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CodeRedFox

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About CodeRedFox

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    Fireteam Leader

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    Seattle, WA

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  1. [WIP] Korengal Valley [Vanilla]

    When buiding the road I took a MATV up as my "must be less steep" indicator. I haven't tried all the roads with a logi truck tho.
  2. [WIP] Korengal Valley [Vanilla]

    Hey guys, So I did a full drive all the way arrrrrround Korengal. Took about 38 minutes to go from COP Michigan and back . https://www.twitch.tv/videos/298766570
  3. [WIP] Korengal Valley [Vanilla]

    With the new roads system that was show I've also decided to expand...or stretch out the lower valley. This give more room for the village of Kandagal, COP Michigan and the future helicopter base to the East. Its still super WIP as I haven't flushed out the new landscape, houses and roads but with some fresh references of the area I can now build it out a lot better. Old Lower Valley New Lower Valley For the technical people: I outputting my landscape as a 16bit PNG. Opening it in Photoshop and moving the hills (on the left of the images). Then re-importing the 16bit PNG file. It surprisingly imported exactly as it exported with no odd changes. Woo Hoo!
  4. [WIP] Korengal Valley [Vanilla]

    BIG UPDATE: After some game play consideration I've expanded the maps road system. The reasoning was that while the US team would be able to get around in helo's to every part of the map and INS was going to have a hard time setting up FOB's with out a road system. This also allow the map to be played a lot more than just the valley. Blue = Previous roads Red =New road network
  5. July 2018 Recap

    Love the Persistent Ammo idea. Hopefully it will get rid of the "Just die and respawn" and will add usefulness to the non-scoped solider.Will it be a Pain in the ass, yep...and thats good. Def looking forward to the new mapping tech!
  6. [WIP] Korengal Valley [Vanilla]

    Working on greeble pass here and there. My splat map guides
  7. [WIP] Korengal Valley [Vanilla]

    Alpha walk around up on steam. Check the first page for DL link.
  8. [WIP] Korengal Valley [Vanilla]

    Its the squad general modding discord. I try to keep this thread updated when ever I can.
  9. [WIP] Korengal Valley [Vanilla]

    Looking across to Ali Abad
  10. [WIP] Korengal Valley [Vanilla]

    Because not everyone's on the discord server, here are some updates. Working with the new Kamdesh assets repopulating the world. Were getting closer.
  11. [WIP] Korengal Valley [Vanilla]

    Currently yes.
  12. [WIP] Korengal Valley [Vanilla]

    Its a bit of a different beast then some of the other Squad maps. Most engines are not very good with mountain terrains and Unreal is not different. So i'm investing into some Statics to get cliffs and ledges and looking into distance rendering tech. When you can sit on a mountain top and see the whole valley, geo and LOD start to become an issue. It could be a fog layer or something else. While I haven't played any game layers the map is huge. Not so much because its 4km but more because the whole thing is basically hills. And with the real area data being used there is not much in the terms of roads. So this is another feature I woulds like to improve: Creating walk able paths, choke points, and a lot of Point of interests. Hopefully helicopters/transport will be a major role as well as bringing those down will be a fun role.
  13. [WIP] Korengal Valley [Vanilla]

    Still working on it. I'm a little more active on the discord :-) My Squad times (gaming and mapping) been cut short recently but I'm still working on it! Last screen shot from there was this: "Working on upper Korengal tonight. Planning out the field and river. I'll have to go back over this with a building village pass." https:\\cdn.discordapp.com\attachments\131516434210619393\419683981227851789\HighresScreenshot00000.png
  14. [WIP] Korengal Valley [Vanilla]

    This is the correct answer!
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