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About fatalsushi

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    Company Commander

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  1. Kamdesh - GB Optics vs Militia

    Unfortunately, fortifications in relatively open locations like the villages on Kamdesh are pretty much useless. They only work when you want to fortify a large compound or building like a multi-story on Basrah.
  2. Kamdesh - GB Optics vs Militia

    I've played this map about a dozen times now and this is what usually happens when you're the insurgents: - Try defending a village - Get utterly surrounded and outgunned in the village - Get shot over and over trying to flank or move to a better position - Village gets capped by the enemy - Move to a nearly identical village and repeat At least it's more balanced when two conventional forces fight but it's pretty tedious because of the repetitive terrain and cap points. I have to say, I love Squad and how it's progressing overall, but I think you guys should get a little more creative with the map design. Also, incorporating more modder-made maps would be great.
  3. Kamdesh - GB Optics vs Militia

    I totally agree with you. People say thay you need to compensate with good tactics like flanking but that’s only possible when your team as a whole is better/smarter than the blufor team.
  4. Kamdesh - GB Optics vs Militia

    Really? I’ve seen redfor get their asses kicked over and over again on this map. Even if you set up a defense, you’ll get surrounded and outgunned because of the relatively open terrain.
  5. Very nice interview. I'm glad that Taxi and the other devs were able to make Squad a success. I'm also wondering what those "secret projects to increase the longevity of Squad" are...
  6. Wonder what Taxi is up to.
  7. "Believability" of maps, realism

    I’m sure it’s more efficient but a few of those accessible rooms should be in useful locations, not just on the 2nd and 3rd floor of an 8-story building where trees block your line of sight. At least have a few rooms open on the upper floors so you don’t run up only to find out that everything is closed.
  8. "Believability" of maps, realism

    I was talking more about how it’s frustrating from a gameplay perspective, not about realism.
  9. why t72 and no t-90

    You have to admit, though, that T-72 they modeled looks amazing.
  10. May 2018 Recap

    Lemmings is a good way to put it. I don’t like how the current rallies cause everyone to run to the objective one at a time rather than as a group.
  11. Upgrade from gtx950 to 1060 6G?

    Thanks, guys. I’ll probably be getting it.
  12. My computer knowledge is totally outdated so I want to ask you guys if I should upgrade from my gtx950 2G to the gtx1060 6G. My specs are as follows: i5-6500 (4 core, 3.20GHz) 8GB memory (DDR3L SDRAM PC3-12800) NVIDIA(R) GeForce(R) GTX950 / 2GB Intel H110 Express chipset (MINI ITX) I usually get between 35-60 fps, with drops to 25 on Kohat for some reason. When I look at the ground, my fps shoots up to 70. I read that an upgrade from a 950 to 1060 would give me 50% more fps in some games but I was wondering if that would also apply to Squad, which I know if pretty CPU heavy. Here at my stat unit results on a nearly full server on Gorodok: frame: 23 game: 18 draw: 18 gpu: 23 Thanks!
  13. "Believability" of maps, realism

    Also, could we get more open doors in the apartments on Narva? Often you run up the stairs of a multi-story building only to find that most or all of the doors are closed, giving you no position for observation or firing, and then you have to run all the way back down, having wasted your time. I read that the devs don’t want to force players to have to to clear every room of a multi-story building but this never seems to be a problem in PR or the Basrah remake in Squad. I’ve never heard of players feeling compelled to have to clear every single room or complaining about this being a tedious task. It’s more frustrating to run up eight flights of stairs only to find that every room is locked.
  14. May 2018 Recap

    Locational damage looks awesome. The Russian tank model is also very impressive.
  15. What makes you think that the commander won’t be an idiot and that the squad leaders will listen to him?