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About P LANCE!

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    Fireteam Leader

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  1. Alpha 12 Released

    Just wanna say excellent work and congrats on the big release! I wish more 'early access' games had such large impressive updates. Keep up the good work.
  2. Outstanding work with the release and Al Basrah. Gave me a good flashback to some of my favorite PR memories. I can't wait to see this with more vehicles and helis. Keep it up!
  3. Announcement: Alpha 9 Features & Changelog

    Excellent Patch notes Devs. Looks like this game is really coming along. Core Dev + Optimatzion = even better patches in the future. Keep up the good work!
  4. Just make SQUAD like Project Reality (2)!

    "Why the **** isn't a game in Alpha exactly like a game that's been out and updated for 8 years?!?!"
  5. Roadmap, when beta, when final?

    As a Product Manager IRL, I wanna punch OP through the monitor. But the team here has done a pretty great job thus far. Couple buggy releases early but the new stuff (vehicles, maps, weapons, ect) are continuing to be put out and make the game even more fun. Read their update pages.
  6. Backer Tag Redeem!

    Not working... Edit: I'm a big dumb idiot who can't follow basic instructions.
  7. What's up with Vehicles? Part 1

    This is probably the best pre-release update I've seen from any game. If more companies put out things like this, people would stop bitching about 'Where's our _____!?' Well done. Thanks for taking the time to do things right rather than fast.
  8. Closed Alpha 2 Released

    Insurgency, yes Money spent on an Alpha Worth every penny
  9. Insurgents VS Insurgents

    I would play the hell out of a map like this.
  10. Can't Download

    You are a god damn saint. It was saying the download link was going to take 16 hours. Yours showing half an hour now. Thanks a lot!
  11. Pre-alpha general impression main thread

    Overall I am greatly impressed with what you guys have put together. The overall feel of PR is there which I honestly thought couldn't happen with any other engine. The graphics are gorgeous. I've been shot in the face multiple times because I was too distracted by the pretty grenades going off or the backblast of an RPG. The models feel solid. That may sound weird but if you've played ARMA III you know what I mean as the models in that game move around like RC Cars on ice. The game runs better in Pre-Alpha then BF 3 and 4 did on release. If the devs keep this level of professionalism and dedication as the solid framework of this game is filled out toward a finished product, I know my money is well spent. Some highlights from last night: - Someone saying to the reminder of us that just defended an FOB: "Oh my God, I can't believe we survived that" literally half a second before gunfire erupted and a second assault started" - Shooting two silhouettes from a bunker not 7 feet away through thick smoke. Relieved to see they weren't teammates. TLDR: You can tell this game is great because I had a blast despite losing every. single. round.
  12. June 2015

    You're doing God's work Squad developers/staff/unpaid interns.
  13. PR always did a good job with tips and information about the game and upcoming map as the map loaded. Let's use this thread to add or tweak some ideas that we'd like to see in Squad during the map load screen. While this won't matter much until conventional forces fights, but I think it'd be nice to see each teams uniform. There were many times I got shot in the face because I was literally staring at a guy saying 'shit is he on my team, I can't see a teammate wait why is he looking at m-' *DEAD* Any other map specific information would be great as well. Area from cap point that is considereing capturing, ect. Bonus Idea - Go retro and bring back Polynomial-C as the loading song, that was amazing.
  14. How will Squad compare/differ to Insurgency

    Squad is (will be) amazing. Insugency sucks (by comparison).
  15. Kickstarter Roundup

    The medic and vehical secton got me sexually excited. The courts say I'm obligated to tell you.