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About Flat896

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    Squad Leader

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  1. too blurry

    ReShade and it's sharpening tools is all you need.
  2. Rally Point

    I agree with the other guys. Rallies are too strong as it is. A properly hidden rally with this system will allow for a full squad to pop up right inside a cap zone, even while it is contested by a large number of enemies.
  3. Squad vs. Project reality: discussion

    I want it to be more like PR. Of course I don't want Squad to be an outright copy/paste, but PR has a template that I want to be followed since that template is responsible for the best multiplayer gameplay I've ever participated in. Following PR's footsteps will save a lot of time, since most of the trial and error was already done in PR. Anything other than a proper successor to PR will disappoint me greatly, since that's the premise that I was sold on. I also have to agree with with @L0cation on the fog. I don't think that proper combined arms warfare can work like it did in PR without the fog. Obviously I don't want fog to start at the same distances as PR since that is just too short a view distance for a game in 2017, but pushing fog out 2x or more would be great. I understand all the excitement about unlimited view distance like ArmA, but it just doesn't make sense on 4x4km maps. You can already snipe people across the map in BTRs on some maps, and those have weak optics. Unlimited view distances and comepletely realistic scaling limits gameplay possibilities and creates annoying scenarios.
  4. Already under consideration by OWI.
  5. Allow IED place on player/suicide vest

    I miss Gary, too. Nothing as scary as seeing it come around a corner in a narrow street.
  6. Gas attacks?

    Smoke rounds are an essential piece to making mortars useful. Gas rounds I feel are unnecessary. If they were to be implemented, how who would get gas masks? If only US/Russia, then it makes it impossible to for Insurgents/Militia to defend an area since it could just be gassed and cleared out without any attacking infantry present. If nobody gets them, then it makes it impossible for anyone to hold an area. If everyone gets them, then what's the point of adding gas in the first place if anybody can just equip a mask and keep fighting like normal but with less visibility. It would just seem like a pointless gimmick to me.
  7. Submit Your Battlecam!

    I've timestamped them to the exciting bits, so it's only necessary to watch the next 10-15 seconds of each.
  8. Dedicated Squads

    In that case I agree entirely. I swear I've already seen it implemented in some servers already.
  9. Dedicated Squads

    I'm not trying to be rude, but you seriously need to slow it down a bit when typing. Add some punctuation, and read your posts over out loud before hitting post and you'll be fine. As it is, I can't understand some of your points due to key words being misspelled, and I'm constantly getting lost in the wall of words. Some formatting would go a long way.
  10. Teams within a Squad question.

    Well wherever he heard it, it was not an official source and should be disregarded. I highly doubt that the squad member count will increase to 13, since people already consider 9 to be overwhelming at times. Would you or he be comfortable managing 12 other people, trying to keep them all from running off? US Army squads are typically 9, US Marines are 13, according to Wikipedia. If we increased to 13, that would mean there can only ever be 3 full squads per team, and then a squad of 11. In a game like this, more smaller squads are preferable to fewer larger squads since it allows for more flexibility, more tasks to be carried out at the same time, and more complex strategies.
  11. Character customization would be cool, but honestly I can think of hundreds of things that would better make use of development. It's very very low priority.
  12. Dedicated Squads

    You're gonna need to reword that one a bit.
  13. Teams within a Squad question.

    Source on the 13 players thing? I've been lurking every Squad forum on the daily since it was announced, and I have never seen anything that suggests squad sizes will be increased.
  14. Character model skipping

    Could the character issues be caused by a high ping? I don't think there's anything you can do about the framerate for now. FX CPUs do not do well in the game right now because the game relies heavily on single-core performance. You'll just have to wait. But if you want 60FPS you're going to need to upgrade.
  15. Lag and no refund

    I'd say you're not going to get a refund after playing that long. That's well under $1 per hour played, which is what I consider good value. Hopefully you are able to get a new PC soon to play with us!