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MilosV

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About MilosV

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    Belgrade, Serbia

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  1. Timeline and deadlines.

    Agreed, what would also be nice is if they would tell us which features are left to complete until the game can be considered "full release". Whats left to release? This is whats left from what i've seen: Main battle tanks Aircraft (both fixed and rotor) New animation system British faction More maps Some weapons Even with all this it would have 1/6th of the content Project Reality has (at least as far as maps, factions and weapons are concerned), but still i am looking forward to it. And btw, saying that it draws influence from so many already released games and an engine that was around for such a long time is making the argument for not releasing it for so long worse...
  2. Are you going to have other armies?

    I don't understand what are you getting at? Why do we have to go "generic" all the time? By your tribe logic we could make all western armies in to a generic NATO army and leave it at that. Things have names because they mean something, i don't want "gaming communism" (i just made that up) to happen.
  3. Are you going to have other armies?

    From what i've seen since 2014, we expected many things. Like suicide bomb cars for example like in PR. After they refused to put those in and some other things, i think the Squad devs succumbed to the pressure of the SJW/sensitivity political correctness idiocy roaming around, instead of being a beacon of light saying " NO , WE REFUSE TO BE THE SUBJECT OF YOUR BELIEFS"... but i don't think they will. I really hope i am wrong, but then again, they are a company, if they did this it could go both ways, either have millions in sales and become one of the best games in the industry if they do the public relations thing properly, or they could get shut down. I just don't think they can risk it by putting ISIS in game for example. I think mods are for that kind of thing, there is an ISIS faction in ARMA 3 VTN mod for example, no one gives a shit because its a mod, so we may have to take things in our hands.
  4. Sound variety

    I'll third this. Although i don't know when it will be released, maybe with V10, but they are working on this, Anders (sound dev) never responds to these topics for some reason, i feel like the community could use some news or updates from the sound dev himself. One of the reasons it got so boring so quickly is - factions. We simply need more factions. I never get bored of project reality with so many maps and factions, you got firearms of all types that way. Problem in squad, right now its just AK vs M4, and thats about it.
  5. October 2017 Recap

    Aaah Mestia, god it's been so long, i think it was version 0.75 of PR that i've first played it , or 0.86 if i'm not mistaken (still got installs going all the way back to 0.4 so i might check), i simply can't wait. Thank you guys for doing all this work, hopefully the next major update will be soon, but if you intend to have Mestia done by Christmas and roll it along with V10, then my guess is V10 is around Christmas Have you thought about putting some old PR/BF2 music in the game? Whether in the form of a loading screen or something else , that would be amazing. Keep up the good work
  6. Oh yeah, i completely agree, never liked the slow one
  7. Improve AK's

    Well you have to start separating the wheat from the chaff at some point
  8. I remember in PR/Battlefield 2, if you had a medic with you in the vehicle everyone would get healed slowly, i wish this was implemented in squad.
  9. Improve AK's

    When you are REALLY close with most weapons you have to aim at the top of the head because the bullet goes where the barrel is aiming at, so if you are close, the hit will be lower by a few inches than where you aimed at. I am not sure at which distance are squad weapons zeroed, but i wish we had the option of selecting that ourselves.
  10. cops and robbers

    Yeah i had the same idea pretty much, with actual police uniforms/cars/firearms and different maps like suburbs etc...It all has to be modded in and i have no time to learn UE4, if you are lucky and have time and you don't back away as soon as you see a line of code as i do, you kind of have to do it yourself, squad devs won't bother with this.
  11. The End of Humvees? :(

    Blasphemy! US Forces without Humvees - a big NOPE. I can't shoot the gunners out from that MRAP, it's a discount APC at this point. Please, whatever you have to do , just bring them back, most of the US military is using the humvee still. Damn licence claims, imagine not being able to put an Abrams tank later in the game, or any other crucial vehicle, this is bs
  12. The Road to Fallujah, Part 1

    Anyone else noticed the bipod on the m249 in the last screenshot? Either way these new screenshots look like a completely different game, hopefully you won't go full Ubisoft on us Even tho this may not be the place to ask, will the bullet hit effects on desert/clay/middle eastern general areas be fixed to have a lot more dust and stay a lot longer? This also goes for the effects where you fire your weapon close to a surface, for example, a full squad in a narrow street or close to the wall or inside a house, firing at the same time produces a shitload of dust everywhere, forcing them to change position or at the very least making it hard to see, giving them away in the process. Sorry if my english is too bad , i don't know exactly how to explain this, but i've see it in war footage over the last 10 years
  13. Release - Alpha 9.12

    He put rainbow colors on the letters, probably means it's gay
  14. Sounds/New Sound Reverb System

    I second this, although i don't know if this is even doable technically without consuming too much memory for the average player
  15. I would REALLY love it if squad had the feature that arma/red orchestra/insurgency series have, aiming deadzone, so that weapon is not always turned towards the center of the screen, but can instead be moved around Oh, and 3D scopes
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