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Hotpokkaminny

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Everything posted by Hotpokkaminny

  1. Mortar Squads & Teamplay

    I don't know how many times I have to say this it's completely fine for big maps to not have mortars on them, we don't need them constantly saturating the map more explosives are going to be added with MBTs/IFVs, attack helicopters, commander artillery and CAS, HAT kits, combat engineers, TOWs etc., the last thing this game needs is mortars constantly going on every single point
  2. M249's recoil is too strong, please reduce it

    they both fire ~800 rpm iirc
  3. Mortar Squads & Teamplay

    I just said not every single map needs mortars constantly going
  4. Mortar Squads & Teamplay

    while I agree there needs to be map specific balance (for more than just mortars), you don't actually need to have mortars on every single map
  5. Mortar Squads & Teamplay

    global limit of 2 it's that easy
  6. Should the IED remain a tracking device?

    The logi leaves the FOB to go back to main and come back to the FOB
  7. Should the IED remain a tracking device?

    no one would ever opt for the tracking device because it would be useless 99% of the time this whole issue doesn't matter, if you put an IED on a logi chances are it was at a FOB anyway
  8. Squad or CoD w/ Comms?

    have you considered that maybe you were just going slow?
  9. m203 sights are completely useless

    none of the sights or optics are final
  10. On the overdone genre "World War Two"

    don't think Squad invented medics
  11. Types of Annoying Players

    people who bitch and moan about the Marksman class SLs who think their shitty leadership is beyond question Americans
  12. German Army/Bundeswehr in Squad

    they should add in a special German INS version where instead of searching for weapon caches you kick down doors looking for people posting their naughty opinions on twitter
  13. What's up with the community?

    or just make claiming a vehicle tied to rank
  14. Medical system in Squad

    it's a dumb idea
  15. less frequent rally points in PR and dedicated transport because of lockable squads and helis
  16. I'm callous but I'm right, his ideas are transparently bad
  17. lmao you want a more 'tactical' experience but suggest deathstreaks and everyone-gets-a-turn kit selection? dying is part of the game, you don't need to be punished for it
  18. Al Basrah Multi Storey Fobs

    It's pretty annoying tbh. Once APCs with explosive rounds get added they will be useless at least.
  19. Player commendations

    Maybe something like Overwatch but with some sort of permanent tracking system. Say you have something like 5-10 categories that show up at the end of the round (e.g. most vehicles destroyed, most revives, small arm accuracy, vehicle k/d, SL score etc.), once a player gets a certain amount of one commendation they get the option to have an icon next to their name (let's say a rocket) that lets their SL and eventually commander know that they'd be the best choice for a HAT kit. Maybe also add squad commendations (squad score, flags defended, flags capped etc.) so we can know what SL's are good.
  20. Disable Gamepad

    unplug your gamepad? fairly sure if you just play with k+m while your gamepad is plugged in that should be fine
  21. Any specific small arms you'd love to see?

    I said punch out the engine not destroy the HP model is only temporary, we're eventually going to have disabling
  22. As opposed to magic healing bags carried by medics? A 10 second delay from either damage or firing is all that needs to be done if anything.
  23. Any specific small arms you'd love to see?

    Universal carriers are still armoured iirc point is that AM rifles were bad in RO2 because everything had thick armour, but the ability to instantly punch out a humvee engine in Squad would be great
  24. Any specific small arms you'd love to see?

    RO2 has no light skinned vehicles
  25. there's nothing wrong with rushing and AAS is great
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