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About sweeziee

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    Fireteam Leader

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  1. [Youtube] Sweez's gameplay, bugs and funny moments

    The enemy team was like a bunch of lemmings, running straight into death one by one
  2. June 2017 Monthly Recap

    It's been confirmed for quite some time now https://www.reddit.com/r/joinsquad/comments/4t0khd/question_for_devs_about_casualty_dragging/
  3. June 2017 Monthly Recap

    I just got a little wet
  4. How/Where did you discover Squad?

    To be completely honest with you, I dont quite remember where I first saw this game, wouldn't surprise me if it was from devildog as I watched him on a regular basis back then
  5. HI everyone

    Welcome Jano and welcome to Squad, I'm sure you'll have a blast with us See you on the battlefield!
  6. Armour on Technicals

    I tell you what, I will actually do some tests on this and see how it goes
  7. Armour on Technicals

    It all depends on what you make out of it really. Sure, not all maps are suited for proper 'vehicle gameplay', but that will change as we move forward and maps gets adapted to the current squad gameplay with vehicles and everyhing. But the maps that are suited for it is pretty good, because generally speaking the unconvential forces get more vehicles, allowing them to do wolfpacks easier. Wanna take out a HMMWV? Unless it's a crow you should have a fair chance of taking him out by yourself as long as you get the element of surprise. Wanna take out a stryker? Get a group of atleast 2 techies, sneak up on him from different directions and open up fire at the same time. Those guns will tear it apart before most people even have the chance to react properly I'm not saying that it's easy, just saying that it's possible if you know what you're doing.
  8. Armour on Technicals

    Afaik the techies should have a speed advantage aswell
  9. Vehicle driver scoring.

    As someone who loves driving vehicles in this game I honestly don't mind the lack of in-game reward at all, it would just be a number after all. I feel good enough just by knowing that I was able to make a difference in the battle, help my gunner get all those kills he got thanks to some good communication between the crew and good positioning of the vehicle while also keeping the vehicle alive. And as we'll be getting locked squads in the future along with, what I guess atleast, some kind of crew kit, we'll be getting dedicated squads for driving all those armored vehicles, so it will be easier to distinguish between who was the driver and who was the gunner. So if someone sees that the gunner(s) got good results then they will also know that the driver(s) also did a good job, thus earning some respect - and that would be enough for me. But if they're gonna add this in at all then I suppose each kill (not incapacitate) could count as an assist for the driver
  10. Doc is back!

    Welcome back! Hell yeah, they're working on a ton of cool stuff right now, can't wait for the animation update to come out with the vaulting, freelook, and melee, now that's what I call a gamechanger. No more pesky walls that you just barely cant jump over, hooray Did you read the tank article yet? Not that it shows off much actual progress right now, but it gives us a glimpse of what we can expect in the future
  11. Check In

    Hello there and welcome to the community! Glad to hear you're enjoying the game as much as I am
  12. Minor Visual Glitch

    This can be solved by exiting the vehicle and get back inside. The last thing you want to do when this happens is trying to switch seats as that tends to bug you up big time
  13. Gun Thrusting

    Seems like there's going to be rifle melee combat aswell, a dev uploaded this file on discord showing off the AK74 with some melee attacks They're also showing off some more melee in this video