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UnderFire

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About UnderFire

  • Rank
    Platoon Leader

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  • Gender
    Male
  • Location
    Hampshire UK

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  1. Why can't we bandage inside a Vehicle?

    I have always wondered why you do not regain your stamina when inside a vehicle. So many times I have ran to be picked up only to be dropped off in a hot area and not be able to move as my stamina's to low. Surely this should regenerate too.
  2. Rally Point Discussion

    Are you the type who spams fobs all over the map not giving a second thought about them or there location. Like now most games end up with one by each base for every team... Boring game play! The type who starts a game and deploys a fob by the first cap before the rest have been secured. The type who dies at a hab but will refuse to dig it up and move it because you killed the solo player not thinking there be back, its already marked on the map and later get over run and radio removed causing ticket bleed. Even though there was enough time to change locations. Fobs that regenerate are lame and remove the need for the logi truck. If you had a single team FOB you would need to attack, defend, have supplies in place and would require a full team to play together. 1 squad defends fob / mortar crew , 1 defends cap, 1 attacking and 1 running supplies / transport. Capture point, secure defend while relocating fob in a more advanced fighting position. No point having a radio by first cap if your trying to take the 5th cap the other side of the map. Forget that lets just spam 10 radios and deploy all over the map, dont worry if we lose one or two we have 8 left. << typical getting boring no thought behind it game-play!
  3. Rally Point Discussion

    Then watch as the map get filled with radios knowing there have points in 5mins. Its called a fob (forward operating base) and there should only be one active fob on the map per team at anyone time. Wanna advance across the map then dig it up and move.
  4. Rally Point Discussion

    Remove the give up option... If you get hit you should have to wait to bleed out {3-mins?} or be revived by a medic. This way if you run off miles from your team and get killed your unable to just re-spawn and instantly and go again. If your playing as a team there is no reason why you should not be revived in a short time. Especially if players know if they get hit there out the game for 3-mins. Stop players being able to bandage themselves... Increase bandages from 2 to 3, Honestly in 1000 hours I can count on one hand the amount of people who have bandaged me up ready for the medic without being asked first. Again if someone runs off and gets hit but not enough to cause death they will bleed out as no team members are near to heal them. Then have to suffer the 3-min bleed out before re-spawning. But if you know the only way to stay alive is to stay close to your squad this will improve game-play / team play! Im sick of the spammy fob and rally points. Teams streaming like a line of ants back to the objective the same way where they have just died the last 5 times. The team play is the one aspect of squad that ruins it for me and after 2 years it has not improved at all.
  5. Forum Founders / Backer Tag's ?

    I donated $20 to acquire a forum tag and this is missing too now.
  6. September 2017 Recap

    Forget everything else... Staging Area < this alone will increase the game play. No more leaving squad members behind and splitting the team up. No more rushing to get a vehicle only for it to get taken. No more confusing starts with squad leaders unsure where and what everyone else is doing. Now we will be squaded up with a plan starting games in an organised manor. 5*
  7. Another WW2 game enters the fight

    I've backed this. I bottled it when squad was on kickstarter and waited till steam release. Wish they would remove the name tags including squad. it really detracts from the look of the game. You have a minimal hud then have stupid player names showing up.
  8. Game looks stunning all maxed out. Sadly though its a disadvantage vs these low end systems to play with all the eye candy turned on. Why we cannot have servers where the graphics are pre set and any config edits will be kicked i dont know. Always pandering to the low end, out dated pc user!!! Complaining they cannot run a 2017 game on hardware from 10 years ago. How can a game move forward if it always needs to think of the budget user with specs that only scrap the minimum. There was a guy posting last year sometime about how good his KD was. Then when he posted screen shots you could see why. All the lovely grass and cover was removed because everything was set on low and config edits had made his game look like a throw back to a mid 90s shooter. Would love to play on a server where everyone was locked to the same specs in game.
  9. Ever called for a lift in game only to see them drive off in the other direction or strait past you, leaving a very long walk. So a group of players get full control leaving everyone else playing walking sim 2017.
  10. AASv(*)

    Hide every cap zone and have it randomised to where they appear across the map so teams cannot prearrange how / where to go. This way both teams cannot rush because there be unsure where the next cap zone is going to spawn. Could even include a 5 min timer after capping before next cap zone shows on the map forcing teams to set defensive lines up before moving on... kinda like INS mode spots spawn. Squad is getting a little boring with everyone doing the same things. Fobs end up in same locations every game and mostly the same tactics of movement get used.
  11. Buy a 980-ti, its more then enough for squad and other games at 1080 (all epic and 1.5 x super sampling 70-100fps) and it beats a 1060 if you look on ebay your get a 2nd hand one for the same price or less then the 1060 sure if you spend a few days/week searching your find a bargain. http://gpu.userbenchmark.com/Compare/Nvidia-GTX-980-Ti-vs-Nvidia-GTX-1060-6GB/3439vs3639
  12. Hi, hoping someone on here will be able to help me out, Looking to have one of theses jackets imported to the UK from the states. Could anyone help size me up? As its a gamble spending upwards of $200 only for it to arrive and be the wrong size. I am after a GEN 1 or GEN 2 jacket as the GEN 3 sadly does not come in woodland camo. I am wanting to layer the ecwcs jacket on top of a snugpak sasquatch which is a medium. I cannot work out which size ecwcs jacket i need between a medium / long or Large / long. When i lay the snugpak flat on the bed it measures 58cm arm pit to arm pit / (around a 42+/- badly measured myself) 76cm for the length / 30/31 81cm for the sleeve from the side of neck, not middle of back 6ft+ tall I am struggling to decide if i need a medium/long or a large/long. I know there designed to be fit over exciting clothing. The snugpak bulks me out quite a bit plus the other added layers as it is and i am not the above sizing with the jacket off. Looking at different size charts online its hard to truly work out which size to go for. Ecwcs gen 1 sizing <<into google then images... The first sizing chart says M/L chest 42-1/2 to 45-1/2 with 35/36 sleeve length. So by that the M/L is the correct size as the large is 46-1/2 - 49-1/2 with 35/36 which would make a large massive on me. But then view the tags on the jackets for sale and it looks like a large would be the correct size as a medium is 37-41 and large 41-45 Could anyone tell me what chest MN and WN means on the tags which one should i be taking note of? and why the two different sizes As i understand the Official USA gore-tex with gore seems are some of the best jackets going for wet weather use?? I have seen the copy's from helikon, tru-spec and other company's but i would rather buy the real deal. could anyone offer some helpful advice Thanks
  13. FOB ammo abuse

    Its there way of bringing the game in line with there plans. They have thankfully stopped the lame process of dropping a fob and returning 10-mins later to a fully armed ready to go fob. Tbh I was sick of some games having 6-8 fobs dotted about the map, the fob spam was crazy and came with little thought behind there use. Now we will have a few months of people playing where they can only gain ammo all while getting the mindset that without supplying the fob there unable to build. Then in a future update remove remaining points making deploying a fob without a logistic truck totally useless. (like it should be) Least that is how i hope it will go.
  14. Do mortars suck?

    When i hear the mortars start to land around me i take cover and hide and stop moving around. And from viewing other players they do the same too. So mortars do have an impact on the game. Just because mortars are not giving out huge KDs it does not mean there being effective.
  15. Hide inactive white flags from map?

    We are getting to a stage where the gameplay is already pre-planned before you start, across every map. You know the enemy will be at this spot and ruffly the time they will arrive too. It also leads to some poor squad leading. Go here place fob, attack here... Yeah done that last game and it failed, come to think of it the last 10 games a fob was placed in this and that area. I would like to see a more dynamic map layout with the next objectives hidden, randomized cap zones big and small sounds great. Would also like to see less symmetrical cap zones on the map to.
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