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About fatalsushi

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  1. Mercy flag bleed. (Question)

    This is a little off topic, but are you guys working on randomized flags and capture routes? Or is that on the backburner for now?
  2. Devblog: Squad Motion Capture Session

    The thought crossed my mind after I posted. If insurgent and militia animations will look lighter, then that'll be some pretty amazing attention to detail.
  3. Devblog: Squad Motion Capture Session

    The teaser animations look awesome!! I agree that vaulting and jumping might look more convincing with some heavy gear on but still, this Is looking great. The game is going feel so much more alive and convincing with the mocap anims. It brings a tear to my eye
  4. Release: Alpha Version 9.6

    Rising Storm Vietnam isn't that expensive
  5. Release: Alpha Version 9.6

    There will be a lot more optimization from now on so if I were you I would just put the game down and come back in a few months instead of getting frustrated with it. That's just awful. Please stop.
  6. I certainly haven't forgotten! I've been waiting for this ever since I saw that clip. @anderscan you show us what the m4 sounds like? The ak sounds awesome with that audio reflection.
  7. Squad: 9.6 Preview Trailer

    This is good news. I really like the Russia vs Militia layers right now because the Militia arsenal is so varied and its perfect for sneaky tactics.
  8. Squad: 9.6 Preview Trailer

    Great trailer. Destroyable deployables is a big surprise. I really wasn't expecting this feature so soon.
  9. Release: Alpha Version 9.5

    Well, it's not my decision. Just telling you that the devs are very much opposed to making local chat audible to everyone. They tried it in Project Reality and it was awful. You'll have to wait for a mod or make one yourself.
  10. Release: Alpha Version 9.5

    The devs have said that they want to make a more open-ended sandbox-style game mode where the players make their own objectives but it will still be very much squad- and team-based. I don't think we'll get anything like Dayz unless someone makes a mod. Local voice that everyone can hear leads to trash-talk and trolling so it won't happen.
  11. June 2017 Monthly Recap

    Punching bag + Norby = weight of infantryman with gear?
  12. June 2017 Monthly Recap

    It's probably just because it's all work in progress. I'm just glad that they changed the recoil and sight misalignment mechanics.
  13. June 2017 Monthly Recap

    Which animations? I think the m4 reload and the shotgun animations look robotic with not enough feeling of weight. The m4 recoil and sight misalignment looks great though, as do the vehicle-mounted weapons.
  14. June 2017 Monthly Recap

    I love the new heavy weapon animations. Very immersive.
  15. The long awaited "monthly recap hype thread"

    Absolutely. They always keep a few surprises hidden. My guess is that they've already made IFVs like the Bradley and BMP because they're already working on tank and helicopter models. I'm thinking it wouldn't make much sense to do serious work on tanks and helicopters before doing the essential IFVs.