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fatalsushi

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About fatalsushi

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    Company Commander

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    Male
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    Japan

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  1. Kohat for sure. There’s so much potential there.
  2. Brief A11 Status Update

    Lots of good stuff to look forward to. Wonder if there will be any surprises as well.
  3. 4/20/2018 SquadChat with ChanceBrahh

    Give him some beer to put him in a good mood so he doesn’t get salty about any criticism/suggestions from the community
  4. Community Feedback Roundtable

    @Robin SageMost complaints that you quoted can be alleviated with some tweaking to the sway and recoil mechanics, and through new game modes, which have already been promised. The rest (acogs and aimpoints) is personal preference. So you’ve basically convinced me thay you’re overreacting. Just to be clear, I agree with a lot of those complaints, but it’s all stuff that I’m sure the devs can and will fix without too much difficulty.
  5. Community Feedback Roundtable

    Anyway, I’ve seen this kind of thing in Squad and Project Reality before. There’s some kind of change to the gameplay and people freak out, saying it’ll be the death of the game. It’s like when they added deviation to PR, which has a similar effect to the new gun handling in v10. People went apeshit and I imagine the ones who really hated the change left for good. But the game is still going strong with a small but dedicated community.
  6. Community Feedback Roundtable

    He’s saying v9 gunplay, not overall gameplay was boring. As for the linear gameplay, that will be fixed with new/updated game modes.
  7. Community Feedback Roundtable

    If you look at the monthly averages from Steam release until now, the current average is actually quite high. Also, player numbers always rise after a major patch and then dwindle, so to me it sounds like this is being overdramatized. Keep in mind that performances also has an effect on player numbers, not just changes to gameplay. Old players getting tired and leaving, and new ones joining is also natural. Happened for years with Project Reality. Personally, v9 infantry play felt very bland to me. Different roles, especially the AR and DM did not feel uniqe or even all that useful, and the game was too dependent on twitch skills imo. Of course, v10 needs tweaking and polish but I really like the direction Squad is going.
  8. Community Feedback Roundtable

    @Robin Sagewhat is it that you dislike about Squad right now and how did this roundtable give you hope? Just wondering.
  9. "Believability" of maps, realism

    Yeah, I agree that it’s too much but the same mechanic with a little less zoom would make iron sights less painful to use imo. And I’m squinting because everything looks like a grainy mess past a certain distance unless you’re playing with 2k or 4k resolution.
  10. "Believability" of maps, realism

    An arma-style zoom and more open maps would be nice imo. Irons are not even fun to use because my eyes hurt squinting at the monitor. And using the shift zoom is just a pain since you’re constantly zooming in and out.
  11. Arcady Milsim? Suggestions.

    Plus, inf will get tows and javelins and such.
  12. Community Feedback Roundtable

    I would like one-hit kills for vehicles as long as its realistic.
  13. Developer Roundtable

    Nice. Looking forward to listening to this.
  14. Except when you're shooting at the enemy but your hits don't register, even at close range, because of the god-awful net code and hit registration of the BF2 engine. Now that was laughable. But yeah, I agree that PR still managed to be more immersive a lot of the time.
  15. I like it way better now and think the devs did a great job of rewarding slower, meticulous gameplay, teamwork, and diversifying the roles. There’s still polishing and optimization to be done so I think it’s too early to complain about clunkiness and poor performance. Also, I love PR but PR infantry gameplay was a mess because of the horrible engine.
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