Jump to content


  • Content count

  • Joined

  • Last visited

About Nash

  • Rank
    Fireteam Leader

Profile Information

  • Gender
  • Location
    Ottawa, Canada

Recent Profile Visitors

876 profile views
  1. I want to preface this by saying I flew helicopters for hundreds of hours in Arma 2 using mouse and keyboard, so my feelings are based on that. Upon liftoff and first flight it felt quite familiar. I love the attention to detail on the sounds and models. The damage too, wow. I genuinely feel like I need to be very aware of my rotors' positioning. It's when I went in for a landing where I started to notice some big differences. It's been a while since I played Arma but I'm certain the collective controls work differently; in A2 I had to hold my "collective up" button in order to maintain 100%, then upon releasing the button it'd return to a "neutral" state (I'm not sure what the actual % was, probably 50% since you could maintain a hover by not pressing either) and the same went for collective down. I'm not sure if it's because of the collective control, but I find landing in Squad extremely difficult. In A2 I could fly top speed and land below treelines sticking to the ground with graceful magnetism, in Squad I can barely land moving 0.2mph without inelegantly smacking the ground and sliding around. Do I just need more practice or is there actually some kind of bug happening with the lift generated on landings? If there were ever any possibility of getting optional Arma2-like collective control (yes that's what I'm gonna call it) then I'd sell my soul to OWI in a heartbeat. All in all I'd say it's a great first iteration for helicopters. Great job. EDIT: Forgot to also echo the same complaints others are bringing up about separate controls for the pitch and roll. You can't really use free-look effectively when you're forced to use the mouse to fly too.
  2. EO| Exiled Order - Recruitment

    Ok it's 2018, I think a bump is in order
  3. Alpha 10 Released

    Possible temp fix: I ran into a few of these windows and some of them I was able to still deploy on by crouching and looking up
  4. Glad you enjoy them, our stream team puts a lot of time and effort into doing those.
  5. It should just be numbers. We're looking for the Steam64 ID there, which looks something like this: 76561197970351389 If you can't find your ID, paste your profile link to this website and it will display all your Steam IDs https://steamid.io/
  6. Fatal errors ?!?!?!

    @beginna I've been running -fullcrashdump ever since I knew about it, and my fatal errors were never more than a few hundreds KB's.
  7. Fatal errors ?!?!?!

    Hey I crashed twice today and my 2 crash dumps combine for a whopping 10GB. It would take me like 12 hours to upload, but do you guys want them? Also they weren't even fatals, the game just completely froze up and I had to end the process manually.
  8. First person Admin cam

    I'd really like to believe this, but sometimes even the people you least expect to abuse these powers can be caught doing just that. Without having server logs (or do we? I am still not sure to be honest) specifically detailing admin actions/timestamps etc. it's hard to know with absolute certainty. I personally do trust the vast majority of this community, but like I said sometimes the people you least expect can, in rare cases, abuse their powers. I know this from first-hand experience.
  9. We need the "like" button back

    Not entirely true. If someone makes a topic and I agree with OP, I could simply click the like button to show my support instead of typing a pointless reply saying "yeah, this is good" or something to that length. It has its uses. I wonder why it was removed.
  10. There was an update just pushed moments ago addressing many crashing issues. Update your game and try again Also try to verify game cache it looks like it may be missing a file or something is corrupt.
  11. Alpha 7.7 Released

    Even with the majority of the team at Gamescom, you guys still manage to put this together. I truly love you, OWI.
  12. Squad - The Road Ahead

    Correct me if I'm wrong but I think one of the main AMD problems is one that the devs have no control over, relating to the engine itself. I'm sure they are trying, though.
  13. Squad - The Road Ahead

    Going by the timeline, optimization won't be a main focus until after the alpha phase is complete. This probably makes the most sense. If they were to optimize the game now and then add more features later on, those features could add more optimization problems, essentially rendering their time wasted on optimizing the first time. I'm no game developer, though. I'm fairly certain one of their current priorities is the revamping of the animation system, which itself should help with some performance issues.
  14. Squad Crashing 'Fatal Error'

    Did you notice any difference? I went and checked mine just as a precaution, and mine was set to auto. Did some experimenting, I turned the PhysX indicator on, and with Auto, the in-game indicator said PhysX -> CPU. So I tried setting PhysX to GPU instead of Auto, and started Squad again and it still said PhysX -> CPU. Could be totally irrelevant.
  15. Random Fatal Error

    If you are still getting crashes please post your PC specs here https://www.reddit.com/r/joinsquad/comments/4x6dov/we_need_you_and_your_pc_specs/