FeatherSton3

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About FeatherSton3

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    Fireteam Leader
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  1. Is there an area on the fourms/wiki where we can see what the layout of the old map versions look like?
  2. Wow. Thank you for the helpful links. Didn't know these sites existed.
  3. Was wondering if you devs had any numbers. When you look at the server browser, you usually don't see more than about 15 servers (give or take) with people on them. On the Steam page you see that (just according to how many people have rated the game) there's about 10,000 people who have bought the game. I know not everyone plays at the same time, and some people may only pick up the game once or twice and play, but where are the 10,000 people?! At a given time, servers combined probably have about less than 1,000 people at peak times.
  4. Well.... I guess it's time for a 24/7 shovels only server to be created.
  5. Can't believe I have yet to post here, but better late than never. Hello everyone! Name is Featherston3 (taken from my middle name, except without the three). Been playing squad for about four months now and absolutely love it (already have 250+ hours). I consider myself a very strategic and tactical gamer. You can find me on THUNDERDOME as that's really the only server I play on since I see a lot of the same people there and most of the squad leaders are great. I like to squad lead as much as possible. If you ever come across a squad named For The Empire, chances are I'm leading it. See you guys in THUNDERDOME
  6. Could I possibly get a dev response as to their thinking behind conquest? Just curious what their opinions are and what they were thinking
  7. Real question is did you add him on steam
  8. By far the best rag doll i have personally seen
  9. Some of these are probably terrible ideas, but either way, thought the dev's could pull some similarities from my ideas and put them in different game modes. Please feel free to help me out and elaborate/give your ideas on different game modes. Convoy- 1 Team escorts logi trucks to marks on the map to drop off supplies. The idea is to create a supply chain in this gamemode. FOB's in this gamemode can only be placed if a logi is within the radius. Making it in order to the last supply chain point causes enemy team to bleed tickets. Convoy team starts with more tickets than other team. Factions with fast-moving logis would not be allowed on this gamemode Onslaught- Team A starts with one flag in middle of map. Other team starts with multiple flags surrounding the center map flag (a good distance away, of course). Team that spawns in middle has more tickets, but starts off the round bleeding tickets. Middle flag cannot be capped until Team A caps at least one other flag. Hold The Line- Like Onslaught except team A must defend a FOB/Cap point. Hold The Line version 2- Like insurgency. Both teams spawn and wait for server to display a defend spot on the map. Both teams try to take control of that point. Whoever holds the point for 10 minutes wins. Infiltrate- Like Invasion. Team A attacks. The cap points become increasing difficult to capture (i.e. cap timer increases, more people required to cap). If Team B recaps a point, Team A loses tickets. Siege- Both teams have a main spawn. 1 or two flags on the map to cap. (Close proximity maps) Forward- Start at main base with no vehicles. More points you cap (in order), the better vehicles that spawn at each point. I may put down more suggestions later.
  10. @SgtRoss Can you just tell me if you guys are currently working on a tropical/snow map at all?
  11. What if locked squads were limited? Let's say, the developers came up with a way off the start of the map where there was already "pre-made" squads. What I mean by this is, when the match starts, you have the option to either "Create Squad" with your own name, etc. OR, there is a drop down menu of pre-made squads which are the only squads that may be locked, I.E. Mortar Team, Logi Team. And once someone selects those pre-made squads, no other squad may be that role.
  12. Maybe it isn't a tactical simulator, but it is a tactical game. And I just don't see anything tactical about conquest game mode. But as I stated above, that is my and other people's opinions.
  13. Odd man out here. Was addicted for a week. Then it got overplayed. Now I'm not too big a fan of it.
  14. Speaking of enemy marks. Having an IED marker would be helpful.
  15. video

    This is kind of my usual Super FOB layout on Storage. So if you see this, it was probably me who built it (just kidding, I don't have a shovel). What's your usual layout if you FOB up Storage Site?