Peerun

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  1. I think the most elegant way of dealing with it, would be if you got shot(or shot in the leg), it'd force your character to make a step. That way, if you got shot while on a narrow ledge, it'd make you step off. Unless, there's something behind you to stop you from falling - like a wall.
  2. A headshot isn't even a thing that will kill you in Squad. It'll only incapacitate you. I think that's more than fair.
  3. 3 months then
  4. Or just have it the same way as the HAT kit. One per team, takes up a Fire Support slot.
  5. This is like those Jesus faces in watermelon cross sections. Completely natural phenomenon.
  6. I've got to agree with OP. Although I don't think it's the leadership itself, but the maps. Compared to PR they are much smaller and crammed. Currently, the only maps where any teamwork is done or even beneficial are the 4K maps. Unfortunately, even those have sometimes a very linear layout, which doesn't force squads to cooperate. The most teamwork inducing map/layout, that I've ever played in Squad was the Gorodok, Russia VS Militia, with Lumberyard as a cap point. Just the number of caps alone and the distances between them made people weigh their every move. Unfortunately, it got removed last patch. Probably because some QA cried after getting their ass beat on it. All this to say, Squad's "potential" is currently in decline. New players don't particularly enjoy the game after the initial magic is gone, because the teamwork is indeed lacking. Maps don't force players to coordinate, so why would they. The trend, from OWI, seems to pretty simple, and as follows. Negative responses from players? Surely, if we put in more action and make it feel more like other shooters, more people will like it. How do we do that? We remove possibilities on layouts. We minimise the distances, either by making the maps cramped or by introducing vehicles. Truth is, that V6 was the high point of Squad. Sure, we got nice toys along the way. Some vehicles, mortars, HABs, mines etc, but it's too small a playground for all of them. Currently the amount of firefights and action is vomit inducing. There's no time to sit back and evaluate the situation, without people getting bored. In V6 you could do this while walking to an objective. On that removed Gorodok layer, you could do it while capping one of the numerous flags or even just driving to it, thanks to the nature of the terrain. Since the trend so far, since V6 has been like that of Windows, but Slow, Fast, Slow, Fast, instead of Good, Bad, I honestly hope V10 will be the more tactical gen. I might be pushing it here, but I genuinly hope that not before long, the 4km map will become the new 2km map and the 8km will become the new 4km map. And if such a day comes, that we should get helicopters and fastropes, the landing pad better be 3km offshore.
  7. That's dumb. No offense. Either have it on every adjustable sight or none.
  8. One thing I noticed with the animation teasers is that the motions resemble very very much the old animations. Especially the weapon animations. Ofcourse with much more nuance and quality, but on the overall I am happily suprised - looking back at all videos of Squad, the animations have this very simple natural quality to them, which in contrast to the current ones are so easier to feel into. What are your thoughts, am I just imagining things?
  9. It's fuc.king annoying.
  10. Hax
  11. Could be a bit more sand colored tbh
  12. SQUAD CZ/SK - https://discord.gg/eSv4mex Komunita [Czech Slovak Forces] - https://discord.gg/PBjGAhf Klan Jestli víte o nějakých dalších nebo třeba o Steam skupinách postujte pod tenhle přízpěvek
  13. Like gravity?
  14. Your game is bugged. ...also gieb separate FOV sliders for ADS and non/ADS. V10 HYPE maybe?