Jump to content


  • Content count

  • Joined

  • Last visited

Everything posted by RaPtOr_v9600

  1. Just some props

    Taking rest from vehicle creation and this are just some props that i made, it was fun working on them.
  2. What are you working on?

    Thank you guys for comments, hehe also moving targets no joking i spend a lot just shooting damn thing its kinda relaxing, LoL
  3. What are you working on?

    Sorry guys for lack of update, but my life is crap right now, didn't have time to drop on forums but i finished buggy drop a like
  4. What are you working on?

    Well, i always revisit my projects after some time just to forget and see it fresh, for now its finished but i think that i will add some more hand painted areas, around tire section, cage and body. I will start skinning it in 3ds max and after that i will revisit it for more details. Thank you for comment man But quick preset to made another skin, this will need more work but getting there
  5. What are you working on?

    Thank you guys Other parts that are not connected, for example suspensions, can be mirrored without problem but, for example parts that are connected, seats, or body in UDK if you mirrored it the seams become visible, but i found out that when baking and offset mirror parts to another UV tile the seams disappear or are barely visible. Mirroring is great it spares textures, and give sharpness, especially if doing complex hard surface and try to fit all parts. And for example i could made more version for body and the mirroring would be even less noticeable.
  6. What are you working on?

    Finished DPV, with textures, PBR ready and ready for Unreal 4 engine. I found out that Unreal 4 can use mirrored UVS, and now my vehicle UVS will include that technique. I used mirror UVS in CryEngine but never in UDK, so i never used it in Unreal 4.But now i'm happy to use it. Any comments, is appreciated
  7. What are you working on?

    Well i could model that mk19 but that is even more work with blueprints
  8. What are you working on?

    Thank you guys, yeah its nostalgic for me too, i cant remember how many games used this vehicle, and don't know why is so good to see it in game. And i even didn't know that it can be equipped with anti tank missile, until i started modeling and doing some research So it can definitely toast some old tanks Still doing some minor changes to hi poly and then work on low poly begins
  9. What are you working on?

    Hi poly of Desert Patrol Vehicle (DPV), formerly called the Fast Attack Vehicle (FAV), The model will be equipped with 50 cal machine gun , its still in WIP but it will be finished soon. It will be imported in Unreal 4 and will be full driveable with active suspensions . It will be fun to see those pistons move up and down
  10. What are you working on?

    My continue practice this time i modeled hand grenade from my former country Yugoslavia reliable M-75 hand grenade also known as "Kašikara " 2048 x 2048 PBR textures and Unreal 4 ready. Any comment criticism or advice from anyone is welcome. Some work on textures
  11. What are you working on?

    Ty for link im still in 2003 puting reference in one folder its a mes
  12. What are you working on?

    Hehe not quite, Ref pic yes i work in substance but i didnt want it tl be to scratched just plain mac 10, semi used. Regardim artifacts i think those are shadows due render. I will make weathered version, im not big fan of generators but they give some good base to work on.
  13. What are you working on?

    I agree i think that making traditional art will always exist, in fact i think you can do scans but there is a problem optimizing objects, When creating low poly models the parts that will rarely bee seen in game needs to be optimized in that way that that they still have good quality but with performance in mind, Any way i finished the MAC 10 textured and ready for Unreal 4 2048 x 2048 textures and PBR ready I learned some new techniques texturing hard surface models that will help in future projects.
  14. What are you working on?

    I created this just to test some new technique adding some details ( bolts, groves and other details ) in substance. But overall i like it
  15. What are you working on?

    Thank you bud
  16. What are you working on?

    The sexiest shotgun out there, glad i made it it turned out great. PBR ready with textures 2048 x 2048 Ready for Unreal 4 engine
  17. Just some props

    Thank you bud
  18. Gaz Tiger-M / Arbalet-DM - HI poly

    Gaz Tiger M / Arbalet - DM weapon station. Russian equivalent of Hummer This version have new remote-controlled weapon module called Arbalet-DM i think its adopted in late 2016, so its new module. I didn't want to model interior but i changed my mind so i modeled it but i didn't find any picture of interior controls of weapon station so i used reference from older module. The model have fully functional Front doors, rear doors, and top hatch ( hinges and that good stuff so no floating doors )
  19. Gaz Tiger-M / Arbalet-DM - HI poly

    Thank you guys the horn will be added Well for sure the dev team will think something regarding bombs
  20. Gaz Tiger-M / Arbalet-DM - HI poly

    Hi thnx guys, it was good working on it Well no i didn't speak with devs holy crap i could add horn hahah thnx for idea FishMan
  21. Gaz Tiger-M / Arbalet-DM - HI poly

    Well i could try to contact them, i missed opportunity when this project was on startup. Breakdown video sorry for crappy mic voice is awful with this mic so muffled. Next vehicle BTR 80 and BTR 80 a variant
  22. Gaz Tiger-M / Arbalet-DM - HI poly

    Thank you guys, yeah i played with light a lot, but my terrain material skills are not so good. Well i beat it up as i could but no to much to be like overused.
  23. Gaz Tiger-M / Arbalet-DM - HI poly

    Don't know what is happening just spend two days to render 1 min video, I tried every capture software that i can think of and they all capture laggy video in past i used fraps edit in after effects and job done but now fraps dont realy works with UE4. Still working on another video showing off the functionality of the vehicle God help me with recording that. Short video, didn't bothered to much with location but i modeled some stuff just to blend a little better then the empty desert. Next vehicle btr 80 and btr80-A
  24. Gaz Tiger-M / Arbalet-DM - HI poly

    Well a lot but its worth it I had accident with my PC i changed thermal greese on my CPU but those damn legs broke on the cooler so while i m waiting replacements cant do work cpu is just to hot . But there is nothing left do to with this project just to make shot video of the model and move on the next one.
  25. Dolina

    Wow i like the shoots you put, great effort to details and it will pay off , last time i made map was for the Quake 3 :). And i playtested it with community a lot and it was small map. But making map 4x4 km large is great effort i hope that community will play test it. And i kinda like the name Dolina = Valley