can someone please explain why you thought it was a good idea to smear dark red vaseline on someones screen everytime they got shot at, i understand the need for visual feedback in getting shot but the current representation of "being under fire" is retarded and is blatently unecessary.
not only is it infuriating that if anyone shoots near you a mystical force decides you now have 1/20 vision because a piece of metal flew past your head, but it's completely unplayable in any of the dark maps.
lets say for instance you have a quite a decent player, he or she is walking on a slope to cover their left side from fire and walking along to get to an objective, now enter the noob who all they need to do to completely incapacitate that decent player is fire a few unaimed shot in their general direction and that player can no longer see and their skill at shooting and spotting is null and void as they cannot return fire accurately because of said vaseline syndrome, and if the noob manages to hit that player there screen fades quickly black then back to vaseline further adding to the broken nature of this effect that benifits players of low to no skill,
and while someone might argue that it's a mechanic to learn,
and yes to a degree that is true however in it's current overpowered nature it rewards bad play rather than well aimed accurate shots that do damage to players, and while a player caught in the open gets shot they should not be further penalised because of it by adding black vaseline to their screen because they've already been penalised by taking damage and being spotted, and should have the ability to fire back accurately, having this jelly eyeball crap so you can't see your oponent is idiotic and needs to stay in games like cod where they belong. please reconsider this bad video game trope in your game devs