Hotpokkaminny

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Everything posted by Hotpokkaminny

  1. I don't know how many times I have to say this it's completely fine for big maps to not have mortars on them, we don't need them constantly saturating the map more explosives are going to be added with MBTs/IFVs, attack helicopters, commander artillery and CAS, HAT kits, combat engineers, TOWs etc., the last thing this game needs is mortars constantly going on every single point
  2. they both fire ~800 rpm iirc
  3. I just said not every single map needs mortars constantly going
  4. while I agree there needs to be map specific balance (for more than just mortars), you don't actually need to have mortars on every single map
  5. global limit of 2 it's that easy
  6. The logi leaves the FOB to go back to main and come back to the FOB
  7. no one would ever opt for the tracking device because it would be useless 99% of the time this whole issue doesn't matter, if you put an IED on a logi chances are it was at a FOB anyway
  8. have you considered that maybe you were just going slow?
  9. Are you suggesting they don't? Allocate resources where they're going to be used most efficiently, i.e. weapon modelers model weapons and map designers design maps
  10. none of the sights or optics are final
  11. don't think Squad invented medics
  12. people who bitch and moan about the Marksman class SLs who think their shitty leadership is beyond question Americans
  13. they should add in a special German INS version where instead of searching for weapon caches you kick down doors looking for people posting their naughty opinions on twitter
  14. or just make claiming a vehicle tied to rank
  15. it's a dumb idea
  16. less frequent rally points in PR and dedicated transport because of lockable squads and helis
  17. I'm callous but I'm right, his ideas are transparently bad
  18. lmao you want a more 'tactical' experience but suggest deathstreaks and everyone-gets-a-turn kit selection? dying is part of the game, you don't need to be punished for it
  19. It's pretty annoying tbh. Once APCs with explosive rounds get added they will be useless at least.
  20. Maybe something like Overwatch but with some sort of permanent tracking system. Say you have something like 5-10 categories that show up at the end of the round (e.g. most vehicles destroyed, most revives, small arm accuracy, vehicle k/d, SL score etc.), once a player gets a certain amount of one commendation they get the option to have an icon next to their name (let's say a rocket) that lets their SL and eventually commander know that they'd be the best choice for a HAT kit. Maybe also add squad commendations (squad score, flags defended, flags capped etc.) so we can know what SL's are good.
  21. unplug your gamepad? fairly sure if you just play with k+m while your gamepad is plugged in that should be fine
  22. I said punch out the engine not destroy the HP model is only temporary, we're eventually going to have disabling
  23. As opposed to magic healing bags carried by medics? A 10 second delay from either damage or firing is all that needs to be done if anything.
  24. Universal carriers are still armoured iirc point is that AM rifles were bad in RO2 because everything had thick armour, but the ability to instantly punch out a humvee engine in Squad would be great
  25. RO2 has no light skinned vehicles