Jump to content


  • Content count

  • Joined

  • Last visited

Everything posted by MilosV

  1. The Wrench - November 2017 Edition

    Can someone do suicide cars and trucks for the islamic factions?
  2. How old are Squaddies? - Questionnaire

    I can feel them lasting longer so you may be right, shit, i had one that, for the first time in my life, a week ago, lasted a full day, all the way until the time when i went to sleep again, i was like wtf is going on with me...
  3. How old are Squaddies? - Questionnaire

    Just turned 25, feel old like hell...
  4. November 2017 Recap

    I would like if they implemented penetration as well
  5. November 2017 Recap

    Holy $hit this is amazing! I can't wait! Great work guys , hopefully this will be out by Christmas. Two questions: - Will the new sound update come with v10 as well, there has been a discussion about some weapon sounds needing tweaking , and the reverb system being added, we would very much appreciate an update on that. - Could you add dead body bullet collisions? Sometimes in open fields or places without much cover (in which you shouldn't be in the first place), when a teammate dies the only place to hide is a body of a friendly, this saved my life in ARMA so many times over the years.
  6. Squad Kickstarter promise not addressed

    You triggered a lot of people with this, judging by replies , but still, i've been playing Project Reality for a long time, PR community came from Battlefield 2 and Joint Ops mostly, it's important to note that the Battlefield kids you are referring to are the ones from BF3, BF4 and BF1, and you can't really consider true battlefield games anyway. The amount of no f*cks given that i see in matches, is sometimes astonishing, i ask myself why are these people even playing this game, like, what do they get out of it? Stay triggered kids , oh wait, they are already "triggered" in the sense that trigger control doesn't exist in their minds and they shoot without calling contacts compromising their squad in the process most of the time.¯\_(ツ)_/¯
  7. Timeline and deadlines.

    Agreed, what would also be nice is if they would tell us which features are left to complete until the game can be considered "full release". Whats left to release? This is whats left from what i've seen: Main battle tanks Aircraft (both fixed and rotor) New animation system British faction More maps Some weapons Even with all this it would have 1/6th of the content Project Reality has (at least as far as maps, factions and weapons are concerned), but still i am looking forward to it. And btw, saying that it draws influence from so many already released games and an engine that was around for such a long time is making the argument for not releasing it for so long worse...
  8. Are you going to have other armies?

    I don't understand what are you getting at? Why do we have to go "generic" all the time? By your tribe logic we could make all western armies in to a generic NATO army and leave it at that. Things have names because they mean something, i don't want "gaming communism" (i just made that up) to happen.
  9. Are you going to have other armies?

    From what i've seen since 2014, we expected many things. Like suicide bomb cars for example like in PR. After they refused to put those in and some other things, i think the Squad devs succumbed to the pressure of the SJW/sensitivity political correctness idiocy roaming around, instead of being a beacon of light saying " NO , WE REFUSE TO BE THE SUBJECT OF YOUR BELIEFS"... but i don't think they will. I really hope i am wrong, but then again, they are a company, if they did this it could go both ways, either have millions in sales and become one of the best games in the industry if they do the public relations thing properly, or they could get shut down. I just don't think they can risk it by putting ISIS in game for example. I think mods are for that kind of thing, there is an ISIS faction in ARMA 3 VTN mod for example, no one gives a shit because its a mod, so we may have to take things in our hands.
  10. Sound variety

    I'll third this. Although i don't know when it will be released, maybe with V10, but they are working on this, Anders (sound dev) never responds to these topics for some reason, i feel like the community could use some news or updates from the sound dev himself. One of the reasons it got so boring so quickly is - factions. We simply need more factions. I never get bored of project reality with so many maps and factions, you got firearms of all types that way. Problem in squad, right now its just AK vs M4, and thats about it.
  11. October 2017 Recap

    Aaah Mestia, god it's been so long, i think it was version 0.75 of PR that i've first played it , or 0.86 if i'm not mistaken (still got installs going all the way back to 0.4 so i might check), i simply can't wait. Thank you guys for doing all this work, hopefully the next major update will be soon, but if you intend to have Mestia done by Christmas and roll it along with V10, then my guess is V10 is around Christmas Have you thought about putting some old PR/BF2 music in the game? Whether in the form of a loading screen or something else , that would be amazing. Keep up the good work
  12. Oh yeah, i completely agree, never liked the slow one
  13. Improve AK's

    Well you have to start separating the wheat from the chaff at some point
  14. I remember in PR/Battlefield 2, if you had a medic with you in the vehicle everyone would get healed slowly, i wish this was implemented in squad.
  15. Improve AK's

    When you are REALLY close with most weapons you have to aim at the top of the head because the bullet goes where the barrel is aiming at, so if you are close, the hit will be lower by a few inches than where you aimed at. I am not sure at which distance are squad weapons zeroed, but i wish we had the option of selecting that ourselves.
  16. cops and robbers

    Yeah i had the same idea pretty much, with actual police uniforms/cars/firearms and different maps like suburbs etc...It all has to be modded in and i have no time to learn UE4, if you are lucky and have time and you don't back away as soon as you see a line of code as i do, you kind of have to do it yourself, squad devs won't bother with this.
  17. The End of Humvees? :(

    Blasphemy! US Forces without Humvees - a big NOPE. I can't shoot the gunners out from that MRAP, it's a discount APC at this point. Please, whatever you have to do , just bring them back, most of the US military is using the humvee still. Damn licence claims, imagine not being able to put an Abrams tank later in the game, or any other crucial vehicle, this is bs
  18. The Road to Fallujah, Part 1

    Anyone else noticed the bipod on the m249 in the last screenshot? Either way these new screenshots look like a completely different game, hopefully you won't go full Ubisoft on us Even tho this may not be the place to ask, will the bullet hit effects on desert/clay/middle eastern general areas be fixed to have a lot more dust and stay a lot longer? This also goes for the effects where you fire your weapon close to a surface, for example, a full squad in a narrow street or close to the wall or inside a house, firing at the same time produces a shitload of dust everywhere, forcing them to change position or at the very least making it hard to see, giving them away in the process. Sorry if my english is too bad , i don't know exactly how to explain this, but i've see it in war footage over the last 10 years
  19. Release - Alpha 9.12

    He put rainbow colors on the letters, probably means it's gay
  20. I edited this thread multiple times, as it evolved, and now it serves to provoke CIVIL (if possible) discussion on what you don't like and what would you suggest in order to change it and how that change fits in the game, and how does your change make the game better in your opinion. What i'd like to see and some changes: - if possible weather and time of day change during gameplay. - Suicide cars and trucks and civilians (level of anxiety in PR matches no games with these 3 addons) - Fastropes ¯\_(ツ)_/¯ - Different faces for infantry - More props and objects on maps to fill the empty feeling - Proper 3D Scopes ( i know this was discussed but RO2 could do it without a performance drop and its unreal engine so try it anyway) - Helis and fixed wing aircrafts on maps big enough to fit them, these maps could have less objects and details to balance performance - Realistic ballistics for firearms including (if possible ricochets) - Dead bodies react to fire so you can hide behind them if no other cover available - Picking up enemy and friendly kits, like in PR before afterdune ****ed it up (allow servers to decide if this is on or off) - Heat haze on desert maps (cosmetics but would be nice) - Rifle resting on appropriate surfaces with auto adjust based on height of the obstacle and weapon length - 120 player servers (in the future) - More real life detail in maps in middle east like propaganda posters on the walls like in BF2/PR so it feels more immersive - 1 - 3 Servers in which high standards are held in regards to teamwork, SLs need to use the startup timer to talk to other Sls to plan their attack and coordinate before the game even begins, every player must have mics and listen to orders - OR KICK - no autism (although i understand this is server side not dev side, but they could always help) - Squad equivalent of PR manual - RPK sights are misaligned , hoping for a fix - while prone the recoils is the same except on LMGs, recoil should be reduced for all firearms when prone - More efficient way to discern SL to SL , Local and Squad chat , for eg. allowing people to set in the options to slide it to the left or right speaker/headphone - Insurgency mode with caches Now... SLs not talking to each other, autism by some people , lack of proper commander, need more factions (like USMC, Britishers) and so on...i still play squad regardless as i see what it can potentially be , but i always go back to Project Reality in the end, at least until amount of content in Squad can match it. Of course many other things in Squad i do indeed like, which is why i still play it, and i'd like to thank the devs , back in 2015 when i pledged i was not sure they would even get this far, sorry i doubted you guys , keep it up. And i also understand many of the things i mentioned require a lot of time and money, so i don't expect any of them soon or even ever, just gave you something to think about. - i cant delete this image if possible let me know how
  21. Sounds/New Sound Reverb System

    I second this, although i don't know if this is even doable technically without consuming too much memory for the average player
  22. I would REALLY love it if squad had the feature that arma/red orchestra/insurgency series have, aiming deadzone, so that weapon is not always turned towards the center of the screen, but can instead be moved around Oh, and 3D scopes
  23. Balkan (ex YU) Clan/Community

    Ima nas ima
  24. Sounds/New Sound Reverb System

    I think some of us would appreciate an approximate ETA on a new sound change whatever it is. I'm personally in favor of indoor sounds being introduced first, then everything else.
  25. September 2017 Recap

    Yup and by now a lot of that work was done, they already showed these animations kind of working in a video, like vaulting etc...