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About fatalsushi

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    Company Commander

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  1. Servers Unavailable (Aug 6)

    I think that buddy rally is causing this problem. You guys better remove it as quickly as possible.
  2. Solution to "Buddy Rally"

    I think this would be difficult for most kindergarteners to understand, even when using said crayon.
  3. V16 New map ?

  4. Alpha 15.4 Released

    It was punishing because that made players feel more vulnerable and, as a result, encouraged them to be cautious and work together. The difficulty of doing certain tasks like placing fobs is another issue altogether, and I agree that some tasks were unnecessarily difficult to do in PR, but that was mostly because of engine limitations.
  5. Alpha 15.4 Released

    Thank you, devs. I hope that next you will do something about the lack of momentum and crazy zig-zagging.
  6. Post about Squad’s vision/direction by Merlin

    If they only got rid of the awful zig-zagging and turning on a dime I’d be happy. The new movement has completely turned me off from infantry gameplay as it’s too much about twitch skills now. That’s one thing I feel really goes against the PR spirit since PR was more about good tactics and positioning.
  7. Whats the Deal with the DLC/CAF Mod?

    They made it pretty clear that CAF is a mod that was made by the community.
  8. Announcing Project Reality Inspired Mod ATHENA

    Fyi, there’s a video on reddit that explains how the “ground friction” variable can be tweaked to easily simulate more realistic movement. The point of the video is that the spastic movement seems to be a result of low ground friction rather than momentum.
  9. Announcing Project Reality Inspired Mod ATHENA

    Just a few suggestions: - You may want to rename the mod to make it more obvious what it’s all about. Even something simple like “Reality Mod.” - Please make ATGMs and tank cannons do a realistic amount of damage. They are much deadlier in PR. - More ground friction for realistic movement please.
  10. Canadian Armed Forces Deployed!

    This was a cool surprise. I also like how we finally have a really open map with little vegetation.
  11. Feedback on current development.

    It’s a diluted version of PR now, not a spiritual successor. At least there are modding tools.
  12. Feedback on current development.

    Ok, that’s reasonable enough. But yeah, 2 or 3 modes to choose from would be awesome.
  13. Feedback on current development.

    Let me summarize: - Squad devs promise to make a spiritual successor to PR - Squad starts out really unpolished, simple, and arcade-like, unlike PR - Over time, more and more features from PR are implemented into Squad (logistics is one big example) - Fuzz joins and over a few months brings Squad even closer to the PR gameplay style (slower movement, more suppression, more sway, etc.) - Devs suddenly decide to go in the opposite direction and make the game faster-paced and less punishing - Shitstorm erupts on the forums and reddit - Devs admit they’ve decided to cater to newer and less hardcore players and say that people who post on the forums and reddit are a minority of the community
  14. Post about Squad’s vision/direction by Merlin

    Good points. Oh well, so much for that. Good points. Oh well, so much for that. Good points. Oh well, so much for that. Oh my god. My frickin iphone. It’s not letting me delete this stuff.