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Everything posted by Hotpokkaminny

  1. people who bitch and moan about the Marksman class SLs who think their shitty leadership is beyond question Americans
  2. they should add in a special German INS version where instead of searching for weapon caches you kick down doors looking for people posting their naughty opinions on twitter
  3. or just make claiming a vehicle tied to rank
  4. it's a dumb idea
  5. less frequent rally points in PR and dedicated transport because of lockable squads and helis
  6. I'm callous but I'm right, his ideas are transparently bad
  7. lmao you want a more 'tactical' experience but suggest deathstreaks and everyone-gets-a-turn kit selection? dying is part of the game, you don't need to be punished for it
  8. It's pretty annoying tbh. Once APCs with explosive rounds get added they will be useless at least.
  9. Maybe something like Overwatch but with some sort of permanent tracking system. Say you have something like 5-10 categories that show up at the end of the round (e.g. most vehicles destroyed, most revives, small arm accuracy, vehicle k/d, SL score etc.), once a player gets a certain amount of one commendation they get the option to have an icon next to their name (let's say a rocket) that lets their SL and eventually commander know that they'd be the best choice for a HAT kit. Maybe also add squad commendations (squad score, flags defended, flags capped etc.) so we can know what SL's are good.
  10. unplug your gamepad? fairly sure if you just play with k+m while your gamepad is plugged in that should be fine
  11. I said punch out the engine not destroy the HP model is only temporary, we're eventually going to have disabling
  12. As opposed to magic healing bags carried by medics? A 10 second delay from either damage or firing is all that needs to be done if anything.
  13. Universal carriers are still armoured iirc point is that AM rifles were bad in RO2 because everything had thick armour, but the ability to instantly punch out a humvee engine in Squad would be great
  14. RO2 has no light skinned vehicles
  15. there's nothing wrong with rushing and AAS is great
  16. Exactly as the title says, it should win you the game. The point of AAS is to advance and secure, once you have capped all the points you have done that and naturally this should result in a victory state. If the game gets to that stage there is pretty much no way the losing team can come back and the game devolves into shooting in and out of main. Even if you could argue that it is possible to come back from that, the winning team has already completed their objective and they deserve the win. It makes sense from both a gameplay and authenticity perspective.
  17. you consistently make really bad posts
  18. snipers are a part of combat and should be in the game "but I don't like the sort of players it attracts" is a shitty excuse don't care what the devs said either, they initially said there would be sniper and spotter kits
  19. what is particularly immoral about suicide bombing compared to any other form of killing?
  20. hopefully we don't actually build an emplacement and we just actually build the gun and build the emplacement separately .50 cals were devastating in PR and I imagine they'll be the same in Squad
  21. the ACOG sensitivity is great tbh we need separate sensitivity settings already
  22. just keep the elements that make it unique and hope you can stick it on the official model or start making Chinese assets
  23. no offense but there's no point modelling a vehicle that's going to be included anyway maybe your variant is different from the one they're putting in game but it would be better to build off the game model when it's released imo
  24. lmao they're not being added because they don't serve in the front line of any of the factions that are in game
  25. would be cool if we had some great big iron doors that could only be opened by explosives