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Peerun

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Everything posted by Peerun

  1. M110 - Awfully weak

    Agreed, damage could be a little higher across the board.
  2. Eyes animations in v10?

    Not a trick of light?
  3. V10 weapon muzzle control

    The base marksmanship level is bad, so that you have room to improve. At the same time there is an element of randomness, so that even when you master the shooting mechanics new players still have a pretty good chance against you. Unlike V9. Since aiming and pulling the trigger is now a more even playing field it also extends the skill ceiling towards using the environment, intersquad positioning and combined arms rather than boiling down to one thing: aim. To be honest, I think the low speed of bullets in V10 contributes to your impression. I am not sure whether they actually slowed down bullets or increased bullet drop, but it feels like it takes way too long to get "feedback" after you shoot. IE whether you hit or not. Definitely adds a layer of complexity beyond leading your target, as the learning curve for the recoil is also affected by this. Instead of getting seeing where your bullets go like in V9, you're forced to fire again before you can confirm anything. It's easy to see the intent behind this, but I think it'd be better achieved with more sight misalignment, so that you are forced to shoot without the certainty of your sights not lying to you, rather than having to wait for the bullet to snail over to the target.
  4. Roleplay, logi, apc, mortars?

    Yes, it's relaxing.
  5. v10 Weapons Handling and Control

    Yeah that's the point, it's supposed to be a nerf to cqc ability for US.
  6. Hah, you haven't seen the Russian grenadier. The guy carries ready-to-be-assembled-D-I-Y-at-home BTR on his back.
  7. Animation speeds

    I notice some animations, even ones within the same domain, e.g. hand animations, are much much slower than others. It looks really odd and I personally think it'd be nice to have more consistency, atleast wherever it doesn't gravely interefere with intended balance.
  8. v10 Weapons Handling and Control

    You still have control as the weapon fires only for aslong as you hold down the mouse button. So you can fire 1, 2 or 3 bullets.
  9. "Create Squad" Needs Tweaked

    No it isn't, because you just kick them from the squad.
  10. V10 weapon muzzle control

    Are you whispering?
  11. V10 weapon muzzle control

    Yeah this is definitely a valid issue. If they want to affect the way people aim and look around in general, then having a vertical and horizontal turn speed limit similiar to vehicle turrets would be better.
  12. V10 weapon muzzle control

    People lose firefights because they made a mistake. Sometimes mistakes are inevitable. Like in your case.
  13. V10 weapon muzzle control

    And I guess you haven't watched the video Dubs posted. Here's a recap from my perspective.
  14. How is the optimisation in v10?

    So weird. I've been dropping frames regularly before V10. From 70 to 30 and everywhere inbetween. Now I am not noticing anything except the occassional stutter when someone joins or leaves the server. Have you guys cleared your appdata after the update? There's a button for it in the game settings menu. By the way, I'm [email protected] and 960, so unless you haven't cleared your cache, try rolling back your drivers to older versions.
  15. V10 weapon muzzle control

    You guys need to stop expecting the game to keep the gun steady for you and do it yourselves. I haven't checked, but if you are running the same settings as Nimbus your sensitivity is probably too low to react fast enough. If you can't turn on a dime, so to say, without lifting your mouse your sensitivity is probably definitely too low or you don't have enough space on your desk. The difference between V9 and V10 is definitely night and day, but that doesn't mean you can't shoot accurately in V10, even on full auto. It just means you can't rely on muscle memory at all times and have to actually communicate with the gun/pay attention to the feedback it gives you.
  16. How is the optimisation in v10?

    Do you guys even AO?
  17. V10 weapon muzzle control

    To be honest V9 shooting was just too repetitive. Point and left click, every time. Atleast now cover has some effect in negating suprise attacks, unless the shooter has a scope or a bit more time than before, which is nice. That said there is this moment when shooting, exactly right after you pull the trigger, where the controls could be a little stiffer.
  18. Before and after V10

    You know they've done motion capture for all of those, right?
  19. V10 weapon muzzle control

    Before it was about controlling the impulse, now it's about balancing with pendulums. Or now it's painting while holding the brush at the very end and before it was knitting.
  20. Before and after V10

    I have to say there is something missing in V10 in the way of directness of recoil as it was in V9 and before, but overall with all the other bits in place it's a winner. Maybe we'll see some balance related offsets to this alongside the iterations on the medic system.
  21. Propped up prone

    Instead of giving the player the ability to shoot almost directly above them while prone, switch the player into a higher position propped up on his elbows at about 55 degrees looking up, reseting his aim to about -5 degrees. Looking back down past -10 degrees while propped up would switch the player back to the standard eatingdirt prone position at 0 degrees. Or something like that, point is making prone not useless when you have the highground/any kind of vertical cover. Already suggested this, but with the new slowed down transition animations this seems even more crucial to keep the prone useful beyond more stability.
  22. I like the AK irons better than the red dot, just as I like the M4 irons better than the red dot. It'd be nice to have some sight variation, if that's a thing in the military, when customization comes in. Also, imho the rear sight for 300 meters and above for the M4 in V10 has a way too big of an opening/hole for how far away the camera is.
  23. Leave Squad = Leaving Weapon

    Its an old rule.
  24. v10 Weapons Handling and Control

    Except the RPK. It handles like ass, the character really needs to hold it by the foregrip so it doesn't swing like a pendulum at all times.
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