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SgtHerhi

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Everything posted by SgtHerhi

  1. Can I run Squad on my PC?

    No, just no. Your system is well below minimum requirements. You'd be looking at 20-30fps if lucky and at those frames the game is just not enjoyable in the least. I'm not the best resource for this, but comparing it to my own rig with oc:d I52500K (minimum req cpu) and a 960 (a little above minimum gpu) and I'm rocking 50-70fps on mostly low, I can't see yours fairing very well.
  2. What is really going on with Squad?

    That's just a silly statement though. Once V12 comes out, whenever that might be but 2018 nonetheless, the list of things to come is getting very, very short for it to be mostly feature complete and be out with a 1.0 / beta optimization phase whatever they'll call it Post V12 we're expecting Fallujah, Choppers, 100 players aaaaaaand that's about it. Another optimization pass, maybe even comboed with an engine upgrade, which might take a while. But really, big features wise at least we're on the final stretch, there's no going around it. A billion and 6 smaller things and a lot of big features to come post 1.0 as well, so for it to be fully complete and devs stop working on it, sure that might be a few years from now, but Beta / 1.0 is getting creepily close. And all things considered, the time they've taken so far has also delivered a lot of shit the Kickstarter for example didn't originally promise or reach, but because the game has done and sold fairly well they've allowed it to feature creep itself into a bigger game, which takes longer to finish.
  3. Hardcore Mode/Suggestions

    @Dr.Stone this game might interest you, it has all of the things you're asking for... and more! Link to game
  4. Updated for June 21st 2018 for Free Weekend!
  5. WELCOME! Hello and welcome to the Squad community! We here love getting new players into the game and seeing them stumble through the learning curve to become capable Squaddies! But as a brief disclaimer: Squad is very different from your average FPS and the quality of gameplay hinges entirely on each individual player’s shoulders on a full server. Simply because for the game to function as intended, some things need to be known and need to happen by the players hand for a good game of Squad to happen. Otherwise it’ll be a shitshow one way or the other. But when it all works… Oh boy will you remember that round or moment of Squad for the rest of your life. So to help you guys experience the true nature of Squad and for you to be one of those players having a positive impact in the upcoming FreeWeekend games, I’ll go through some basic things you must know and some situations you might encounter, but there are also many other passionate Squaddies out there who have spent time and effort to help you learn the ins and outs of the game in a more accessible form than my written ramblings - If you’re not the type of person to read – have a video! There are plenty more available on every possible topic, but these I consider giving something for everyone! Whytoe covers 10 commandments to Squad 3:34 – bare minimum to know going into your first games TheTacticalBrit dives into the fundamentals of Squad and covers all critical aspects in a Ultimate Squad Guide-series PT 1/6 Here 26:49 HOW TO NOT SUCK AT SQUAD - TEXT/IMG GUIDE WHAT IS SQUAD? Steam page says: “Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay” Well firstly the 50 vs 50 is currently horse shit, Squad is 40 vs 40 and the aim is to get the player count up to 100 by the end of 2018. Secondly, in my opinion Squad is aiming (and succeeding) in filling a gap between the Battlefield series and the Arma series, offering the best of both worlds with accessible and intense firefights, but in a slower environment than Battlefield and the emphasis being on teamwork, teamwork and teamwork. A rough comparison between games commonly associated with Squad At its best: Squad is a deeply strategic and immersive teamwork focused experience that creates memorable moments and is thoroughly enjoyable through a whole 45min to 1h 30min match. At its worst: Squad is a shitshow of a complicated team deathmatch with no strategy or team play to be seen and where the points don’t matter. What creates the difference between the two? You …andtheother79dudes WHAT NEEDS TO HAPPEN FOR A GOOD GAME OF SQUAD Squads are formed in the preparation phase before the round starts, Squad Leaders communicate a simple tactic of who goes where and uses what vehicles, give them a moment of silence while you haven't spawned until you're asked to spawn or hold your spawn. Do not spawn at round start unless asked to, it creates extra hassle for your Squad and results in wasted vehicles used only for one way taxis or you having to walk from Main, which you shouldn’t do except for the very smallest maps. If you accidentally spawn and there is no room in vehicles, just respawn and wait for a spawn point to be set up closer to the fight, no one needs to walk for 10 minutes. Squad Leaders make sure that all the flags they want to contest have some players going to them and a minimum of 2 FOBs are placed early on (personal preference, 1 is just asking to walk from Main at some point). The usual form is to have the forward FOB somewhere in the vicinity of the middle flag (most important flag) and another one as a backup somewhere in a little safer spot. The outcome of the match can swing very quickly to your or your enemies' favor if one team neglects placing FOBs at all or the middle flag(s) are not contested by both teams early on. Losing an objective is a big deal so if you lose the initial fight at the middle objective, make sure you've got someone at the new defense flag quickly because it only takes 3 people to capture it from behind you and at that point the game is pretty much over because you've just been backcapped. Always think ahead, even if you're not the one making the decisions. A PICTURE ILLUSTRATING THE FIRST 2 MINUTES OF AN AVERAGE MATCH -Notice some people doing backline duties for the opening minutes of a match to ensure the team has a solid chance at winning the game. Without the backline work of capturing and placing FOBs, your team WILL crumble. Same principles apply for the enemy team, if you get the easiest win of your life and just walk over the enemy team, it’s most likely because they neglected the backline duties and all just wanted to shoot from minute 1. For a good game of Squad, both teams in the server need to be competent to an extent and have a “We”-mentality going on, not a “Me”-mentality, which will result in a 20 minute deathmatch that no one enjoys. HOW TO WIN A MATCH OF SQUAD / WHAT ****ING TICKETS Tickets are the way the winner of a match is determined in Squad, typically both teams start with 500-575 tickets in AAS (Assault And Secure) mode and the one to run out first loses. Each player “life” is worth 1 ticket, Vehicles anywhere between 2 to 35 tickets depending on the vehicle. FOBs (the big spawn points) are worth 20 tickets. The Objectives have a varying cost on them as well depending on the map layer. Capturing a neutral flag doesn’t cost the enemy tickets, but taking one that the enemy is controlling decreases the enemy tickets and even gives some back to your team. If you capture all the flags in the map the enemy team will enter a state of “Mercy Bleed”, which will drain their tickets down at a very quick rate to end the round quickly as you’ve absolutely demolished them! Winning a game is a delicate balance of playing the active objectives (orange triangle for attack, purple shield for defense) , taking out enemy vehicles and spawn points and killing players all the while protecting your own. Vehicles have a big impact ticket-wise so use caution with them at all times, but the largest impact is had with spawn points. Securing your own FOBs and Rally Points and taking out the enemy ones are key in taking objectives and gaining ground. SPAWNING / CONTROLS / BASIC THINGS HOW TO NOT SUCK AT BASIC THINGS – THIS COVERS Spawning, Flags and Logistics briefly CONTROL SCHEME FROM LOADING SCREEN DYING You’ll be doing plenty of this, but don’t worry it’s a part of the learning curve. People that know the maps and are used to the weapons, the pace etc. will be taking your head off plenty of times, but fear not. A dozen games in and you’ll already be able to fight back a lot better! Squad has decently long spawn timers and each player death contributes 1 ticket loss to the team when you press “Give up” or you bleed out after being incapacitated for a few minutes. Thus, you should never give up straight away when you die in case a medic can get to you (check your map!) and also because you won’t get back in the fight any quicker looking at the timer going down. But medics are important and if at all possible you should wait for them to revive you and as they do, try to give them any useful information about your situation (for example if the enemy that killed you is in the same room as you, you better tell that medic before he comes in or the medic will just get killed for nothing!) SPOTTING ENEMIES / COMMUNICATING IN SQUAD It can be extremely hard to pinpoint enemies in your first games as you have no idea where they’re coming from so listen carefully to your squad calling them out and possibly them being marked on the map. Remember that the map markers for enemies are placed manually by Squad Leaders and are not 100% accurate. To spot them yourself, think of a logical way they should be coming from and stop for a while and observe, any movement is easier to pick up when you’re standing still yourself. Getting this right takes time and patience, don’t be frustrated if you get the feeling that the “trees are shooting you”. While tweaking some settings might give you marginal clarity in the picture, the biggest miracle aid will be to just get into another game and get some more experience! Try to keep the voice chat related to things in game, and use the right channels to convey the right information. Typically, chat to pass the time, individual enemy positions, and anything using compass bearings should be in local chat ('V' key) which has a range of about 50 meters, while large enemy groups, spawnpoints, objective status ("we're losing point XYZ!") and vehicles should be in squad chat ('B' key) which is audible to your squad mates from anywhere on the map. You should also try to use directions relative to objectives or fixed points in squad chat (eg. "Enemies coming in west of the bridge"), since compass bearings will vary enormously based on everyone elses positions (for example, 120 SE for you could easily be 60 NE for someone 150m to your south) Crude example of how only yelling out whatever your compass reads is not useful to anyone VEHICLES CHEAT SHEET FOR VEHICLES, VEHICLE NAMES, TICKET COSTS ETC In Squad vehicles are extremely important to the outcome of the fight. Each vehicle has a ticket cost associated with them that your team loses upon losing the vehicle. For any of the bigger vehicles, APCs and MRAPs etc. the cost is very high so you should treat them with respect and try to keep them safe at all times and only engage when you think you have the advantage. They are not tanks and driving one into a town with enemies will lead into its swift destruction. Each vehicle has to be claimed by a Squad Leader to be used by their squad either by the Squad Leader entering the vehicle or remotely by having a squad member next to the vehicle press F and the Squad Leader approving it from his radial menu. Notice: Not everyone will get a personal vehicle in this game. They are valuable assets and shouldn’t be used as a 1-way taxi to get into the frontlines and be abandoned. Abandoning vehicles will bite your team in the ass HARD. Especially Logistics vehicles are absolutely vital, if your Squad leader uses one as a 1-man transport when there are no actual transports available, you have my permission to call that man an irresponsible ****nugget. TEAMKILLING Teamkilling is heavily frowned upon by the community and intentional TKs can and will get you banned from many servers. Accidents happen and it’s normal to occasionally mistake a friend to a foe – just remember to apologize and it’s usually fine! It's an intense game, tempers will rise, but try to find a way to solve the situation that is not TKing anyone. The playerbase is very mature compared to other shooter games, unbelievable but true, you can actually talk to people usually. TKing – Don’t do it. Trust me on this. I HAVEN’T PLAYED THE GAME BEFORE - SHOULD I SQUADLEAD? Short answer & personal opinion: No. If you create a Squad that makes you the Squad Leader and there are certain expectations of you as a player in that role. It’s not like other games *cough battlefield* where it’s just a title. Here it actually has a meaning and you’ve got some responsibilities. You're essentially one of 4-5 Squad Leaders in the team and together you are the driving force and the strategic hive mind guiding your team. This requires some experience in the game so please DO NOT CREATE A SQUAD = BECOME A SQUADLEADER IF YOU'RE PLAYING YOUR VERY FIRST GAMES. I only say that for the benefit of everyone in the game, even if you believe you're Patton reborn, at least observe a more experienced Squad Leader for a few rounds before trying it out yourself. No one is perfect in their first game and it can be very stressful / demanding so you need a certain attitude going into it. If you're interested in trying it out anyhow, check out some of the SquadLeading guides to get a few tips on it. Nothing is stopping you from doing it in your first game but I can guarantee you that you and your teammates will have a better experience if you try to grasp the basics first and when you feel fully in control you can drop yourself in the deep end and try out SL:ing! LIFE SKILLS & SITUATIONS YOU MIGHT FIND YOURSELF IN “I just played a round on a Free Weekend – no one was talking and it was really bad” The cold hard fact is that in Squad there are shit rounds, average rounds and amazing rounds. On a Freeweekend the first 2 are more common than the last one. Simply because the overall skill of the current players drops significantly with a huge influx of Freeweekend players coming in and dwarfing the existing, partly competent player population. That’s not a bad thing and getting more people to try the game and enjoy it is great, but by simple maths this will lead to games where a big majority of the players are brand new. And all the stuff I’ve written here and you’ve maybe read 20% of and understood 5% of is stuff those guys have never heard of. And they try to play Squad like it’s Battlefield most commonly and that makes for teamdeathmatchy-games. But. The experienced community members are out in force and there will be thousands of people playing Squad Leader this weekend to try and teach the ropes for the new guys to get good experiences for everyone. If you haven’t bumped into one yet, it’s only a matter of time until it happens! If you’re lucky you might even bump into one of the devs running their own noob friendly squads and participating in the event! Just give it another shot, once you get that “true” Squad experience, you’ll understand why we all stick with this game through the occasional bad rounds. "Nothing is happening - this is boring” That can happen! The freedom the players have in Squad make for some of the most epic strategies and engagements you will ever encounter in a game, but it also comes with a downside. Sometimes the players in the other team are just too inept to get anything done and they simply can’t get anyone to you, usually on a Defense flag and you might find yourself sitting there doing nothing anywhere from a few minutes to 10-15 in a rare worst case scenario. Smaller downtime is a part of the game and for many it’s what makes the game feel impactful and makes every engagement more exciting as you know if you wipe them out they can’t spawn for some time and makes every kill feel rewarding and that it actually matters. But once you wipe them out, they legit can’t spawn and thus you being amazing has created you some downtime. "My squad isn't communicating" Any number of reasons might cause this, you might all be new, people might not have mics, the Squad Leader might not know he is the Squad Leader. Try asking politely if you have a plan or what’s going on and people might wake up. If nothing else, the Squad Leader should always be able to communicate and be the one talking a lot. There are differences in how much players want to micromanage as SLs, but some standard of communication is to be expected. Otherwise, leave the Squad and check out another one. If the same repeats, considering switching to another server as communication is crucial to both the gameplay and enjoyment of the game. "No one has made a squad and the game is about to start" Just keep waiting, someone will eventually gather the courage to do it. DO NOT create a squad on your own if you don’t plan on being the Squad Leader and give the role to someone else who joined the squad. This is extremely shitty and causes unnecessary hassle. Have I mentioned patience? "I don't know where I should spawn" Just look where you Squad members (green) are on the map and go from the closest one unless told otherwise. If no spawns are present do ask politely where to spawn or if you should hold on for a moment. Spawning randomly in a FOB where your squad is not is usually bad and separates you from the rest of the squad for a long period of time. “I spawned in at Main and all the vehicles left except for this big tank looking thing which I can’t get into and I now need to walk from Main to the fight in the biggest map in the game, this will take me 15 minutes and this game is shit” Don’t be silly, the vehicles are in a hurry to leave when the game starts and if you spawn as all you can see are the tail lights disappearing in the distance, they’re not going to turn around a vehicle with 18 people in it to pick you up. There’s no point for you to start walking now either because it will actually take you 15 minutes to get to the battlefield on foot so just respawn by opening chat, deleting everything in the line and typing “respawn”. Then wait for that truck to get into the active combat zone and they will set up spawn points for you to get into the action with the rest! "I was kicked out of a squad – everyone hates me" The SL can kick anyone they want whenever they want. It’s a part of the game and the Squad Leader can choose who he wants to play with. Maybe you did something wrong and he didn’t bother to explain it, maybe your microphone wasn’t on and he thought you couldn’t communicate, maybe he made room for a friend / clanmate or was simply too slow to lock his 2-man vehicle that didn’t need another person in it! Don’t worry about it, just hop into another one. Rarely is it a personal vendetta against you. “My Squad Leader seems to be intoxicated” Good. He will lead you into great adventure. “My Squad Leader is an asshole” Leave the squad, no need to play with assholes. Unless you're mistaking giving orders and getting important things done quickly for being a prick then well yeah I've got nothing for that, grow a pair I guess. TROUBLESHOOTING TIPS / HOW TO FIX ERRORS Squad is still very much a work in progress and things go wrong and shit breaks. It happens. Here’s OWI’s tips to common problems And here is the official support helpdesk for a DIY man and common problems And if all else fails, first jump in to the official Squad Community Discord and post your problem in the #support channel where community members and devs alike will help you sort through problems and get into the game. Remember to be polite and offer as much info about your system and problem as possible to get quicker help to your problem! And there is also the possibility to contact support directly at [email protected], but be aware they will be swamped with support requests during Free Weekend, so I'd say the discord is your best option! TL;DR You cheeky bugger. How dare you skip through all of that goodness. You need to work on your patience. Anyhow, here’s the quick rundown: It's Free Weekend, there will be amazing games and there will be shit games. The Squad community will show up in force to teach & lead newbies, but the fact is that there won't always be enough willing veterans to lead squads. So don't give up after a shit game or two, take my word on this and believe that when you come across an amazing game / squad, you'll remember it for years to come. Have a microphone and use it, it's practically mandatory to enjoy the game. Remember this game is all about "We", not "Me". The community is what makes the game great. Try to have a positive impact on it in your games, even when things get heated as they do with a high intensity game depending on massive amounts of teamwork. Shit happens, move on and enjoy the game and allow others to do the same too. Again, welcome to Squad, enjoy the Free Weekend madness and to summarize in the undying words of Mahatma Gandhi: “Don’t be such a **** all the time”. LOOKING FOR SOMETHING? IT’S ALL HERE HOW BLOODY CONVENIENT SQUAD WIKI • [HELPFUL LINKS] • [PLANNED FEATURES / LATEST DEV AMA TRANSCRIPT] • [SQUAD WEAPONS DATA] • [SQUAD OFFICIAL DISCORD] - HIGHLY RECOMMEND JOINING FOR QUICK QUESTIONS / PROBLEMS / DISCUSSION / BANTER
  6. Playing with friends?

    2. Best experience of Squad is had squadding up with everyone else in the server for a full squad, if you're not interested in any of the specific tasks suited for smaller squads such as what Lee up there stated, I'd recommend just jumping into a squad together. You'll still be in fights together and be in constant communication, but it just involves a couple other dudes and you're not quite as handicapped as combat goes.
  7. trial

    What card is it / what's the rest of your rig and people can give you an estimate of expected performance. As with all games on Steam, you can buy it, play for under 2 hours and get full refund no questions asked.
  8. How To Not Suck at Squad - Finished version for V11 Last repost I promise!
  9. Very nice! Spam that whenever a bigger sale happens (in a month)
  10. Why cannot my game start

    10/10 love story, would read again
  11. v.11 iluminate fps issue .

    ...motion blur toggled on in options?
  12. Alpha 11

    yes, it's possible. What's your rig? Impossible to compare to another game, especially one in a completely different category, scope, engine etc... E: looked up your rig and if you're still at the i7 6700hq 8gb ram and 950m gtx, your frames are about what I'd expect. That's a laptop and on the older side as well. For comparsion's sake my rig is i52500k 16gb ram and 960 and I'm on the low end of machines that can run Squad decently (45-70fps). My rig is just on the verge of being minimal requirements to Squad or even a little below and your machine is by those benchmarks a good nod further down from mine, especially on the 950m vs 960 scale so hitting around +-30 seems reasonable for this game. Sorry pal, but an upgrade is in order sooner or later. Optimization will only get you so far, the game is going to be demanding one way or the other, just by the sheer number of players in the server and things going on.
  13. What moves Squad into Beta?

    Tanks, helicopters, commander, suppression overhaul, spawn/logi things, medic overhaul, finishing the vehicle damage system, breaching/doors, territory control & randomized AAS, 100 player servers are the big factors that I'd consider Squad needs to be "mostly feature complete" and comfortably call it a Beta, or even a 1.0 full release. In the scope of V11 and the content with it, that doesn't seem very far off at all, game modes and 100 pop servers are probably the biggest ones there, but still doable by the end of the year if all goes well. Fallujah is pretty happily underway as well and while I wouldn't say Squad "needs" new maps to call it feature complete, I'm sure no one is going to complain about more and now that Kamdesh is done, I'd imagine there is already another new mystery map in the works besides Fallujah. But yeah, it's getting eerily close. Imagine V12 with refinements to the vehicle dmg model, tanks, randomized AAS and some work on spawns, at least Rally Points were going to get looked at, maybe suppression will make it in there too depending how long it takes and that list is already halved, Fallujah might be done for it as well... If hypothetically V12 takes 3 months, it'll be August and then for the rest of the year there would be Commander, Medic, Breaching, Territory Control, Helicopters and 100 player servers. Not too shabby.
  14. More of the same ramblings in a different form: How To Not Suck At Squad [Guide] [Basics] German translation by a kind fellow by the name sgt_froug to follow quickly after!
  15. Servers grayed out.

    There are currently servers for both V10 and the V11 public test, check your filters and check off "show different version" or something of the like and you'll get only the ones you're on.
  16. What can damage vehicles?

    https://www.reddit.com/r/joinsquad/comments/7xeh9g/squad_game_mechanics_post/ Player kept, but so far it's kept up to date well. They don't mess around a lot with the values, excpet probably for the next patch. But we'll know when it hits
  17. How to Not Suck at Squad Compilation - Imgur Album. Basics, SL, Medic, Defense, Offense, Vehicles.
  18. Post Scriptum for Squad Founders

    This applies exactly to those people!
  19. https://goo.gl/forms/eRlDttnx4G3P1RX23 Just out of personal interest as to the age range of people playing Squad (and using one the places this gets posted to )
  20. Can't find the right sniper thread

    Mods can delete it when they see it if necessary. The topic of snipers comes up every now and then, take your pick... I don't think there is such a thing as "the thread" but the idea comes up pretty regularly. The tl;dr of it all is that in the dev's vision the Sniper is too much of a specialized role in the scenario they want to represent with Squad. Which is regular troops on regular troops. Also that the Sniper won't offer much in terms of teamplay. Then people come back with the "oh but I will mark targets" (when they really mean they want to do sick sniping montages). And the loop goes on. Have a good read.
  21. What are your biggest pet peeves in squad?

    SLs who don't say anything when things aren't going their way. Those are the most crucial calls they miss because of.. what? Embarrassment? Failure to understand it's critical info? Thinking they'll get chewed on if they say they're losing? "We're taking a beating, we need help on cap A" "We lost our transport can someone help" "Enemies on our FOB careful if you spawn" ^calls I've never heard in a losing game
  22. 40vs40 upgrade 50vs50 v.10 ?

    There are no secret 100 player club servers for Squad Black Elite Trooper Extended edition owners if that's what you mean. The servers you see are the servers everyone else sees. The 80 player cap is for all servers, licensed or not and can only be nudged up with OWI's involvement. There's been a test or two with 100 players within the past year IIRC and while it ran ok-ish for clients (players) and people with beastly rigs probably didn't have an issue with it, the 100 players + vehicles to go along with them are/were very heavy on the server side of things. The 80 player servers are all already close to the best ones available and they are just about able to handle the current population. That's what I remember at least, but it's been a while. As usual, my info is about as reliable as the back of a cereal box. And yeah, I'd imagine the extra 20 players is a big deal because of the amount of things both the clients and servers have to handle grow exponentially with added players because everyone and everything has to be handled one way or the other. Wonder why there are about 2 other games in existance with over 64 players in a FPS?
  23. No Mainstream Youtubers Playing Squad

    I've personally seen about half a dozen big twitch streamers, small channels like Lirik and Shroud included playing Squad in the past month. Double the amount in the past 6 months when another bunch of them got around to it in the summertime. And some big youtube channels have made videos on Squad, but as Squad isn't a title that attracts the big masses and isn't good for clickbaiting or doing short "omg here's top 10 pubg fails" type of content they usually leave it at that one. For how niche of a game Squad is, it has got a pretty good amount of publicity from youtubers/streamers, just because they enjoy the game as it is and they play it not because of the revenue but the game itself. And for that exact reason some other channels won't ever touch it. Also, some of those top dog youtubers / streamers usually work mainly on contracts on the games they play = they're paid promotions to play and make like a 20 video series or something. And that's why they do those on AAA games rather than indies who can't pay the same kind of bucks for them.
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