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About Jiggerlube

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    Fireteam Leader

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  1. A simple leveling system

    it would be nice to see some more specific stats...
  2. A simple leveling system

    Why does it even matter to you? all it does is show how much time you've been playing the game. people already love to tell you how many hours they have in game, here on the forms. I don't understand what you're so afraid of?
  3. A simple leveling system

    hell let loose has a simple leveling system. you can unlock slightly different helmets. as far as I can tell it doesn't interrupt gameplay in the slightest. never heard anyone complain about it, and its kind of satisfying to see your stats at the end of the round.
  4. B19 - Highlights causing UI to "go black"

    same thing happens to me. also have the same card.
  5. Making Squad tactical realistic. The overhaul.

    I get what you're saying. My personal opinion, I'd rather have quality players over quantity. But I understand that a company needs to make the most money they can over all else. But at the same time, look at tarkov, they've stayed true to their hardcore vision so far. And look at how that game has exploded, because of it. I wish squad would stay true to the original idea. The game is called SQUAD after all. Not individual solder.
  6. Making Squad tactical realistic. The overhaul.

    Agreed 100% guns in game are lasers. Suppressive fire means nothing because it's better to let the enemy stick his head up so you can just one taps him. I had alot more fun games with more weapon deviation. Communicating with teammates, focusing fire while we send some guys around the flanks. Not a multi player game but,The brothers in arms games do firefights really well. Guns are unrealistically in acurit, but I've never played a sigle player fps. That made ai so much fun to play agenst. It seems like every game now a days has to cadre to the competitive gamer crowd. Where everything has to be a test of the individuals skill. I don't care about showing how skilled I am at a game. I play squad of the semi realistic combat experience and communication.
  7. Suppression

    +10 Totally agree
  8. What is Squad?

    Actually quite a few people played these games. you are dead wrong. have a nice day.
  9. What is Squad?

    So project reality copied a game mode for Joint Operations, ok that's one. Did it also get the concept that every player in the server is a part of a squad? the idea of a squad leader and his kit? Insurgency game mode? player build-able Firebases. Rally points? The idea of dedicated crewmen? a supply system? But id say the biggest this is the communication and team work, till i played PR, i never played an FPS where people communicated so much through the Microphone on such a consistent bases. i was looking at JO game play videos on youtube, but it looked a lot closer to ARMA domination mode then Squad.
  10. What is Squad?

    You seriously should try playing a couple of rounds of project reality, then you'll see how squad is the spiritual successor to PR. I've only played a little bit of Joint Operations back in the day, but from what i saw it was nothing like squad. Just seemed like another death match shooter from what i saw. Seems to me like you're trying to shoehorn in JO to much. Also, you got to give PR the respect it deserves. It's not as popular as it used to be. But the game is still going after all these year. Not may games have such a long life time. And with out PR, squad would never exist.
  11. FTL being able to place a rally

    I want the spiritual successor to PR. That's what I hoped I was buying when I backed there kick starter
  12. FTL being able to place a rally

    Project reality had over 10 years of development. Those devs spent 10 years fine tuning there game. I don't understand why squad has to try and reinvent the wheel. They sound start off with the game play of project reality, and evolve from there.
  13. Weapon Recoil

    yeah what alangregson said.
  14. Dragging Animation?

    isn't that like one of the basic rules of first aid. you have to make the make the scene safe, bring them somewhere save? its like of silly how you're forced to revive teammates in the middle of a road in an active combat zone.