Jump to content


QA Tester
  • Content count

  • Joined

  • Last visited

1 Follower

About Nordic

  • Rank
    Platoon Leader

Profile Information

  • Gender
  • Location
    Örebro, Sweden

Contact Methods

  • Website URL

Recent Profile Visitors

1,530 profile views
  1. Community Clan Fight Night

    Mumblerines in
  2. Squadfrance.fr servers

    There was an announcement about this in the Squad Hosting discord buddy.
  3. Community Clan Fight Night

    Mumblerines #1 in Mumblerines #2 in
  4. Boom. Amen brother. Everyone starts somewhere.
  5. Quality of play depends on how well admined servers are. Good players that genuinly tried goes to servers that are well admined and that seeks proper play. Less interested and more casual players are such scattered at others. Same for any online game. Nothing new.
  6. This thread is some of the most arrogant stuff I have read in a long long time. The act of superiority and people sitting on pedistal is straight out sad. I have been in this game since the absolute first day and spent more hours than most in it which means I know a lot of the faces in this thread. I know that once upon a time you had no idea how to play, you could not follow simple instructions and you would wander around like headless chickens and I was left sitting, is it so damn hard? Yeah, Squad is kind of hard. It has a lot of small stuff that takes ages to learn ,edge cases you need to learn because of experience and stuff that you need to try before it doesn't work. And it does this while having almost NO information to the new player. We're an early access game, it's easy for those of us who has played for a while to know the in and out because content grew very slowly so we got really used quickly to everything. But a new player, especially non PR players (Which are the VAST majority) comes in never having played a game with: FOBs and rally mechanics Having to join a group and team up. A flag system like Squad Kit restrictions and structured teams (Infantry squads, vehicles, logistics, gigantic map) Different weapons for different purposes "Advanced" medic system. I mean the usual player comes from Call Of Duty or Battlefield, if you're lucky Red Orchestra or Rising Storm. COD? Do they even have medics? BF? Yeah OK, defrib. and medic bag, some what comparable but still not. Also running from the same location over and over in most cases ( I know spawn radios exist) etc etc. It's a **** ton of things for them to learn, and one match takes 45-60 minutes and doesn't exactly cover all stages of the game. And instead of helping, being glad that we're getting more players and growing as a game which will only mean more content in terms of mods and other variations, you sit here cesspooling about how annoying it is that someone asks you which rocket goes for vehicles and which goes for infantry? And some of you clan people whom I have never ever seen playing anything above 12vs12 or 18vs18 without coalitions, how do you expect to ever get to 50vs50 with a player base of 2000 players per day? Here's a hint: You won't. And what's even more laughable is the fact that you act superior and arrogant like you're all knowing when the reality is that you all SUCKED once upon a time. And when you sucked the game was much easier than it was today. Spawning was just slapping down a FOB, didn't need a logi, didn't need a HAB. There were no vehicles to care about. Invasion? Conquest? Nope. You just had AAS, and in rare cases, insurgency. You were protected by your sandbag from everything, you didn't need to watch the skys in case someone decides to drop a mortar on your head. You never ever drove around worrying about mines or IEDs. It's against the forum rules to name drop, but here's a few things I've seen PLAYERS IN THIS THREAD acting like you're so good do the last 45 days: Player 1, clan player: Pick marksman over LAT as US vs Russia on Yehorivka AAS v1. You know the map were russia has 3 damn BTR's and 2 MTLB's that your little M110 can't do crap against. Proceeded to die multiple times. Player 2, clan player: Sit on an uncap flag saying "When you cap X we'll be capping this instantly!!!" and not answering when told that we're never going to cap it because we're 9 people down. Player 3, clan player during CCFN (Supposed to be somewhat high skill level): Spend 10 minutes walking around trying to "flank" and then keep fighting on an uncap after defensive objective was lost for about 10 minutes until game lost. Player 4, no clan what I know: Decided that a fantastic idea was to drive the BTR straight into Stepne and was very suprised when he instantly died. Blamed infantry for not covering him. I can go on for a while, but I'm pretty sure I've made my point. And here's another fact, for some of us who plays this game A LOT and at a high competitive level, how good do you think you are in our eyes? Do you hear us constantly shitting on you on forums and being annoyed that you're joining our public games? Remember what you all came from, because a while back you were all new, didn't have a clue what was happening or how to play the game and someone taught you the ropes and had their patience with you. Pay it forward and show some respect. These are humans trying to have fun. Just like you. Regards, Nordic.
  7. Community Clan Fight Night

    Mumblerines #2 in
  8. Community Clan Fight Night

    Mumblerines #1 in. Fool's Road
  9. looking for Admin

    Hi, Server owner here. As Beginna said, stop by discord and read the instructions and we'll sort it out mate!
  10. This is why I like invasion on Narva and Basrah. No bleed, no timer, no stress, no recapping. You wanna take 10 minutes to set up a perfect encirclement? Do it.
  11. Deathrace

    Track looks good. Driver looks awful.
  12. Server Licensing General Info

    [email protected] is probably gonna give you a faster answer! // Nordic
  13. Community Clan Fight Night

    Mumblerines #2 in
  14. Community Clan Fight Night

    Mumblerines #1 in Kokan PAAS v1
  15. Supplemental Rules

    All right, allow me to introduce myself: Hi, I'm Nordic. Owner of Mumblerines and running one of the most popular servers in the game so I think I'm qualified to comment on some things. Let's go! 1. No one manning APC's. Awesome! You've been to Mumblerines. I hope you enjoyed your stay. Here's the reasoning: First of all, one manning APC's (Stryker, BRDM, MTLB, BTR to be precise in current game) is not going to be possible in the future as it's simply not intentional. And by possible I mean viable. As far as I know, the last idea was to have a switch delay but still not flat out impossible as in PR.) Second: The reason we added this rule was because we kept seeing 1 random dude taking a 30-40 ticket vehicle (Before the change in v9.6) and go off solo, jump out to try to kill some dude with his rifle and get killed or simply abandon it in the middle of nowhere after taking 1 or 2 RPG's or getting shot at by a .50. After we implemented it we saw a GIGANTIC increase of quality in gameplay, dedicated APC Squads is in 95% of the games on our server and it's just overall fantastic. No more solo on a hill shooting 1 enemy every 5 mins but actually helping infantry on the flags. 2. To claim an APC you must name your squad APC. Throwback from PR with assets squads. Overall helps SL's realize what Squad 3 is actually doing and when looking through the scoreboard you can find "MECH INF" or "2 MAN STRYKER" pretty easy and know who to address. Don't see the problem. 3. To claim a Logistics truck you must name your squad Logistics. Now this is a rule I can't agree with simply because the claiming system doesn't allow you to claim a logi truck with only 1 man. Once (if) that is in, see #2 for why it's a good idea. A little harsh in my opinion. If no logi squad, what do? No FOB or break server rules? 4. No rushing first flag - 5. No rushing first and second flags. Implemented by Desmos playground because they're going for noob friendly servers of people who want to learn the game and I can absolutely see why they use that. I personally do not agree with it, I think tactics should be open for everyone. Solution? I simply do NOT play there. It's not that hard. Desmos offer a good area for someone to learn the very very basics of the game. What's the problem with that? Most people wouldn't stay around for long if all they experienced was getting bumrushed in the face 24/7. 6. No locking squads. 7. No locking squads until 4 members. 8. No locked one man squads. I can see why in some way, you don't want unassigned players but sometimes you just want to play with your friends or NOT having to kick people who join your "3 man mortar" or "2 man BTR" squad 24/7. The second part is just because a game with 9 "3 man recon" squads would be worthless and incredibly ineffecient and produce bad gameplay. 1 man squads will be viable when (if) you can claim a logi or transport alone. Put on some music, lock your squad and load up your logi and go truckin'. Can't say much, I don't agree with said rules and it's why I do not run it but I can see peoples reasoning ahead of it. However I think it does more harm than good. 9. No mines within 300 meters of main. 10. Do not camp main. Mines I don't see the problem with being close to main. People should be watching out, can't comment. Why you cannot camp main is simply because it ruins gameplay and just turns into a stomping fest with both teams waiting for the game to end. Should be gone with the mercy bleed in AAS. 11. There may only be 1 APC squad. Uhm. What. Why. Dunno. As baffled as you in this case. 12. No pings over 250. Squad is a game were high ping players have an incredible advantage over people with lower pings. Stuff like dodging hits and what not becomes super easy. Problem of online gaming. 13. You can camp main but only after all flags are capped. Way to not prolong the game I guess. 14. 15x15 only fight over center objective. 15. 16x16 only fight over center objective. 16. 20v20 only fight over center objective. 17. No FOB/HAB destruction below 15x15, 16x16 & 20x20 in order to populate the server. Since you've never ran a server you have no idea how tough it is to seed it everyday and to get people to stay. Fighting over 1 objectives gives fun and fast combat and less boredom with 6 players in total than running all over the map encountering an enemy every 5 minutes. Not a lot of people would stay in that environment. I'd like to see you seed a server without that so I have an offer for you later! Stay tuned! 18. Only vehicles specifically designed as suicide vehicles by the game designers (i.e. bomb cars) may be used as such. Placement of explosives on vehicles and using them as suicide vehicles, intentional ramming of enemy vehicles to suicide, etc is prohibited. Obviously someone got tired of people blowing up logi techies for 1 US soldier kill. 19. Players may not abuse the game physics for vehicles to continuously run over enemy soldiers. Can cause people to fall below the map because of rag doll issues. Totally understandable. Would risk ruin peoples games more than that bug already does. Not suprising. 20. Vehicles that have both a driver/pilot position and a primary gunner position must be crewed by 2 players with the proper kits to operate those positions at all times. If a crewman is killed or is lost via disconnection from the server, the driver is responsible for returning the vehicle to the safety of the main base immediately. Vehicles may not be one-manned from the main to pick up a second crewman or pilot. See #1 21. Vehicle assets may be assigned to a specific squad only through the orders of the commanding officer. If there is no commanding officer, vehicle assets are available on a first-come, first-serve basis. See #1 - all though I don't understand who "commanding officer" is. 22. Players may not take a vehicle currently in use by another squad. Once a vehicle has left the main it is considered to be in use and permission must be received from the squad that took the vehicle or the commanding officer before another squad may take that vehicle. Stealing transport trucks is a *** move. Also see #21 and #1 25. No locking squads until 3 members. See #6 26. No kicking members out of your squad without stating a reason. Directly a violation against OWI's license requirements. 27. "Mercy Rule" can be used at any point during the game regardless of ticket counts and flag possession. What's a mercy rule? 28. No blocking bridges with vehicles. Run on noob friendly servers. Check #4 29. No shooting from under the surface of the water. Because it was previously bugged and currently very hard to see people and hit them is also a lot harder than for them to shoot out. Not rocket science. 30. No placing FOB's under the surface of the water. Makes FOB unkillable if done on Basrah. 31. No shooting from vehicles within 400 meters of main base. Uhm. 32. No placing FOB's "out in the middle of nowhere"... FOBs 500 meters away from the flag were you're forced to run across open ground triggers me. But repair fobs are viable. Overall conclusion: You have no feeling how it is to run a server or why these rules are in play or what would happen if some of them were not. You're outright laughable and you don't understand admin work. BUT FEAR NOT FOR I HAVE AN OFFER: Since you think "over zealous admins" are ruining Squad and the work developers do I am offering you YOUR VERY OWN SERVER FOR FREE. Hosted in my apartment in Sweden on top end enthusiast hardware and 1.5 GBIT/s internet connection it gives you the best 80 players performance you can get and you'll get it for free. If it's still actively in play 90 days from now I'll let you have it for free for a life time A Server License is included in the deal. This is your chance to prove just how good you would make a server if it had no overzealous admins. My question is: What's your wanted server name, map rotation and I need a list of steamid64 of admins to add. Looking forward to hear from you.