gec

Member
  • Content count

    20
  • Joined

  • Last visited

About gec

  • Rank
    Fireteam Leader

Profile Information

  • Gender
    Male
  • Location
    Norway
  1. Community Clan Fight Night

    Week 80 Teams ‘Acceptable in the 80's‘ Sunday Sunday 9th July 2017 @ 1740 UTC Servers: Community Clan Fight Night - CCFN #1 / #2 / #3 Map: Narva AAS v1 Password: via discord #the_lightroom SERVER ONE: CCFN 80 #1 - Community Clan Fight Night (server host: Gec ) Team 1 Hussaria Clandestine Operations Group Tactical Combat Division Indies Team 2 Old Men Bring Death ESPS E - Sport Full Contact Those Other Guys SERVER TWO: CCFN 80 #2 - Community Clan Fight Night (server host: Toneslin ) Team 1 FireStorm Seranian Vanguard Red Bears Squad Ops Team 2 We ❤ Squad Squad Beans ExacTed Rusty In Places SERVER THREE: CCFN 80 #3 - Community Clan Fight Night (server host: Nordic ) Team 1 Fear Academy 303RD Tiger Battalion Mumblerines #2 Zulu X-Ray Delta Team 2 Mumblerines #1 Sigma Tactical Queens Fighting Force Finnish Squad Reserve Clans: Fighting Honey Badgers / eUK (Exodus) *** ADVISORY - All signed clans need to confirm attendance and numbers in discord at the 1600 UTC final call *** *** ADVISORY - Daylight Time Saving has ended and is now - Please use UTC standard *** *** ADVISORY - Games will begin at hosts discretion between 1800 - 1810 UTC *** Community Clan Fight Night event breakdown: (timings in UTC format) 1740: Join your server 1740 - 1800: Team up / Squad up / Warm up / Discuss tactics 1800: Change to map game LIVE - round one Halftime: Five minute break / server changes map twice Halftime: Break finished / Change back to map LIVE - round two Finish: Round two ends Games usually start at 1800 UTC. Make sure your team is on the server and on the correct side by 1750 UTC. We begin the twenty minute period before LIVE on the game map to be played. Use this time to warm up and discuss team tactics. The event will go LIVE on the change to the chosen map and LIVE will be announced. Same again at half time, five minute break, two maps changes to swap the teams, then LIVE will be announced. Pay attention to host broadcast messages as you may be required to wait short periods and listen to instructions NO TEAM KILLING prior to the start of the rounds or at any time. Use the time to squad up, warm up, discuss team tactics and brief your squad. Be sensible, formulate your team strategy and disperse it to your squad members. HOLD IN MAIN / UNCAP you will be asked to hold in your main base / uncap at round start. Please be patient, don't discharge weapons, don't enter vehicles, and wait for live to be announced. NO GLOBAL SIDE CHAT DURING LIVE if you have any issues during the game, inform your clan rep or squad leader who should contact the server host via steam. Please do not allow your squad members to post messages in global chat during game live. We will be playing Narva AAS v1, The brand spanking new map on its simplest layer. This is gonna be good! ***v9.6*** See you on the servers. Game on!
  2. Community Clan Fight Night

    OMBD in Chora PAAS
  3. Community Clan Fight Night

    Week 79 Teams ‘The year of the reptile‘ Sunday Sunday 9th July 2017 @ 1740 UTC Servers: Community Clan Fight Night - CCFN #1 / #2 / #3 Map: Fools Road AAS v1 Password: via discord #the_lightroom SERVER ONE: CCFN 79 #1 - Community Clan Fight Night (server host: Gec ) Team 1 Squad Ops 303rd Tiger Battalion OpFor Team 2 Sigma Tactical Old Men Bring Death FireStorm SERVER TWO: CCFN 79 #2 - Community Clan Fight Night (server host: DogsBody ) Team 1 Tactical Combat Division Seranian Vanguard Rusty In Places Team 2 Those Other Guys Clandestine Operations Group Zulu X-Ray Delta SERVER THREE: CCFN 79 #3 - Community Clan Fight Night (server host: magmag ) Team 1 Queens Fighting Force Full Contact Red Bears Team 2 ESPS We ❤ Squad Squad Beans Reserve Clans: N/A *** ADVISORY - All signed clans need to confirm attendance and numbers in discord at the 1600 UTC final call *** *** ADVISORY - Daylight Time Saving has ended and is now - Please use UTC standard *** *** ADVISORY - Games will begin at hosts discretion between 1800 - 1810 UTC *** Community Clan Fight Night event breakdown: (timings in UTC format) 1740: Join your server 1740 - 1800: Team up / Squad up / Warm up / Discuss tactics 1800: Change to map game LIVE - round one Halftime: Five minute break / server changes map twice Halftime: Break finished / Change back to map LIVE - round two Finish: Round two ends Games usually start at 1800 UTC. Make sure your team is on the server and on the correct side by 1750 UTC. We begin the twenty minute period before LIVE on the game map to be played. Use this time to warm up and discuss team tactics. The event will go LIVE on the change to the chosen map and LIVE will be announced. Same again at half time, five minute break, two maps changes to swap the teams, then LIVE will be announced. Pay attention to host broadcast messages as you may be required to wait short periods and listen to instructions NO TEAM KILLING prior to the start of the rounds or at any time. Use the time to squad up, warm up, discuss team tactics and brief your squad. Be sensible, formulate your team strategy and disperse it to your squad members. HOLD IN MAIN / UNCAP you will be asked to hold in your main base / uncap at round start. Please be patient, don't discharge weapons, don't enter vehicles, and wait for live to be announced. NO GLOBAL SIDE CHAT DURING LIVE if you have any issues during the game, inform your clan rep or squad leader who should contact the server host via steam. Please do not allow your squad members to post messages in global chat during game live. We will be playing Fools Road AAS v1, A very nice map for a "smaller lineup" This is gonna be a fun one to cast! GL HF gents! ***v9.5*** See you on the servers. Game on!
  4. If you feel you are doing well, then simply do not engage in discussion with other players. If they dont know better then it is their loss. Showing other players how well you are doing should not really be relevant, if they are good they will feel the reduction in pressure from a fob going down or shit like that.. and not just blame it on random events.
  5. Resolution problems

    I never unplugged the monitor, i simply changed the settings in windows that "extended the displays". And yes, I did that, i did not delete the steamapps files and revalidate /redownload. But i did delete the /user/appdata stuff.
  6. Resolution problems

    Right, so my problem is as follows. I have been running the game full screen on my primary monitor 2560x1440, with a secondary monitor that is "extended" 1920x1200 And the game thinks thats fine, but borderless, or windowed it does not like at all. The game then thinks my primary monitor is 1600x900 and starts the game up like that.. at launch screen and the splash at the start its windowed on my primary, then it stretches out to fullscreen but still in the same resolution so stuff looks blurry. If i try to change the resolution it does not want to, if i try to change to fullscreen or windowed it jumps back to borderless. It wont cooperate. I have manualy forced the resolution in the "DefaultGameUserSettings.ini" file in /steamapps/common/etc.. And I also forced it in user/appdata/etc.. first the one, then the other, then both. this changes nothing.. So i deleted the entirety of the squad related files in /user/appdata/etc.. that changed nothing.. So i deleted both /user/appdata/etc files.. and the files in the config folder of /steamapps/common/etc.. then verified the integrity of the game, redownloaded those files then tried. Still nothing.. I then rechecked my actual screen resolution verifying that it is indeed 2560x1440 and i am assured by windows that it is. I then disabled my secondary monitor so no more extending, incase that was messing with it.. This also did nothing. At this point i am at a loss and i need help.
  7. Game mode idea

    Well the blimps werent exactly vehicles, just markers. And it is very different from AAS seeing as how you need to hold multiple points simultaniously to get one single payout. Not a payout over time.
  8. Alright, I will admitt that I am blatantly stealing this idea from an old game called Sudden Strike, made by Fireglow games. It is an old school WW2 RTS from 2000. (there was no building, just units) Basically in their "vs \ pvp" mode you had a map with each player spawning in opposing corners. Spread across the map were "blimps \ zeplins" with different colors. Some red, Some green etc. They were distributed evenly between the players and if you held all zeplins of the same color you would be awarded additional infantry and vehicles. Those blimps then turned gray and would be used up. There were multiple pairs and also 3 of a kind and even 5 of a kind if i remember correctly. pairs would award the smallest reward. I believe you had to remain very close to a blimp for around 30 seconds to capture it, and it had to be uncontested. Aswell as capturing a blimp would be visible to the enemy. And seeing as how you had to remain so close, you would have to time your attacks very well in order to not just get artillery rained down uppon you. Anyway, I thought it was a good idea then. And I still do now. Blimps could be "assets" and rewards could be tickets and\or vehicles and mortars. Whatchu think?! gec
  9. =FU= Freelancers Union

    Havent recieved the pm yet but ill check again tomorrow.
  10. =FU= Freelancers Union

    I'd like to join if i could :) know some of your lads. Stalking, greatlordd and rainman.
  11. buildable Generators

    I don't think they can engineer 4 foot tall stacks of radio equipment or a 100 pound pile of ammo using shovels either. But that is beside the point.
  12. buildable Generators

    Well, Im not in favour of super fobs either, thats not what i was suggesting. I do however recognise the need for super fobs when the situation requires it. However i know there are many things the millitairy does with things like this.. Huge speakers to play defening music \ noise at enemy entrenched positions as psycological warfare and to make communications .. difficult. Electrified defenses, Larger coms centers etc.. I just wanted to test the waters on the topic :)
  13. Map: Grid References - How To

    I have actually messed up the keypad bit, Ive been saying it wrong.. i just assumed 1 is top left and counting right and downwards. like a phone or ATM or any other reasonable device.. We should call it numpad 4 instead. then id get it.
  14. What do you guys think about being able to build generators along with sandbags and stuff, you could make spotlights and stuff for your heavily fortified fobs during night missions, or radar for when vehicles show up. Not to mention all the things that require electricity that i havent thought about.