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El Duderino

QA Tester
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Everything posted by El Duderino

  1. April 2016 Monthly Recap

    Where is your patience? If you are bored the you can browse for e.g. in the forums here ... or you begin here: http://store.steampowered.com/earlyaccessfaq/?l=english No reason for beeing bored
  2. A short story what happend some weeks ago in Project Reality - map was Al Basrah, team was British Armed Forces: Another guy and me where the transport squad. I was pilot of the Chinook, the other guy was pilot of the Lynx. Both of us where shot down 2 times by .50cal HMGs mounted on Technicals (pickup trucks). Then we decided to do the following: if some guys need transport, we took the Lynx - the other guy as pilot and me as door gunner. For big supply drops we took the Chinook - me as pilot and the other guy as rear gunner (as the Chinook has 2 big supply crates loaded, the lynx only 1 medium crate). We haven't lost anymore chopper in this match! So the idea of a dedicated door gunner isn't bad in my opinion. But on the other side: with "only" max. 50 people in a team this could be a problem, as for other vehicles like battle tanks, APCs you can't operate without a second crewman (driver and gunner). This could result in a team without or to less infantry guys. Maybe if the game has 120+ player slots, this could be a good option.
  3. Spawn range for FOBs and Rally Points

    Some additionally thoughts: Let's go back to Battlefield 2. As I can remember, you could spawn at - the SLs position on the map - on flags you own (captured flags) - in some vehicles like transport choppers In Project Reality, all these spawn possibilities are removed and replaced by FOBs and rally points for a more realistic approach. Squad is the spiritual successor of Project Reality. An additional limitation like a limited spawn range for deployed spawn points would be just go a step further on this way. In real life you have to transport your troops from A to B (I guess they don't have teleporters yet ). Exactly. And the APCs (Armored Personnel Carrier) would be more used for their main purpose: transporting and protecting troops Also CAS-choppers could be used to guard full trans choppers....etc.
  4. April 2016 Monthly Recap

    OT: https://en.wikipedia.org/wiki/Off_topic
  5. April 2016 Monthly Recap

    In this forums is just to much hate (negative vibes) and whiny stuff! So if the devs would give a statement to every question/comment, the game wouldn't be ready in 10 years. They are working on the game.
  6. Low FPS with GTX 980 Ti?

    I don't go conform with that. Gaming mainboards are designed for higher load (stress). In other words: they are more robust then average boards. If you buy the latest and fastest i5 CPU and a very fast GPU....well..then I think you want to get the best out of your system. With a mainboard designed for an average PC it will be hard to achieve.
  7. The UE4 engine doesn't support hardware sound acceleration atm - all work is done from the CPU. It's because they use the XAudio2-library from Microsoft - and Microsoft want to simplify the sound thingi as much as possible - for PC (Windows) and XBox. I think I have read something about that Epic Games want to support more sound libraries in the future - maybe with HW acceleration support. I miss the good old EAX-times...a good Creative gaming card and EAX on changed the whole game atmosphere (if the game supported EAX). If you have a "bad" onboard card and you're using a headset with 3.5mm plugs, a good soundcard could make a difference, because the DAC (digital analog converter) is much better and the sound will sound better. The bigger capacitors on this cards makes the difference. Edit: in my latest gaming PC I have onboard sound (MSI Z87-GD65 gaming). Before I had only Creative cards like x-fi xtreme gamer, audigy 2 ZS and so on...
  8. server don't start

    1. Have you tried it to run the server as admin? 2. Do you run the client (squad.exe) on the same machine? If so: maybe you need to start the server before the client. 3. Check if a firewall blocks the tier0_s64.dll and/or SteamServer.exe.
  9. April 2016 Monthly Recap

    The engine is not totally free. If you sell games created with UE4 you have to pay 5% of the cash receipts to Epic Games. But have a look on other engines.. Unity: completely free aslong you don't get 100,000 $ for the game you sell created with this engine. Then about 1.500$ per seat (means the licence for each client). CryEngine: 9.90$/month for each client. Source 2: totally free (aslong you release your game also on steam). There was also a free version of the Havok Engine called "Project Anarchy". But they closed it (was primary a game engine for mobiles...but also windows games where possible). I remember Epic Games had some modding prices in the past. For e.g. Red Orchestra won 10 years ago or so. They became 1,000,000 $ (including a UE3 or UE3.5 licence value of 400,000 $). I guess the story behind is - newer game engines like Unity need customers. So the big companies have their own engine or enough money for an expensive licence of a proven game engine. So they needed to find a new customer field -> independent teams with no or small budget. To compete against this new game engine producers, the old had to adapt their business model.
  10. Hey guys, to make it short: I started playing PlanetSide 2 some days ago. A very cool option there is that you can regulate the voice volume for each player with + and - button on the numpad. A functionality like this for Squad would be very nice, as sometimes you almost can't hear a guy in your squad but on the other hand some guys are to loud. What do you think?
  11. Yes, in PS2 it isn't realised like intended for Squad...you can absolutely mute a player. Maybe a threshold (max. +/- 10-20dB for example). Or a mic output threshold which means the mic output can't override a specific dB value. If its under the lower threshold, it will be raised to value between the both thresholds. Maybe there exists already such a functionality in UE4.11 or within XAudio2 (where the sound system of UE4 for windows PCs and XBox is based on).
  12. It seems some guys doesn't really understand how simple the volume adjustment in PS2 is. Anyways. Some don't need that functionality, some want it. So what about a vote?
  13. Losing interest pretty quickly

    I remember the times as Project Reality was just a mini mod for BF2 and it growed and growed to a real monster mod
  14. April 2016 Monthly Recap

    Nice monthly recap ... thx devs. About the M110: http://www.armytimes.com/story/military/2016/04/01/army-picks-heckler-koch-sniper-rifle-replace-m110/82526646/ http://www.heckler-koch.com/en/products/military/precision-rifles/g28/g28/overview.html Would be cool to see the G28 in the future in Squad
  15. Release: Alpha Version 5

    There is only about 50% of the map visible
  16. Low FPS with GTX 980 Ti?

    Well...this MB was just an example. But I'm asking me, why you buy a GTX 980ti and don't have a gaming MB. It's almost you build a V8 with 500hp in a compact car and doesn't change the chassis suspension ^^ No, I don't have any RAM for you. Just google for it and check out some tests and so on. It also depends which MB you buy (for e.g. if you want to buy a MB, google for which RAM works good with this MB.
  17. Good news to read Would be interesting to know if HT was also deactivated at the old i7 3770 server. Maybe you should repeat the test when Alpha 6 is released (UE4.11 integration with maybe more parallelization for server).
  18. http://cpuboss.com/cpus/Intel-Core-i7-6700K-vs-Intel-Core-i7-3770K Interesting and confusing http://cpu.userbenchmark.com/Compare/Intel-Core-i7-6700K-vs-Intel-Core-i7-3770K/3502vs1317 Maybe the cpuboss values are wrong.... http://www.cpu-world.com/Compare/510/Intel_Core_i7_i7-3770_vs_Intel_Core_i7_i7-6700K.html
  19. The point is: the old server had a CPU with lower performance (in comparison with the CPU in his new server) but the performance on the old server was actually better. So just changing the CPU again doesn't explain why the new server doesn't have a better performance (or at least the same) as the older one.
  20. Internet Line Speed?

    I envy you *sigh*
  21. - is the server in the same computing centre like the old server? (same ping latency?) - have you set your CPU to "High Performance"? - is the system up to date (all windows updates)? propably the DDR4 RAM slows your system down (I guess the old one had DDR3 RAM). The CL timings of DDR4 are a bit higher as for DDR3 - but I can't really imagine, that this will slow your system so dramtically down...
  22. I Am Not [SWF] Socrates

    Honestly....the SWF abbreviation isn't a clan tag. It means "So What Fu**er!?" and it aims on insulting you, the "real" Socrates. You should challenge him to a duel to put a stop on it!
  23. Release: Alpha Version 5

    Omg...i was about to write the same answer
  24. "License to Drive"

    In PR you lose a lot of tickets when you lose a vehicle...and the respawn time is sometimes high (tanks 10-15 mins., attack choppers/jets 20 mins. etc.). Have a look here (starting at page 22. On page 24 you find the amount of tickets you lose for specific vehicles): http://www.realitymod.com/manual/pr_manual.pdf I don't know if they lowered the tickets loss for attack choppers and jets or it's a bug in the manual, but it was 20 tickets in the past.