cause the attacking squad got the next one, they got the 20 points you can lost if the flag is caped by the ennemy team.
  14. Its a purge to have your red spamed by a retard. Its not at me to not answer, its a him to not flame. By giving each others the ability to have a good view of who have done what, it can help a lot to keep some mouth close.