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About zukster

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    Fireteam Leader

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  1. Wanted to talk about others opinions on the 1st 5 minutes of the match. It seems to be way too fast and usually (not always) determine how the rest of the game plays out. Is this a problem with anyone else? If so how can it be fixed. I've heard people say PR didn't have certain spawns to start the match. Maybe no logi or only transport trucks?
  2. Even with 500+ hours not everyone is cut out to lead. I myself have 600 but am not able to squad lead effectively. I get the tactics I'm just not a leader. I've also seen some decent SL's with only 30-50 hours play time. Haven't seen many with under 30 though. I saw one of the dev's talk about how he was surprised the community hasn't made an unofficial 'command' squad on each server while they get an actual command role implemented. the dev's need to realize that people are either not confident enough or don't visit forums and social media enough to take it upon themselves to do so. I mean SL chat is already pretty bad when one squad makes a mistake but if you have the unofficial command role and make a mistake? I don't even want to know what SL coms would sound like.
  3. Longer re spawns would definitely help. Half the time I die I give up pretty quickly since being dead for 3-4 minutes while the medics and get everyone up during heavy contact will lose you significant ground while attacking or defending. 1 ticket for an extra 3 minutes in the fight during peak battle in my opinion is worth it most of the time. Now if the fire fight is over and its small isolated fire I will wait. But during any kind of engagement on the point it makes more sense to re spawn in 20-30 seconds and help your team again so you don't lose another 2-3 people from being out manned. I could be totally wrong on this but lately I have felt more and more those 2-3 minutes are vital to taking or defending the point.
  4. Yehorivka isn't last because of bad optimization. It's because unless your in a vehicle or a sniper your not doing much. If your in a highly organized team I guess too but those are quite rare now a days. OP first light is annoying for me because the grass is higher than crouch in most areas making it so I get shot from god knows where half the time without being able to see him.
  5. I've herd people suggest fire support leaders. Having others being to mark enemy locations and FOB's. A commander role to help organize multiple SL's. I don't think a lot people are fond of how the vehicle claim system works. I don't design games so I can't say how difficult some of this would be to implement nor am I paid to. I just know the current system is lacking and it's hurting game play. At least for me any ways. Maybe others are getting closer games more often than me. I will say that when you do find that game where everyone is working together on both teams this is hands down the best FPS I've played.
  6. I think a bigger under lining issue is there simply isn't enough people who know how or even want to squad lead in each game. I myself have made a squad and didn't lead. There was 3 full squad in game and I waited 5 minutes for another to be made which never happened. I made the squad and asked in SL com's if anyone from another squad wanted come switch over. No one did squad filled up and still no one wanted to take it. I kept asking for about 10 minutes with no one wanting it. Even passed it to a random member and he passed it back. I'm not a good leader and even if I was its too much work and headache. There needs to be something in game to release some of the burden off SL's and make it easier for new ones. So if there's a load of shitty new SL's its not necessarily there fault. There's simply not enough good ones to go around.
  7. I just don't like how every game now is a complete blow out. I haven't had many games since V7 losing or winning by less than a 100. I see a lot of people seem to think this issue lies with the player base and needing to learn to adapt to vehicles but this was an issue with V6. There just simply isn't enough squad leads that know to lead and even want to. Vehicles have only amplified this issue. I mean people are still building FOB's on defense points and sitting there for 10 minutes waiting to get ambushed with no perimeter set. Have since I got the game in December. There REALLY needs to be a commander role to help some of the less experienced SL's. Or at the very least give SL's more tools to work with. I think most people listen to SL's decent enough now. There's just not enough quality SL's to go around and being able to move around the map so rapidly now makes games more susceptible to blow outs.
  8. My biggest issue with V7 is it has compounded the problem with lack of quality SL's. I was in a game last night where we sat in base for 10 minutes trying to figure out who was going to be SL for squad 2 and 3 and what transport to take. All the while the other team ran around the maps with supply trucks getting up FOBs. We lost by 365 tickets. I don't think I have been in a game since V7 where the winning team didn't win by less than 100 tickets. I know a lot of people think it will work itself out in the long run but it's not like this wasn't an issue 3 months ago. SL's need some tools to make it easier for newer SL's to lead. I personally don't have much fun running over the other team to the last base and vice versa.
  9. I've noticed SL's that lead properly are becoming more and more rare. They really need to implement a commander system to make it easier on new SL's or even coordinate all the vets on the same team.
  10. Yeah I can't even play any more until this is fixed. I was on my clan server playing last night night and the server crashed both the games we tried to play. Log in today on a random server and 10 minutes in the server crashes.