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fatalsushi

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Everything posted by fatalsushi

  1. Found a good thread on Reddit about why the current movement in Squad goes against it’s vision (unless that vision has been scrapped to make Squad more like Battlefield).
  2. Alpha 14 Patch Notes

    I agree, the opening and ending screens with the voiceovers before and after each match are pretty cheesy. The victory music also sounds way too generic. I also don’t get the point of voice commands. Oh well.
  3. Alpha 14 Patch Notes

    Yeah, I’ve also been getting hugely inconsistent frame rates, from around 30 to over 60.
  4. Alpha 14 Patch Notes

    Unfortunately I’m getting terrible frames on Gorodok and for some reason run benchmark made the resolution look like Wolfenstein 3D. Do an i5-6500 and gtx1060 6gb really suck that much? Also, sometimes bandaging yourself won't work. It's utterly frustrating.
  5. Alpha 14 Patch Notes

    Like the new map and game mode.
  6. Alpha 13 Survey Review

    Yes, the new momentum is awful, especially in cramped locations.
  7. Alpha 14 Patch Notes

    I played Skorpo in the playtest and it really has that massive, open PR feel to it.
  8. Alpha 14 Patch Notes

    Looks awesome! Well done, guys.
  9. New Wallpaper

    Nice! Can we get BMP wallpaper, too? Can’t wait for that vehicle.
  10. Alpha 13.1 Released

    @GatzbyI think the community already went through the rivet-counting phase and you guys did a great job balancing vehicles/infantry in v13 so I think you can at least shorten the list a bit. And I have to agree that since you guys are providing modding tools, there’s really no reason to complain if the game changes in an unexpected way.
  11. Alpha 13.1 Released

    It’s ok. The loud minority has the “owi is catering to the masses and changing squad into an arcade game to sell more copies” argument ready
  12. SquadChat - 12 - ft. Phil Merricks (Producer)

    @GatzbyI understand a producer's job is to make the team work together and get things done on time but you also asked Phil what direction he wants to take Squad gameplay wise. Does Phil also make game design decisions or is that up to the game designers?
  13. Alpha 13.1 Released

    Remember to fill out the survey guys. It’s just as important as complaining on the forums
  14. Alpha 13.1 Released

    Guys, they’re doing a survey about the new movement, buddy rally, and removal of insta-death. Check out the link posted in reddit and fill out the survey!
  15. I thought I'd take a break from complaining and make a thread about things we like about v13. Here's my list: - Better performance - Track and tire disabling mechanic is awesome and works great with c4 - Granular reload is awesome - Great m4 and vehicle driving sounds (love the creaking metal) - Bobbing when driving vehicles for more immersion - Buffs to 30 mm (feels much more balanced) and HE - Interesting new layers, AAS with invisible flags on routes or whatever they’re called - More scopes for conventional forces
  16. Things we like about v13

    I think that’s what vehicles are supposed to be for.
  17. Alpha 13 Patch Notes

    The fog of war is great, I’ll give them that. But there are still more features in v13 that go completely against the slower-paced game that encourages thinking and teamwork that the devs said they were aiming for. They never said “we’re going to speed up the game, make it less punishing, and put more emphasis on individual skill.” This flip-flopping is really discouraging.
  18. Alpha 13 Patch Notes

    Nevermind
  19. Bad/gamebreaking features in alpha 13

    Well yeah, speed makes you feel powerful as an individual soldier. But the whole point of Squad is to make you feel vulnerable and dependant so that you work more with your team. PR succeeded in doing that. Squad seems to be moving away from it.
  20. Bad/gamebreaking features in alpha 13

    Yep. It’s painfully obvious on the small maps in particular. Playing on Sumari last night didn’t feel like a tactical shooter, it was a zerg swarm.
  21. Bad/gamebreaking features in alpha 13

    The movement changes do not feel nuanced at all...feels like they did a 360 with their vision for infantry gameplay. From slower, tactical gameplay to run-and-gun twitch shooting. 10% may not sound like a lot but it feels like a lot, especially since it was combined with much less momentum. Now cqb is about running around like crazy and spraying full auto.
  22. Alpha 13 Patch Notes

    I didn’t want to rush to conclusions when the patch came out but after some time with v13, I stand by my initial impression about the new movement system. Faster speeds and almost no momentum have made the game feel like a run-and-gun shooter that rewards fast reflexes more than careful/tactical movement and thinking. This is especially true in cqb, where the new strategy is to sprint into a room and spray down the defenders. I love this game and was really excited about the direction the designers were taking it in, but this new movement is the one change in 3 years that has seriously turned me off from playing. I feel like it’s made Squad far more generic. I was also surprised that the devs said this feature is experimental yet kept it in for v13 release despite all of the negative feedback on this forum and reddit. I don’t think I saw a single thread praising the new movement yet it’s still here.
  23. Dust kicked up by bullets

    Kind of a minor thing but why in the world do small caliber bullets now kick up huge clouds of dust and dirt? Is this a bug?
  24. Bad/gamebreaking features in alpha 13

    @Stom and @Dubs, good stuff guys. I think you may have nailed some of the big issues with the current speed/momentum.
  25. Yay! Former PR dev. Or still active?
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