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Peerun

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Everything posted by Peerun

  1. Little Peeves I Have With Squad

    You got hit first and yet you were able to start firing. Hypocrisy much?
  2. Little Peeves I Have With Squad

    Right, it's not because the saw gunner couldn't hit anywhere near you and was blocking the other two.
  3. Will we see jets in the future?

    As far as I know, only logistic/trans helis are confirmed. I've heard rumours of little birds, but nothing about attack helicopters. For anything else, we'll probably have to wait for mods. (as in what Ive heard recently, on Discord etc, as opposed to a thread from 2015)
  4. Little Peeves I Have With Squad

    Literally one bullet landed anywhere near you
  5. M110 - Awfully weak

    You could also make the argument that the Insurgent ammo is so old and low quality that it fragments extremely early. Though it'd be a strung out argument.
  6. M110 - Awfully weak

    Oh boy, you're in for a rough waking when they add localised damage for vehicles.
  7. Reshade ban

    Can you show me some screenshots where reshade fixes this without making the game look like a cartoon? Fact is, game is pixelated, but that doesn't prevent you from seeing people with base fov nearly at any distance if you pay attention, on most maps. If you don't just care about seeing people, but want clarity then super sample. Not sure why you are arguing about pixels, when the reason they made it unavailable was exploiting it, not using it.
  8. New hands

    New hands look like balloon animals and pork sausages. Too clean and shiny.
  9. Reshade ban

    AA's been improved a lot in V10, make sure to clear your cache if you haven't. As for what OWI's solution might be, I'd vote for getting on that NVidia Freestyle list, when the game's released.
  10. Reshade ban

    You'll get used to it.
  11. M110 - Awfully weak

    Agreed, damage could be a little higher across the board.
  12. Eyes animations in v10?

    Not a trick of light?
  13. V10 weapon muzzle control

    The base marksmanship level is bad, so that you have room to improve. At the same time there is an element of randomness, so that even when you master the shooting mechanics new players still have a pretty good chance against you. Unlike V9. Since aiming and pulling the trigger is now a more even playing field it also extends the skill ceiling towards using the environment, intersquad positioning and combined arms rather than boiling down to one thing: aim. To be honest, I think the low speed of bullets in V10 contributes to your impression. I am not sure whether they actually slowed down bullets or increased bullet drop, but it feels like it takes way too long to get "feedback" after you shoot. IE whether you hit or not. Definitely adds a layer of complexity beyond leading your target, as the learning curve for the recoil is also affected by this. Instead of getting seeing where your bullets go like in V9, you're forced to fire again before you can confirm anything. It's easy to see the intent behind this, but I think it'd be better achieved with more sight misalignment, so that you are forced to shoot without the certainty of your sights not lying to you, rather than having to wait for the bullet to snail over to the target.
  14. Roleplay, logi, apc, mortars?

    Yes, it's relaxing.
  15. v10 Weapons Handling and Control

    Yeah that's the point, it's supposed to be a nerf to cqc ability for US.
  16. Hah, you haven't seen the Russian grenadier. The guy carries ready-to-be-assembled-D-I-Y-at-home BTR on his back.
  17. Animation speeds

    I notice some animations, even ones within the same domain, e.g. hand animations, are much much slower than others. It looks really odd and I personally think it'd be nice to have more consistency, atleast wherever it doesn't gravely interefere with intended balance.
  18. v10 Weapons Handling and Control

    You still have control as the weapon fires only for aslong as you hold down the mouse button. So you can fire 1, 2 or 3 bullets.
  19. "Create Squad" Needs Tweaked

    No it isn't, because you just kick them from the squad.
  20. V10 weapon muzzle control

    Are you whispering?
  21. V10 weapon muzzle control

    Yeah this is definitely a valid issue. If they want to affect the way people aim and look around in general, then having a vertical and horizontal turn speed limit similiar to vehicle turrets would be better.
  22. V10 weapon muzzle control

    People lose firefights because they made a mistake. Sometimes mistakes are inevitable. Like in your case.
  23. V10 weapon muzzle control

    And I guess you haven't watched the video Dubs posted. Here's a recap from my perspective.
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