Jump to content

00chapmano

Member
  • Content count

    29
  • Joined

  • Last visited

About 00chapmano

  • Rank
    Fireteam Leader
  1. High Resolution GPU Usage Issue

    Ah, we have the exact same GPU then! I found that running the render resolution at 90% scale seemed to allow enough additional headroom to 'smooth over' the few maps that are giving me issues, for the most part, while retaining the sharpness of the UI. So it just requires a bit more brute force for those maps, but it is a shame since all the other maps work perfectly at full 1:1 resolution. Either way, it's great to see such nice CPU optimisation in Squad compared to the way things were a couple years back. I'd trade a CPU bottleneck for GPU any day! Well done devs!
  2. High Resolution GPU Usage Issue

    Huge amounts of VRAM left on the 1080ti. GPU is installed in PCIe 16x 3.0 port, so transfer bandwidth shouldn't be an issue here, and I don't think there's anything I could possibly do to improve that if I already have the very latest hardware with OCs etc. Hoping this is something that will be fixed once further optimisations are made on the few troublesome maps, possibly?
  3. High Resolution GPU Usage Issue

    Also, to be clear, I have: Installed latest GPU drivers properly through DDU Deleted all traces of Squad install and reinstalled Cleared cache several times before and after reinstall Power settings are set to 'high' Ensured paging file is set to 'automatic'
  4. Running Squad at 3840x1600 ultrawide causes strange GPU usage anomalies on certain maps. The best example is Kohat Toi - FPS drops happen regardless of player count and the game's debug overlay suggests high frametime caused by GPU - BUT - MSI Afterburner tells me GPU isn't even hitting it's max usage... https://imgur.com/a/Unjp7xd https://imgur.com/a/Rg7yPZY Please see attached screenshots. You can see the GPU usage isn't at max, but the framerate is lower than refresh rate of monitor (60hz), which would make sense if the CPU or network was struggling etc etc, but the debug overlay clearly says the problem is coming from the GPU. I am really confused about this, and I've never seen this before in a game. I am fully aware that I'm running a crazy-high resolution and would expect to see FPS drops because of this, but the data I'm sharing here actually suggests that my GPU has plenty of headroom left, and yet something is stopping it from using that left-over power. And it doesn't seem to be the CPU! specs: 6700K - 4.5ghz MSI 1080ti - not OC'd Samsung PRO EVO SSD ASUS Hero VIII H100 watercooler. Acer 38" XR382CQK Windows 8.1 64-bit
  5. Shadows missing from vegetation?

    Any word on this yet? Today's update mentions foliage improvements coming to Chora, which seems to be the only map these missing shadows apply to. Are we going to get the shadows back? Because this map is looking ugly as hell without them. Anyone???
  6. Shadows missing from vegetation?

    My settings were maxed out, and I have photos and videos of gameplay on Chora from a couple months ago which show full shadows on the vegetation. Someone has intentionally removed them - I just hope to god it's not permanent, and not because this forum has so many people complaining about tactical advantages by not having shadows enabled etc etc. That just makes me mad! Slightly off topic, but it's also worth mentioning that the UE4 is a very light-weight engine. It's not expensive to buy to GPU that can run this game on full. I just don't get where people are coming from with the whole FPS issues. FPS issues in this game are totally down to CPU (or CPU optimisation issues) and the network right now. Grrrrr!
  7. I'm confused as to why shadows have been removed from plants and grass, at least on 'Chora'. I noticed this a few weeks ago, but didn't want to bring it up until at least another update was released. Well the latest update is now out, and the patch notes even mention some improvement to Chora - and yet the shadow are still non-existent. Please, please someone tell me this isn't a permanent feature!? Here's how it used to look: https://drive.google.com/file/d/0B4XUU8htYOS8Uk4ybjNoeHo4alU/view?usp=sharing https://drive.google.com/file/d/0B4XUU8htYOS8TWI1TXlKWlg1N1U/view?usp=sharing Here's how it looks now: https://drive.google.com/file/d/0B4XUU8htYOS8SXJnMU96QjVCbGs/view?usp=sharing https://drive.google.com/file/d/0B4XUU8htYOS8QXBRX0VlV3VVLUk/view?usp=sharing
  8. Performance issues - Important info for you all!

    Wow. I'm really glad you did this, as I can now get a much better idea of the improvement in performance I can expect when upgrading my CPU. Thanks! Can't wait to get Skylake! :)
  9. Performance issues - Important info for you all!

    SHIFT + P Use SPACE, SHIFT AND W,S,A,D to move.
  10. Performance issues - Important info for you all!

    This is literally the best news I think I've ever heard! Thanks again irOnTaxi.
  11. Performance issues - Important info for you all!

    I'm totally with you on all of this. I waited and waited for ARMA (2), naively thinking the performance would improve eventually - couldn't have been more wrong. This is what initially spurred me on learning about how important the CPU actually is, and eventually ended up analysing the data from ARMA (and many other CPU bound games), and made me shell out for the latest CPUs along with overclocking the crap out of them. I'm tired of hearing people debating over which GPU to buy for games that are actually CPU bound. I'm sure you understand where I'm coming from. (I probably should have included all this in the original post...)
  12. Performance issues - Important info for you all!

    Thank you. Yes, that was absolutely my intention - I simply wanted to bring it to their attention as it can be very hard for someone who actually knows what they're talking about to cut through the opinions of the other less-informed users regarding performance issues.
  13. Performance issues - Important info for you all!

    I'm running 3700K @ 4.4Ghz. There isn't a CPU in the world that will make up a 30FPS difference, as required in this scenario. Although I am about to buy a Skylake for a new machine, I'm not expecting to see any more than extra single-digit FPS. Are you really telling me you can reproduce the steps in my video and NOT experience a considerable drop in frames? Or are you saying you can tolerate it for the mean time? Because I can too - just hoping it is something that will be sorted.
  14. Performance issues - Important info for you all!

    Understood. And I'm not complaining. Just merely pointing something out that I really haven't seen anyone else mention specifically. I've been sat on this info for a while, pondering whether it's worth mentioning. Someone's gotta do it.
×