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Everything posted by fatalsushi

  1. Alpha 13 Public Test, Round 1

    Looking forward to at least playing around in the test range. Also, a big thank you for improving the btrs, 30mm, and HE.
  2. Gun loading animation when entering vehicle.

    Yeah, it makes no sense.
  3. [WIP] Iron Dawn (Vanilla)

    Love the trenches and outposts.
  4. General Update

    Did you guys work on vehicle balance for v13?
  5. General Update

    By the way, why no map updates? Wasn’t Chance working on something?
  6. General Update

    I have faith if you guys but goddamn things are taking a long time.
  7. And then the BRDM witht the missiles could counter the Bradley (if it gets a jump on it).
  8. @fuzzhead Just a heads-up...I don’t think the community are complaining about vehicle balance because the Russians don’t have atgm vehicle. It’s more because the guns on the btr-80 amd 82a are really underpowered, especially against Strykers. This is the feedback that you see on Reddit over and over again (I admit, I complain about it as well). Why not just increase the damage of the 30 mm and 14.5 mm and see how it plays out?
  9. New Map: Grozny

    It’s a great map but after a while everyone just went back to playing Fallujah and Muttrah.
  10. February 2019 Recap

    But none of these are what’s in the recap.
  11. February 2019 Recap

    Looking forward to the performance improvements! Also, anyone know if that tow mrap exists in real life? I wonder why they made it instead if just giving the Stryker a tow.
  12. Weapon Recoil

    I think it’s because the sights automatically recenter, whereas in Squad they don’t, so you have to pull the mouse down manually. I prefer the PS gun handling as well, including how the zoom for the iron sights isn’t on a timer. God, I hate the timer.
  13. Over the past months I’ve seen lots of community members talking about (especially on Reddit) how the 30 mm autocannon is underpowered, both from realism and balance perspectives. Will this be addressed in v13?
  14. Will the autocannons be improved in v13?

    I just had another absolutely awful vehicle experience so I have to reply. Drove up behind a Stryker and my gunner hit it right in the back over a dozen times at less than 10 meters distance, but it swung its turret around and killed us before we could finish it off. We must have hit it over 20 times but it still got away. I don't think changing overheating is going to do much to help here. It's just horribly unbalanced and unrealistic. The Russian 14.5 mm is also horribly underpowered against lightly armored vehicles.
  15. Grenade and Mortar Blast Radius

    Yep, HE and frag are underpowered. 30mm is also a joke all around.
  16. January 2019 Recap

    I get the impression that you really like choopers.
  17. January 2019 Recap

    Lots to be excited for!
  18. inconsistency with tank armour profiles?

    Omg, please stop quoting Gatzby every time you reply to him. The post he quoted takes forever to scroll through.
  19. WASD Turret Control

    I’d like to know the answer to #2.
  20. @Guan_Yu007has some very good advice but I think we have to admit that in pub games vehicle crews usually aren’t that competent. I think tow vehicles would be a good balance like OP suggested and also add more variety to the game.
  21. It sounds like you’re giving up without really giving the game a try. Like ppl have suggested, fix your tech issues by posting on this forum or contacting tech support, and then join a good server with decent squad leads who will teach you the ropes. That’s all you can really do because even if the devs decide to redesign the UI and add a tutorial (they probably won’t do this, though), it will take months to get implemented.
  22. RU is still relatively underpowered.

    The stryker can also absorb a crazy amount of rpgs and 30mm rounds.
  23. RU is still relatively underpowered.

    I have to agree that the chevrons are too thick, but bot just for the scopes — the Russian aimpoint is also too big. As for vehicle balance, I think that the 30mm needs to be buffed because irl it would shred strykers, mraps, and trucks. Increasing the number of btr 82as would just result in more of them being lost in pub games so I think increasing the effectiveness of the autocannon is a more practical solution. It would help balance and be more realistic. Also, we will get the BMP eventually, which will help.
  24. Vehicle imbalance

    Just want to say that the 30mm is kind of a joke now. It takes way too many rounds to kill lighter vehicles like trucks and strykers, which the 30mm should be able to shred.
  25. Remake

    Yeah, Grozny is amazing. Unfortunately people stopped playing it after the novelty wore off and went back to Kashan and Muttrah