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fatalsushi

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About fatalsushi

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    Company Commander

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    Male
  • Location
    Japan

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  1. Alpha 12.1

    Looking forward to trying this. Thanks for all if the bug fixing and other hard work.
  2. I thought they struck a good balance in v11. It just bugs me that rapid firing in single shot is such a chore now because you have to constantly pull down on the mouse.
  3. Gatzby announced that the v12.1 patch will decrease sway and tweak recoil. Thank god.
  4. Alpha 12.1 on Public Testing

    Just fyi, Nordic clarified on reddit that “tweaked” means increased vertical recoil and said that shooting is even harder in v12.1. I’m curious to see how this will work out.
  5. Complexities

    Lesson from PR development: players are hard-coded.
  6. Why are the tank guns so slow to move?

    Please give us realistic turret speeds and combination mouse and wasd controls, with wasd moving the turret at max speed. I don’t see how this wouldn’t make everyone happy.
  7. Vehicle imbalance

    In v12 the 30mm cannon also has recoil now but it seems strange because you fire and the reticle jumps up a half-second later. Don’t know what this delay is all about. Also, do 30mm cannon really recoil this much?
  8. Any news on V12 patches/updates?

    Hope the “less soon” fix increases the vertical recoil recovery and you don’t have to constantly pull down on the mouse even when firing single shots. I also preferred the old, more authentic AK sights over the artificially narrow ones we have now.
  9. @Psyrus thanks! At what resolution and level of detail do you play?
  10. Turret Traverse A+D Keys

    Yes please.
  11. AK s Iron sights

    I just wish they would keep them authentic. I know they’re trying to make them more isuable but the authenticity of Squad is part of its appeal and sets its apart from other games.
  12. Yes, please allow a combination of wasd+mouse controls for the turrets. Running out of mouse pad is really annoying.
  13. Any news on V12 patches/updates?

    I shot the front armor of a Stryker at point blank range with over 20 rounds of 30mm AP and it shrugged it off, killed my btr, and drove off. Pretty weird.
  14. Very informative. I would also prefer vehicle battles (not just tank battles) that are deadlier, though I have to say that the devs did an awesome job with the locational damage. It’s amazing disbling the engine of a vehicle with a well-placed shot or trying to repair an engine in the field while under fire. Cook-offs are also great. OP, do you think the autocannons on IFVs are also underpowered?
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