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About CodeRedFox

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    Fireteam Leader

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  1. [WIP] Korengal Valley [Vanilla]

    Currently yes.
  2. [WIP] Korengal Valley [Vanilla]

    Its a bit of a different beast then some of the other Squad maps. Most engines are not very good with mountain terrains and Unreal is not different. So i'm investing into some Statics to get cliffs and ledges and looking into distance rendering tech. When you can sit on a mountain top and see the whole valley, geo and LOD start to become an issue. It could be a fog layer or something else. While I haven't played any game layers the map is huge. Not so much because its 4km but more because the whole thing is basically hills. And with the real area data being used there is not much in the terms of roads. So this is another feature I woulds like to improve: Creating walk able paths, choke points, and a lot of Point of interests. Hopefully helicopters/transport will be a major role as well as bringing those down will be a fun role.
  3. [WIP] Korengal Valley [Vanilla]

    Still working on it. I'm a little more active on the discord :-) My Squad times (gaming and mapping) been cut short recently but I'm still working on it! Last screen shot from there was this: "Working on upper Korengal tonight. Planning out the field and river. I'll have to go back over this with a building village pass." https:\\cdn.discordapp.com\attachments\131516434210619393\419683981227851789\HighresScreenshot00000.png
  4. [WIP] Korengal Valley [Vanilla]

    This is the correct answer!
  5. [WIP] Korengal Valley [Vanilla]

    Working a few hours a week on this. Spent the weekend working on the long road from the lower valley to Korengal. Here is a point of interest, a large water fall.
  6. [WIP] Korengal Valley [Vanilla]

    Just saying
  7. [WIP] Korengal Valley [Vanilla]

    Name: Korengal Location: Korengal, Afghanistan : Map Size: 4km Teams: US and INS (Taliban/Insurgents) Gameplay: AAS, Insurgency, TBA Download link: N/A Description: Korengal 4 km is the map you love to hate and hate to love. It is being designed to be as accurate as possible while still allowing for artistic and gameplay elements. What I loved about the original PR map was it was small which made it a pain to get around and ease to get lost all while having to navigating impassable areas and keeping in a lookout for ambushes. This will not change as I intend to build on what I learned in its original ... especially filling in all those inescapable holes. In this re-imagining (I'm the same artist the created PR Korengal) I'm set to introduce multiple environments. From mountain rivers, crops, hillside villages, rocky mountain trails and snow covered mountain tops. While I don't have a cave system in my current plans yet, it's not unforeseeable. Notes: Yes I'm back at it. The original map was scrapped. I had run into way to many issues and mistakes that it wasn't worth salvaging anything. The good news, is I'm much farther along at this time then i was last time. I'll update these images as I go. I'm currently white box editing everything (not worrying about textures and color) Minimap : [ The spawn points / Flag you see here are for testing only ] Videos : Korengal Outpost (KOP) : Info Unsure how this base will play out, I kinda like the idea of it being a start of game spawn only then then requiring resupply from Camp Blessing. COP Michigan (Camp Blessing): Info This will be the main uncapable US spawn. Command Outpost Michigan at the Pech River Valley in Kunar Province, Afghanistan Restrepo: Info Firebase Vegas/Phoenix: Info Valleys Crops This will go thru a lot of work. Crops are a bit of an issues as you can see the from top down much more than other maps. Mountains Bar Kanday Wach Nawo (Not shown yet) Sawtalo Sar / Abbas Ghar Ridge (Not shown yet) This is where "Operation Red Wings" Ambush went down. Involved a Black Hawk down. Salar Ban (Not shown yet) Ali Abad (Not shown yet) Laniyal (Not shown yet) Dakalbat (Not shown yet)
  8. August 2017 Recap

    Oh nice job guys! Deployableb bipods finally make the MG class something to fear. As for "Climbing" guess its time to make those SUPER FOB's a little bit higher and/or barbwire a lot more important.
  9. Korengal Valley 4km [WIP]

    Have a photo outing yesterday. Working on updating all my "found online" textures with custom made. My working files are now set up to make edits easier and to keep a non-destructive hierarchy.
  10. couple of questions

    Nice, I think its exactly whats missing right now. The word "Sniper" does carry a certain disdain for a lot of us. Plus the deployable feature that is to come will affect many weapons usefulness.
  11. couple of questions

    I'd personally like to see snipers....BUT This role shouldn't be a point and click role. This more complicated the better. No ability to hip or shoulder fire Terrible aim if not in a deployed setup. No armor
  12. Yamalo 8km [WiP]

    Looks GREAT
  13. Korengal Valley 4km [WIP]

    Yeah I've been playing a lot lately and starting to think more about how to "control" the players. Most maps in squad your free to roam anywhere except for cities maps. So if I can create environmental barriers (hills/cliffs) like city's walls that should help it become a very hard mobility map.