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About SgtHerhi

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  1. Very nice! Spam that whenever a bigger sale happens (in a month)
  2. Why cannot my game start

    10/10 love story, would read again
  3. v.11 iluminate fps issue .

    ...motion blur toggled on in options?
  4. Alpha 11

    yes, it's possible. What's your rig? Impossible to compare to another game, especially one in a completely different category, scope, engine etc... E: looked up your rig and if you're still at the i7 6700hq 8gb ram and 950m gtx, your frames are about what I'd expect. That's a laptop and on the older side as well. For comparsion's sake my rig is i52500k 16gb ram and 960 and I'm on the low end of machines that can run Squad decently (45-70fps). My rig is just on the verge of being minimal requirements to Squad or even a little below and your machine is by those benchmarks a good nod further down from mine, especially on the 950m vs 960 scale so hitting around +-30 seems reasonable for this game. Sorry pal, but an upgrade is in order sooner or later. Optimization will only get you so far, the game is going to be demanding one way or the other, just by the sheer number of players in the server and things going on.
  5. What moves Squad into Beta?

    Tanks, helicopters, commander, suppression overhaul, spawn/logi things, medic overhaul, finishing the vehicle damage system, breaching/doors, territory control & randomized AAS, 100 player servers are the big factors that I'd consider Squad needs to be "mostly feature complete" and comfortably call it a Beta, or even a 1.0 full release. In the scope of V11 and the content with it, that doesn't seem very far off at all, game modes and 100 pop servers are probably the biggest ones there, but still doable by the end of the year if all goes well. Fallujah is pretty happily underway as well and while I wouldn't say Squad "needs" new maps to call it feature complete, I'm sure no one is going to complain about more and now that Kamdesh is done, I'd imagine there is already another new mystery map in the works besides Fallujah. But yeah, it's getting eerily close. Imagine V12 with refinements to the vehicle dmg model, tanks, randomized AAS and some work on spawns, at least Rally Points were going to get looked at, maybe suppression will make it in there too depending how long it takes and that list is already halved, Fallujah might be done for it as well... If hypothetically V12 takes 3 months, it'll be August and then for the rest of the year there would be Commander, Medic, Breaching, Territory Control, Helicopters and 100 player servers. Not too shabby.
  6. How To Not Suck at Squad - Finished version for V11 Last repost I promise!
  7. More of the same ramblings in a different form: How To Not Suck At Squad [Guide] [Basics] German translation by a kind fellow by the name sgt_froug to follow quickly after!
  8. Servers grayed out.

    There are currently servers for both V10 and the V11 public test, check your filters and check off "show different version" or something of the like and you'll get only the ones you're on.
  9. What can damage vehicles?

    https://www.reddit.com/r/joinsquad/comments/7xeh9g/squad_game_mechanics_post/ Player kept, but so far it's kept up to date well. They don't mess around a lot with the values, excpet probably for the next patch. But we'll know when it hits
  10. How to Not Suck at Squad Compilation - Imgur Album. Basics, SL, Medic, Defense, Offense, Vehicles.
  11. Post Scriptum for Squad Founders

    This applies exactly to those people!
  12. Can't find the right sniper thread

    Mods can delete it when they see it if necessary. The topic of snipers comes up every now and then, take your pick... I don't think there is such a thing as "the thread" but the idea comes up pretty regularly. The tl;dr of it all is that in the dev's vision the Sniper is too much of a specialized role in the scenario they want to represent with Squad. Which is regular troops on regular troops. Also that the Sniper won't offer much in terms of teamplay. Then people come back with the "oh but I will mark targets" (when they really mean they want to do sick sniping montages). And the loop goes on. Have a good read.
  13. What are your biggest pet peeves in squad?

    SLs who don't say anything when things aren't going their way. Those are the most crucial calls they miss because of.. what? Embarrassment? Failure to understand it's critical info? Thinking they'll get chewed on if they say they're losing? "We're taking a beating, we need help on cap A" "We lost our transport can someone help" "Enemies on our FOB careful if you spawn" ^calls I've never heard in a losing game