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CodeRedFox

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About CodeRedFox

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    Fireteam Leader

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    Seattle, WA

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  1. [WIP] Korengal Valley [Vanilla]

    Alright new GPU. Its been stressed tested with Star Citizen and a few VFX projects. I just got the new SDK and will be looking over to see what changed and what needs to be fixed. Super excited with the new Squads Next Phase update. I'm hoping to get Korengal working at a better FPS...and A-10 strikes!
  2. October 2018 Recap

    DANG!
  3. [WIP] Korengal Valley [Vanilla]

    Yeah I tried all of those. The down-clock sorta worked but not where I would bet a save file on. PLUS, how I'm I suppose to convince the wife I "need" a new computer when the old one still sorta works!
  4. [WIP] Korengal Valley [Vanilla]

    Hey everyone a small but sucky update. My video cards been taking a poop randomly with everything (other games, 3dmax, Nuke, Unreal). The dreaded DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG I'm not sure if its just a coincident but its happen only a few days after installing another version of Unreal, 4.20, for a different project. And I've done all the thing you can think of besides reinstalling the OS. So for now Korengal is on hold until I can get a new card...But I'm weighting that against just getting a new computer. I'm rocking an older i7 with a GTX 770 and its starting to show its age. Anyways, hope to get back into it soon :-\
  5. [WIP] Korengal Valley [Vanilla]

    And one more just for environment feels. The water currently had a costly displacement on it. I'll look into ways of making that cheaper.
  6. [WIP] Korengal Valley [Vanilla]

    When buiding the road I took a MATV up as my "must be less steep" indicator. I haven't tried all the roads with a logi truck tho.
  7. [WIP] Korengal Valley [Vanilla]

    Hey guys, So I did a full drive all the way arrrrrround Korengal. Took about 38 minutes to go from COP Michigan and back . https://www.twitch.tv/videos/298766570
  8. [WIP] Korengal Valley [Vanilla]

    With the new roads system that was show I've also decided to expand...or stretch out the lower valley. This give more room for the village of Kandagal, COP Michigan and the future helicopter base to the East. Its still super WIP as I haven't flushed out the new landscape, houses and roads but with some fresh references of the area I can now build it out a lot better. Old Lower Valley New Lower Valley For the technical people: I outputting my landscape as a 16bit PNG. Opening it in Photoshop and moving the hills (on the left of the images). Then re-importing the 16bit PNG file. It surprisingly imported exactly as it exported with no odd changes. Woo Hoo!
  9. [WIP] Korengal Valley [Vanilla]

    BIG UPDATE: After some game play consideration I've expanded the maps road system. The reasoning was that while the US team would be able to get around in helo's to every part of the map and INS was going to have a hard time setting up FOB's with out a road system. This also allow the map to be played a lot more than just the valley. Blue = Previous roads Red =New road network
  10. July 2018 Recap

    Love the Persistent Ammo idea. Hopefully it will get rid of the "Just die and respawn" and will add usefulness to the non-scoped solider.Will it be a Pain in the ass, yep...and thats good. Def looking forward to the new mapping tech!
  11. [WIP] Korengal Valley [Vanilla]

    Working on greeble pass here and there. My splat map guides
  12. [WIP] Korengal Valley [Vanilla]

    Alpha walk around up on steam. Check the first page for DL link.
  13. [WIP] Korengal Valley [Vanilla]

    Its the squad general modding discord. I try to keep this thread updated when ever I can.
  14. [WIP] Korengal Valley [Vanilla]

    Looking across to Ali Abad
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