Jump to content


  • Content count

  • Joined

  • Last visited

1 Follower

About RaPtOr_v9600

  • Rank
    Fireteam Leader

Profile Information

  • Gender
  • Location
    Bosnia and Herzegovina

Contact Methods

  • Website URL

Recent Profile Visitors

897 profile views
  1. What are you working on?

    Thank you guys for comments, hehe also moving targets no joking i spend a lot just shooting damn thing its kinda relaxing, LoL
  2. What are you working on?

    Sorry guys for lack of update, but my life is crap right now, didn't have time to drop on forums but i finished buggy drop a like
  3. What are you working on?

    Well, i always revisit my projects after some time just to forget and see it fresh, for now its finished but i think that i will add some more hand painted areas, around tire section, cage and body. I will start skinning it in 3ds max and after that i will revisit it for more details. Thank you for comment man But quick preset to made another skin, this will need more work but getting there
  4. What are you working on?

    Thank you guys Other parts that are not connected, for example suspensions, can be mirrored without problem but, for example parts that are connected, seats, or body in UDK if you mirrored it the seams become visible, but i found out that when baking and offset mirror parts to another UV tile the seams disappear or are barely visible. Mirroring is great it spares textures, and give sharpness, especially if doing complex hard surface and try to fit all parts. And for example i could made more version for body and the mirroring would be even less noticeable.
  5. What are you working on?

    Finished DPV, with textures, PBR ready and ready for Unreal 4 engine. I found out that Unreal 4 can use mirrored UVS, and now my vehicle UVS will include that technique. I used mirror UVS in CryEngine but never in UDK, so i never used it in Unreal 4.But now i'm happy to use it. Any comments, is appreciated
  6. What are you working on?

    Well i could model that mk19 but that is even more work with blueprints
  7. What are you working on?

    Thank you guys, yeah its nostalgic for me too, i cant remember how many games used this vehicle, and don't know why is so good to see it in game. And i even didn't know that it can be equipped with anti tank missile, until i started modeling and doing some research So it can definitely toast some old tanks Still doing some minor changes to hi poly and then work on low poly begins
  8. What are you working on?

    Hi poly of Desert Patrol Vehicle (DPV), formerly called the Fast Attack Vehicle (FAV), The model will be equipped with 50 cal machine gun , its still in WIP but it will be finished soon. It will be imported in Unreal 4 and will be full driveable with active suspensions . It will be fun to see those pistons move up and down
  9. What are you working on?

    My continue practice this time i modeled hand grenade from my former country Yugoslavia reliable M-75 hand grenade also known as "Kašikara " 2048 x 2048 PBR textures and Unreal 4 ready. Any comment criticism or advice from anyone is welcome. Some work on textures
  10. What are you working on?

    Ty for link im still in 2003 puting reference in one folder its a mes
  11. What are you working on?

    Hehe not quite, Ref pic yes i work in substance but i didnt want it tl be to scratched just plain mac 10, semi used. Regardim artifacts i think those are shadows due render. I will make weathered version, im not big fan of generators but they give some good base to work on.
  12. What are you working on?

    I agree i think that making traditional art will always exist, in fact i think you can do scans but there is a problem optimizing objects, When creating low poly models the parts that will rarely bee seen in game needs to be optimized in that way that that they still have good quality but with performance in mind, Any way i finished the MAC 10 textured and ready for Unreal 4 2048 x 2048 textures and PBR ready I learned some new techniques texturing hard surface models that will help in future projects.
  13. What are you working on?

    I created this just to test some new technique adding some details ( bolts, groves and other details ) in substance. But overall i like it
  14. What are you working on?

    Thank you bud
  15. What are you working on?

    The sexiest shotgun out there, glad i made it it turned out great. PBR ready with textures 2048 x 2048 Ready for Unreal 4 engine