fatalsushi

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Everything posted by fatalsushi

  1. Squad Mod France: OPEX SERVAL

    I hope you guys produce a high quality mod that gets integrated into vanilla Squad!
  2. It also bothers me that with the current rally system doesnt encourage rallying. Squadmates just spawn in one at a time and run ar the enemy position in a line like ants. I understand that Squad isnt trying to be a PR clone but PR rallies actually encouraged staying and working together.
  3. Cookers

    I also hope they get rid of the radio and do something similar to what you're talking about. Doesn't even have to be a supply dump structure, maybe just a physical crate that drops out of the truck like in PR. I think it's silly that you may have a truck full of supplies and might want to get an HMG up for an ambush or something but can't because of the 400 meter radio placement limit or because you don't want to risk losing 20 tickets.
  4. I really like this idea of no radios and being allowed to build as long as a crate is close enough and has enough supply points. This is simpler and would no allow you to put up an HMG and some sandbags for a quick ambush or defense without having to place a radio. Right now I really don't like how everything is tied to the radio because it's so restricting stratgically.
  5. June 2017 Monthly Recap

    There was an interview with the mapper and he said that more details may be added depending on performance and gameplay (interior props like tables can get in the way of movement sometimes, I'm guessing). In any case, he made it clear that the map still needs a few more months of work.
  6. Mercy flag bleed. (Question)

    This is a little off topic, but are you guys working on randomized flags and capture routes? Or is that on the backburner for now?
  7. Devblog: Squad Motion Capture Session

    The thought crossed my mind after I posted. If insurgent and militia animations get a lighter feel, then that'll be some pretty amazing attention to detail.
  8. Devblog: Squad Motion Capture Session

    The teaser animations look awesome!! I agree that vaulting and jumping might look more convincing with some heavy gear on but still, this Is looking great. The game is going feel so much more alive and convincing with the mocap anims. It brings a tear to my eye
  9. Release: Alpha Version 9.6

    Rising Storm Vietnam isn't that expensive
  10. Release: Alpha Version 9.6

    There will be a lot more optimization from now on so if I were you I would just put the game down and come back in a few months instead of getting frustrated with it. That's just awful. Please stop.
  11. I certainly haven't forgotten! I've been waiting for this ever since I saw that clip. @anderscan you show us what the m4 sounds like? The ak sounds awesome with that audio reflection.
  12. Squad: 9.6 Preview Trailer

    This is good news. I really like the Russia vs Militia layers right now because the Militia arsenal is so varied and its perfect for sneaky tactics.
  13. Squad: 9.6 Preview Trailer

    Great trailer. Destroyable deployables is a big surprise. I really wasn't expecting this feature so soon.
  14. Release: Alpha Version 9.5

    Well, it's not my decision. Just telling you that the devs are very much opposed to making local chat audible to everyone. They tried it in Project Reality and it was awful. You'll have to wait for a mod or make one yourself.
  15. Release: Alpha Version 9.5

    The devs have said that they want to make a more open-ended sandbox-style game mode where the players make their own objectives but it will still be very much squad- and team-based. I don't think we'll get anything like Dayz unless someone makes a mod. Local voice that everyone can hear leads to trash-talk and trolling so it won't happen.
  16. June 2017 Monthly Recap

    Punching bag + Norby = weight of infantryman with gear?
  17. June 2017 Monthly Recap

    It's probably just because it's all work in progress. I'm just glad that they changed the recoil and sight misalignment mechanics.
  18. June 2017 Monthly Recap

    Which animations? I think the m4 reload and the shotgun animations look robotic with not enough feeling of weight. The m4 recoil and sight misalignment looks great though, as do the vehicle-mounted weapons.
  19. June 2017 Monthly Recap

    I love the new heavy weapon animations. Very immersive.
  20. The long awaited "monthly recap hype thread"

    Absolutely. They always keep a few surprises hidden. My guess is that they've already made IFVs like the Bradley and BMP because they're already working on tank and helicopter models. I'm thinking it wouldn't make much sense to do serious work on tanks and helicopters before doing the essential IFVs.
  21. New Community Manager

    Welcome to the shitshow that is the official forums hahaha (jk) What kind of coffee do you like? I like acidic/fruity medium roasts.
  22. Release: Alpha Version 9.5

    Nice! Glad the btr82a sound got fixed and looking forward to seeing how the visual effects got tweaked.
  23. Another WW2 game enters the fight

    I like how the title is neither generic nor cheesy. I love Squad but damn, it's the most generic title I've heard.
  24. Release for v10?

    Wait, wait. How do we know that a Bradley is already modeled? Also, please give us humvees with tows and brdms with spandrels in the meantime please
  25. Definitely need a dedicated crewman kit.