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FeatherSton3

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About FeatherSton3

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    Platoon Leader

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  1. Change the menu music to old rock.

    If you want main menu rock music go play Rising Storm Vietnam. I enjoy the instrumental and scores Tobin produces. It fits the game. Rock would be completely out of place and ruin the whole vibe
  2. Game Mode Suggestion

    If you went to that extreme, I feel games would not be as fun as they would be over far too quickly. And being able to spawn camp main base would frustrate everyone
  3. Game Mode Suggestion

    Well I guess I forgot to mention you wouldn't know what your next cap zone would be until you captured the previous point, like AAA. If that is what you are referring to?
  4. Game Mode Suggestion

    I posted this on Reddit and didn't really get much attention from it so I thought I would post it over here. So i know a lot of people are looking forward to more game modes being added and I had my own twist on a game mode that might help with current frustrations that AAS and Invasion brings. The game mode would work like something as follows: - Both teams start at main base with no vehicles. - After the first cap point is captured, only transports and Mrap's/ techies spawn. - After the second point is captured, logis spawn. - After third point is captured, APCs spawn. Since in my idea the bigger vehicles cannot spawn until the third capture point, something like this would only work on bigger maps, and it would be made so that you would only see the enemy's first capture point after you captured your first capture point. Now, I know from a developer/ programming aspect this would probably be a little difficult to do, but I had thought about something like this for awhile that would stop everyone from rushing middle cap and would similar to randomized AAS. Thoughts?
  5. Logi truck lacks horse power

    I don't know the answer, but part of me feels like they will never make them to regular speed in real life because climbing difficult hills is a great time for enemies to engage logis as they present an easy target.
  6. June 2018 Recap

    Obligatory my copy/paste from Reddit: My thoughts on this that nobody will probably read: While I like the idea of overhauling things, I'm just not quite sure I'm a huge fan of no one being able to spawn just because an enemy is near the HAB. Hopefully there is more to it than this. Rally point wave: I like this. Revive: Pretty interesting. Not entirely sure how I feel about this. Hoping players won't be fully healed from a bandage and the medic still is useful and can heal the other 50% of the player's health and regenerate the player's stamina. UI. My God one of my favorite things about this game isn't even something you can press "F" on. I love the main menu UI and how you can switch camera angles by clicking buttons, and this new UI deployment is just icing on the cake. Well done. Fireteams. One thing I've suggested for forever ago. Glad this is soft-rolling. Thinking maybe there will be an option for SL to "promote" someone to Fireteam leader. M1A2. O.M.G. Such a beauty. Nothing else to say. Ammo Bag. Nice feature. Hoping this ammo bag is limited in squads to two, maybe three players so that FOB's and logi-runners still feel useful for ammo. Tallil Outskirts. Love the screenshots and the setting. Looking forward to playing it. Yehorivka. RIP Storage Site. I loved that place. Kind of wish that part wasn't removed. Interested to see how this new foliage will do frame-wise. LOVE LOVE LOVE these updates. Keep them coming. I love reading these things. V12 hype can commence.
  7. May 2018 Recap

    Honestly, I was hoping to see more in this update. Still nice work though
  8. Has Anyone Else Attempted Work With AI/Bots?

    Ah. Didn't know that. Hope he gets around to it. Would love to even start messing with ai myself
  9. So since THIS THREAD and the guy who made it hasn't logged on in forever, I was wondering if anyone else was working on or planning to work on AI?
  10. The Wrench -- March 2018

    Impressive. Keep up the great work everyone!
  11. Any chance of adding new merchandise/shirt design to the store?

    Saw that, thanks
  12. March 2018 Recap

    Soo.. squad emotes confirmed?
  13. Asked this on Reddit and haven't gotten a response from anyone yet so I thought i would try here. Any chance of new merchandise or t-shirt designs coming to the store?
  14. A Little Update from Merlin

    This. This is awesome. Thanks for the post/response. The one thing I appreciate than basally anything else from developers is transparency.
  15. INTEGRATED FOB/HAB

    I have to disagree here. I very much like having a FOB and a HAB emplacement. You mentioned suggesting if the HAB is taken down, you lose all structures, but where is the realism in that? I know this game isn't mil-sim per se, but that's just way too arcady for my liking. Your HAB is your spawn zone, your FOB is your build zone. It makes no sense to combine them into one. Picture this. Your HAB gets surrounded. You only have one HAB up. The only way the enemy can eliminate your spawning is to take out the HAB. This will cause even more spawn camping, instead of sneaking to find the FOB which in turn disables the HAB
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