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fatalsushi

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Everything posted by fatalsushi

  1. I'm giving up on this game.

    Ok, well that sucks. Just like with the changes to leaning, this does nothing to solve the actual problem. Thanks for clarifying, though.
  2. I'm giving up on this game.

    @fuzzheadsaid there are buddy rally and pacing changes are coming in the next patch so hopefully that will help. BTW, PR was never a realistic milsim, despite the name. PR devs sacrificed realism for mechanics that promoted team cohesion and cooperation all the time.
  3. Beta 17 Public Testing

    So I heard you can attach IEDs to the drones...
  4. Squad and PR (Project Reality)

    Squad wasn’t just marketed as the spiritual successor of PR, on the FAQ page of the official Squad site it’s described as “the spiritual successor of PR in all but name.” That’s a pretty clear statement, which isn’t reflected in the turn that game development took a few versions ago. Please devs, at least change this misleading statement. I also remember this long-winded post Merlin made on reddit about how Squad really is the spiritual successor of PR, but in the same post he admitted that they are now trying to make Squad more appealing to new players and more mainstream audiences by making it less hardcore. I totally respect Fuzz for his dedication to the PR spirit and respect for the community, but it looks like he’s fighting an uphill battle.
  5. Question for Nordic: How is it that you are so skilled and experienced yet so humble at the same time?
  6. Alpha 16 Released

    Great new map and the movement feels more natural now. The infantry combat still feels like it rewards twitch skills over positioning and teamwork but I guess we’ll have to wait for mods to change that.
  7. Alpha 16 Test + OISC Kickoff

    OMG, yes, now I can reinstall Squad.
  8. CAF Patch and Alpha 16 Status

    If you guys are tired of Squad getting nitpicked on the net, you can meet me in Japan and get nitpicked in person
  9. Servers Unavailable (Aug 6)

    I think that buddy rally is causing this problem. You guys better remove it as quickly as possible.
  10. Solution to "Buddy Rally"

    I think this would be difficult for most kindergarteners to understand, even when using said crayon.
  11. V16 New map ?

    https://www.reddit.com/r/joinsquad/comments/clgfvu/just_some_mutaha_screenshots/
  12. It’s the first comment following this post on Reddit.
  13. Alpha 15.4 Released

    It was punishing because that made players feel more vulnerable and, as a result, encouraged them to be cautious and work together. The difficulty of doing certain tasks like placing fobs is another issue altogether, and I agree that some tasks were unnecessarily difficult to do in PR, but that was mostly because of engine limitations.
  14. Alpha 15.4 Released

    Thank you, devs. I hope that next you will do something about the lack of momentum and crazy zig-zagging.
  15. Post about Squad’s vision/direction by Merlin

    If they only got rid of the awful zig-zagging and turning on a dime I’d be happy. The new movement has completely turned me off from infantry gameplay as it’s too much about twitch skills now. That’s one thing I feel really goes against the PR spirit since PR was more about good tactics and positioning.
  16. Whats the Deal with the DLC/CAF Mod?

    They made it pretty clear that CAF is a mod that was made by the community.
  17. Fyi, there’s a video on reddit that explains how the “ground friction” variable can be tweaked to easily simulate more realistic movement. The point of the video is that the spastic movement seems to be a result of low ground friction rather than momentum.
  18. Just a few suggestions: - You may want to rename the mod to make it more obvious what it’s all about. Even something simple like “Reality Mod.” - Please make ATGMs and tank cannons do a realistic amount of damage. They are much deadlier in PR. - More ground friction for realistic movement please.
  19. Canadian Armed Forces Deployed!

    This was a cool surprise. I also like how we finally have a really open map with little vegetation.
  20. Feedback on current development.

    It’s a diluted version of PR now, not a spiritual successor. At least there are modding tools.
  21. Feedback on current development.

    Ok, that’s reasonable enough. But yeah, 2 or 3 modes to choose from would be awesome.
  22. Feedback on current development.

    Let me summarize: - Squad devs promise to make a spiritual successor to PR - Squad starts out really unpolished, simple, and arcade-like, unlike PR - Over time, more and more features from PR are implemented into Squad (logistics is one big example) - Fuzz joins and over a few months brings Squad even closer to the PR gameplay style (slower movement, more suppression, more sway, etc.) - Devs suddenly decide to go in the opposite direction and make the game faster-paced and less punishing - Shitstorm erupts on the forums and reddit - Devs admit they’ve decided to cater to newer and less hardcore players and say that people who post on the forums and reddit are a minority of the community
  23. Post about Squad’s vision/direction by Merlin

    Good points. Oh well, so much for that. Good points. Oh well, so much for that. Good points. Oh well, so much for that. Oh my god. My frickin iphone. It’s not letting me delete this stuff.
  24. Have claymores been confirmed?

    I know they've been talked about by the community from searching the forums but I was wondering if a claymore model has been made or if it's been confirmed for Squad at any point. Getting kills with remote-detonated claymore in PR was awesome and there are already a few prime locations in Squad where they would be useful.
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