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fatalsushi

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Everything posted by fatalsushi

  1. Servers Unavailable (Aug 6)

    I think that buddy rally is causing this problem. You guys better remove it as quickly as possible.
  2. Solution to "Buddy Rally"

    I think this would be difficult for most kindergarteners to understand, even when using said crayon.
  3. V16 New map ?

    https://www.reddit.com/r/joinsquad/comments/clgfvu/just_some_mutaha_screenshots/
  4. It’s the first comment following this post on Reddit.
  5. Alpha 15.4 Released

    It was punishing because that made players feel more vulnerable and, as a result, encouraged them to be cautious and work together. The difficulty of doing certain tasks like placing fobs is another issue altogether, and I agree that some tasks were unnecessarily difficult to do in PR, but that was mostly because of engine limitations.
  6. Alpha 15.4 Released

    Thank you, devs. I hope that next you will do something about the lack of momentum and crazy zig-zagging.
  7. Post about Squad’s vision/direction by Merlin

    If they only got rid of the awful zig-zagging and turning on a dime I’d be happy. The new movement has completely turned me off from infantry gameplay as it’s too much about twitch skills now. That’s one thing I feel really goes against the PR spirit since PR was more about good tactics and positioning.
  8. Whats the Deal with the DLC/CAF Mod?

    They made it pretty clear that CAF is a mod that was made by the community.
  9. Fyi, there’s a video on reddit that explains how the “ground friction” variable can be tweaked to easily simulate more realistic movement. The point of the video is that the spastic movement seems to be a result of low ground friction rather than momentum.
  10. Just a few suggestions: - You may want to rename the mod to make it more obvious what it’s all about. Even something simple like “Reality Mod.” - Please make ATGMs and tank cannons do a realistic amount of damage. They are much deadlier in PR. - More ground friction for realistic movement please.
  11. Canadian Armed Forces Deployed!

    This was a cool surprise. I also like how we finally have a really open map with little vegetation.
  12. Feedback on current development.

    It’s a diluted version of PR now, not a spiritual successor. At least there are modding tools.
  13. Feedback on current development.

    Ok, that’s reasonable enough. But yeah, 2 or 3 modes to choose from would be awesome.
  14. Feedback on current development.

    Let me summarize: - Squad devs promise to make a spiritual successor to PR - Squad starts out really unpolished, simple, and arcade-like, unlike PR - Over time, more and more features from PR are implemented into Squad (logistics is one big example) - Fuzz joins and over a few months brings Squad even closer to the PR gameplay style (slower movement, more suppression, more sway, etc.) - Devs suddenly decide to go in the opposite direction and make the game faster-paced and less punishing - Shitstorm erupts on the forums and reddit - Devs admit they’ve decided to cater to newer and less hardcore players and say that people who post on the forums and reddit are a minority of the community
  15. Post about Squad’s vision/direction by Merlin

    Good points. Oh well, so much for that. Good points. Oh well, so much for that. Good points. Oh well, so much for that. Oh my god. My frickin iphone. It’s not letting me delete this stuff.
  16. Have claymores been confirmed?

    I know they've been talked about by the community from searching the forums but I was wondering if a claymore model has been made or if it's been confirmed for Squad at any point. Getting kills with remote-detonated claymore in PR was awesome and there are already a few prime locations in Squad where they would be useful.
  17. Post about Squad’s vision/direction by Merlin

    Reddit has exploded into an endless shitstorm about how the recent controversial changes are ruining the game, so someone made a PR2 mod. Very simple but it’s a start. https://steamcommunity.com/sharedfiles/filedetails/?id=1812471359
  18. Yeah, I think his ideas for Squad are close to what the community on the official forums wants but apparently we’re the minority.
  19. Fuzz keeps saying that he likes the previous movement system better and that things aren’t set in stone. But in this video he also said that the community doesn’t seem to care much about the movement changes, unlike buddy rally and dead-dead, which implies there’s less incentive for the devs to go back to the older movement style. He also said that there is disagreement among the devs about what kind of movement system is best for Squad.
  20. It's sad to hear that there hasn't been much discussion about the movement changes I wish we had the older movement, are at least more momentum. There is way too much crazy dashing and zig-zagging right now to avoid getting shot. It also just doesn't feel right to be able to move so easily with so much equipment. It's made Squad feel like an arcade game. Now I'm just hoping we'll get a modded hardcore mode since it doesn't look like we'll be getting more momentum.
  21. @fuzzheadBtw, who’s lead game designer now? I thought it was you until I read Merlin’s post on Reddit. Edit: My mistake. Now I know from the SquadChat that Fuzz is still lead designer (that's a relief). I was confused by Merlin's wording in his post on reddit.
  22. I agree so I’m going to make this into a question and maybe we’ll get a response. Does Fuzzhead have any ideas about how to tweak the movement? I know he’s not satisfied with how it currently works. Haha. Or maybe you’ll get a straight answer, but it’ll be different depending on which dev you ask. Can’t take it out on Gatzby or Fuzz, though, since they actually listen and respond to us
  23. Alpha 15 Released

    I hope it’s a bug, because it would make no sense otherwise.
  24. Alpha 15 Released

    Scout car seems to be bugged. Emptied 3 mags into an MRAP on Logar and it just drove off with no smoke.
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