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CodeRedFox

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About CodeRedFox

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    Seattle, WA

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  1. [WIP] Korengal Valley [Vanilla]

    Korengal Valley has been updated on Steam to V12 Korengal Valley on Steam
  2. [WIP] Korengal Valley [Vanilla]

    Been working on understanding some new lighting the Squad team is working on as well as seeing if I can convert my textures to the new and improved system. But that's not working out quite yet. I'm currently running into a odd issue and havent been able to get it in game yet. Mostly SDK items that dont existing in the actual build ha ha.
  3. [WIP] Korengal Valley [Vanilla]

    In the mean time, yeah. But I dont think its in the current SDK.
  4. [WIP] Korengal Valley [Vanilla]

    While the location exist in the map it hasent been really built out yet. I'm hoping for some sorta heli wreak object to use in the future.
  5. SDKv12: AAS not working

    Have you tried opening another map and checking it it out? I know my gamemodes stopped working until I rebuilt them.
  6. [WIP] Korengal Valley [Vanilla]

    The night I went thru and check on all the assets, swapped a few out, created a few game modes was also that night the recent a12 upgrade came out which had the fatal MOD bug. So while I'm working on it I just can test it in game. :-) I'll most likely update the Steam Workshop once Modding 2.0 drops. The current one is really old.
  7. [WIP] Korengal Valley [Vanilla]

    Alright new GPU. Its been stressed tested with Star Citizen and a few VFX projects. I just got the new SDK and will be looking over to see what changed and what needs to be fixed. Super excited with the new Squads Next Phase update. I'm hoping to get Korengal working at a better FPS...and A-10 strikes!
  8. [WIP] Korengal Valley [Vanilla]

    Yeah I tried all of those. The down-clock sorta worked but not where I would bet a save file on. PLUS, how I'm I suppose to convince the wife I "need" a new computer when the old one still sorta works!
  9. [WIP] Korengal Valley [Vanilla]

    Hey everyone a small but sucky update. My video cards been taking a poop randomly with everything (other games, 3dmax, Nuke, Unreal). The dreaded DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG I'm not sure if its just a coincident but its happen only a few days after installing another version of Unreal, 4.20, for a different project. And I've done all the thing you can think of besides reinstalling the OS. So for now Korengal is on hold until I can get a new card...But I'm weighting that against just getting a new computer. I'm rocking an older i7 with a GTX 770 and its starting to show its age. Anyways, hope to get back into it soon :-\
  10. [WIP] Korengal Valley [Vanilla]

    And one more just for environment feels. The water currently had a costly displacement on it. I'll look into ways of making that cheaper.
  11. [WIP] Korengal Valley [Vanilla]

    When buiding the road I took a MATV up as my "must be less steep" indicator. I haven't tried all the roads with a logi truck tho.
  12. [WIP] Korengal Valley [Vanilla]

    Hey guys, So I did a full drive all the way arrrrrround Korengal. Took about 38 minutes to go from COP Michigan and back . https://www.twitch.tv/videos/298766570
  13. [WIP] Korengal Valley [Vanilla]

    With the new roads system that was show I've also decided to expand...or stretch out the lower valley. This give more room for the village of Kandagal, COP Michigan and the future helicopter base to the East. Its still super WIP as I haven't flushed out the new landscape, houses and roads but with some fresh references of the area I can now build it out a lot better. Old Lower Valley New Lower Valley For the technical people: I outputting my landscape as a 16bit PNG. Opening it in Photoshop and moving the hills (on the left of the images). Then re-importing the 16bit PNG file. It surprisingly imported exactly as it exported with no odd changes. Woo Hoo!
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