Romby

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About Romby

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  1. Angel Dust

    How many maps are you making ? Are any of them done. All of them look really interesting.
  2. Hi, on some maps the bushes only 10-20m away are really low quality for me. Does anyone know why and if there is anything i can do? See example here:
  3. I tested it. So i pretty much have the same FPS in Training Field changed to Gorodok as i do on a 80 person server. Perhaps i need to do some more test on different maps. But this position on Gorodok Fps is the same. On 78 player Server: Singleplayer
  4. Thx a lot for the this. Kinda hard to understand these Stat Unit readouts. Can i achive the same if i just load a map with training field and console or does it need to be a server? Btw im not playing 4k. Only 1440P :D.
  5. Yeah I know. Just not enough of an expert to really explain why. Please help :-D Yes I also thought this. But now the question was when only looking at squad.
  6. Hi, My brother is building a new pc. He will mainly play squad on it. I told him that squad performance is decided by single core CPU performance. He originally wanted to get a i5-7500, but now he is thinking about a i3-7300 since it has higher clock speeds. Is there a reason to buy a i5 over a i3 (clock speed same) when only thinking about squad? He wornt be oc'ing his CPU.
  7. OK. Didn't know how to read those numbers. Tried running game with external measuring software. According to that my gpu was running at 100% and CPU core 1 at 95%. So thought the gpu was the limiting factor.
  8. Rocket Artillery

    To all the people saying it doesn't need visuals: how often do you see people use the Rocket techie? How often have you been killed by it? It is a useless vehicle in its current form and noone uses it. Dont think anyone would miss it if it was removed from all maps. True you wouldn't have this info in real life. But in real life you dont have a compas at the buttom of your vision or a map with the position of all your friends.
  9. Hey im getting around 50-70 fps in squad on a server with 76-80 people. Im not sure if this is low or to be expected with a GTX 1070 (without OC), I7-4770K OC'ed to 4,5Ghz and 8 gb Ram. Game is installed on a SSD. My settings are 1440p, no Super Sampling, Screen Sharpening 0.50 AA SMAA rest Cinematic/Epic. What do you guys think? Reading the Stat Unit number im guessing that my GPU is the bottleneck (GPU number is the highest). Is this normal? Here you have few screenshots with Stat fps and Stat unit (from Al Basrah and Chora). Picture of my settings Thanks for the help!!
  10. Pace of battle - tactics vs. strategy

    I really think rallies and spawn times need to be nerfed. But it is also important that the game doesnt end up being to fustrating. My idea was to keep everything like now, but add longer spawntimes if people die to quick since last spawn. It should be like how TKs and suicides work now. This way people are rewarded for staying alive longer (moving slower). I also think that a rally should have a timer. Meaning it only stays up for limeted time. In PR this time was 30 secs, i think this is to short. Perhaps the same time as rally reset (time before you can place a new rally).
  11. bad performance. v9 not enjoiying.

    are you guys using Reshade? i removed Reshade and instantly the Stuttering went away.
  12. How do you feel when you lose?

    I dont fell at all like that. I love the well played rounds no matter if my team wins or not. If i had fun (fun=lots of teamwork in squad) during the round it doesnt matter how it ends). The worst round are the ones were nothing works. Squad doesnt follow orders, team isnt working together, vehicles get stuck, blind players using RPG, players with rpgs spawned on different fob and so on. Round like these almost make me rage quit. Never done it though. Almost always play SL and dont want to leave squad in SL lottery.
  13. V9 Performance issues anyone? Or just me?

    Didnt really get a drop in FPS. I was always around 60. But i have massive stuttering. To quick to really effect fps counter. Hope it will be fixed in a patch.
  14. Ohh so you are one of those guys (switching to the better team). But insurgency really needs a lot of improvements to be fun (maps being a big part of it). I dont really see how a PKM and RPK is different for 50 cals. Ok easier to set up, but i still think these weapons will be easy kills for scopes. I actually find that Ins work really well on the maps with less hills (Chora and Kokan). The hills on Khohat and Logar makes it way to easy to **** over defenders inside compounds, since hills allow you to shot over walls and easily fire M203 grenades into defenders. For me Ins is fustrating both when playing US and Ins. As Ins you fell like you have no chance and as US you fell like you are beating up people in wheelchairs (i guess it can be fun, but for me it feels cheap).
  15. The problem with Ins is missing C4 for US???? What?! Insurgency just isn't really that fun for insurgents and the result is that most people leave. I have been on servers where the population was 30 Ins v 40 US because people constantly left the Ins side. The gamemode will be cool in the future but it needs work and new maps. In my experience Insurgency on Logar for example is just a horrible experince for Ins players. The problems i see with insurgency: - Lack of urban maps. Streets would help funnel US players into choke points further from caches making defence/ambushes easier. Right now way to often the cache is inside a compound surrounded by hills making it really fun for US scopes and M203s and not very fun for insurgents inside compound. - Ins can only spawn on caches. I find this really fustrating. Vehicles spawn on supply points or the unspawnable main. So to get vehicles you often have to run a lot. If cache is far from a supply point this means it takes ages to get the logi and start building defences. Ins also need their fast vehicles to move around and set up ambushes. Having to start round running really far for vehicles really removes an insurgent strenght. Last thing it makes it really easy for US to find caches before they are even on map. Just look for players. I really think ins needs to be able to spawn on some kind of main all round (where better vehicles should spawn), spawn on supply points at start of round and have a couple of random forward spawns at start of round. This would simulate ins homefield advantage and help them set up ambushes, get their hand on logis quicker and make sure they always have somewhere to spawn. Also if US runs into players they can't be sure if there is a cache in the area (like it is now). - Caches dont stay secret long enough. So often you lose a round because a new cache spawns and US can see it before you can set up defences in time. Also find it a bit of a problem that ins with weaker weapons have to defend 2 places while US with crows and scopes can throw their whole force at 1 cache at a time. My experience with Insurgentcy the ins team have to split up on the caches. US attacks one with most of their team and takes it down. They then attack the other where now the whole ins team is. New cache spawns and ins team is split again and US takes down one more cache. It goes on like this until US have won round.