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FeatherSton3

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About FeatherSton3

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    Platoon Leader

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  1. Randomized Invasion Gamemode Suggestion

    Want to make maps easy to design? Bring back conquest. Lol I hated that game mode
  2. Randomized Invasion Gamemode Suggestion

    I had some suggestions awhile on a whole new game mode which could have some of my suggestions incorporated into rAAS. Tell me what you think: - Both teams start at main base with no vehicles. - After the first cap point is captured, only transports and Mrap's/ techies spawn. - After the second point is captured, logis spawn. - After third point is captured, APCs spawn. Since in my idea the bigger vehicles cannot spawn until the third capture point, something like this would only work on bigger maps, and it would be made so that you would only see the enemy's first capture point after you captured your first capture point. Now, I know from a developer/ programming aspect this would probably be a little difficult to do, but I had thought about something like this for awhile that would stop everyone from rushing middle cap and would similar to randomized AAS. I will comment about rAAS suggestions when I have some
  3. So I know there is already an RAAS gamemode (although, it does not work like I thought it would). My vision for randomized gamemodes is different from what currently exists with RAAS. I thought randomized could really work with invasion, so here's my suggestions for RInvasion. Defenders are able to see the first defend point from when the round starts/map loads. Once the "staging phase" is no longer, the defenders are then only able to see the closest NEXT defend point, not the whole map of defend points. If attackers capture the first flag, the defenders would then be revealed their third defend flag, so on and so-forth. Attackers would be able to see the first attack flag when the map starts in order to make effective use of the "staging phase". The next attacker flag would not be revealed until the flag goes NEUTRAL. Once the flag goes neutral, the minimap would give a general area to show the attackers where the next flag is located (kind of like insurgency game mode, except a larger area). Once the flag is captured, the next attacker flag would be revealed. Thoughts?
  4. Hello Lio! The public testing is a special application that basically only runs if there is something "uploaded" to it. For instance the unintentional upload of an update the other day that included some upcoming features in the game. So in short, if the developers dont upload anything to the application, you wont be able to run it. Hence the reason it says 0mb. Hope this helps!
  5. Alpha 12.1 on Public Testing

    People who don't pay/have unlimited internet data per month and are charged a fee of something like $10 /GB they go over
  6. Change the menu music to old rock.

    If you want main menu rock music go play Rising Storm Vietnam. I enjoy the instrumental and scores Tobin produces. It fits the game. Rock would be completely out of place and ruin the whole vibe
  7. Game Mode Suggestion

    If you went to that extreme, I feel games would not be as fun as they would be over far too quickly. And being able to spawn camp main base would frustrate everyone
  8. Game Mode Suggestion

    Well I guess I forgot to mention you wouldn't know what your next cap zone would be until you captured the previous point, like AAA. If that is what you are referring to?
  9. Game Mode Suggestion

    I posted this on Reddit and didn't really get much attention from it so I thought I would post it over here. So i know a lot of people are looking forward to more game modes being added and I had my own twist on a game mode that might help with current frustrations that AAS and Invasion brings. The game mode would work like something as follows: - Both teams start at main base with no vehicles. - After the first cap point is captured, only transports and Mrap's/ techies spawn. - After the second point is captured, logis spawn. - After third point is captured, APCs spawn. Since in my idea the bigger vehicles cannot spawn until the third capture point, something like this would only work on bigger maps, and it would be made so that you would only see the enemy's first capture point after you captured your first capture point. Now, I know from a developer/ programming aspect this would probably be a little difficult to do, but I had thought about something like this for awhile that would stop everyone from rushing middle cap and would similar to randomized AAS. Thoughts?
  10. Logi truck lacks horse power

    I don't know the answer, but part of me feels like they will never make them to regular speed in real life because climbing difficult hills is a great time for enemies to engage logis as they present an easy target.
  11. June 2018 Recap

    Obligatory my copy/paste from Reddit: My thoughts on this that nobody will probably read: While I like the idea of overhauling things, I'm just not quite sure I'm a huge fan of no one being able to spawn just because an enemy is near the HAB. Hopefully there is more to it than this. Rally point wave: I like this. Revive: Pretty interesting. Not entirely sure how I feel about this. Hoping players won't be fully healed from a bandage and the medic still is useful and can heal the other 50% of the player's health and regenerate the player's stamina. UI. My God one of my favorite things about this game isn't even something you can press "F" on. I love the main menu UI and how you can switch camera angles by clicking buttons, and this new UI deployment is just icing on the cake. Well done. Fireteams. One thing I've suggested for forever ago. Glad this is soft-rolling. Thinking maybe there will be an option for SL to "promote" someone to Fireteam leader. M1A2. O.M.G. Such a beauty. Nothing else to say. Ammo Bag. Nice feature. Hoping this ammo bag is limited in squads to two, maybe three players so that FOB's and logi-runners still feel useful for ammo. Tallil Outskirts. Love the screenshots and the setting. Looking forward to playing it. Yehorivka. RIP Storage Site. I loved that place. Kind of wish that part wasn't removed. Interested to see how this new foliage will do frame-wise. LOVE LOVE LOVE these updates. Keep them coming. I love reading these things. V12 hype can commence.
  12. May 2018 Recap

    Honestly, I was hoping to see more in this update. Still nice work though
  13. Has Anyone Else Attempted Work With AI/Bots?

    Ah. Didn't know that. Hope he gets around to it. Would love to even start messing with ai myself
  14. So since THIS THREAD and the guy who made it hasn't logged on in forever, I was wondering if anyone else was working on or planning to work on AI?
  15. The Wrench -- March 2018

    Impressive. Keep up the great work everyone!
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