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About Covalent

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    Fireteam Leader

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  1. Stop making vehicles useless.

    it's easy to say vehicles are fine when you play in low comp servers play against a decent team that actually know what they're doing instead of free weekend or sale people that just got the game
  2. Stop making vehicles useless.

    okay I get switching to coax to fire, whatever, but it unloads your main cannon so when you switch back to blap a FRAG or HEAT round into a building you have to ****ing wait for it to load. It's stupid as ****.
  3. Beta 17 Public Testing

    this is just going to ruin vehicle gameplay even more than it already is, people barely want to take out vehicles as is in competent servers
  4. Recently watching some footage of Alpha 17, you can attach IED's to the drone and fly it into a tank and blow it up. Limit it to only be able to take on one IED, then it might be just a bit more balanced. Now we have to worry about bikes, vehicles, drones, HAT's from INS/MIL. Gotta worry about TOW's, HAT's, and unbalanced vehicles facing each other on other factions. There is so much anti-tank on the field that if you're within a certain distance, which you typically have to be because the map design forces it. There are maybe only a few map layers where you can actually shoot from 400m away, and that is still very easy to hit with HAT's. You also have sappers/engineers running around, planting down 4+ mines on every other road that you have to be careful about. I wouldn't mind driving offroad, if offroad wasn't terribly slow and ridiculously tedious. On top of that, MAKE IT SO I CAN SHOOT COAX IN VEHICLES WITH MY RIGHT MOUSE BUTTON. WHY HASN'T THIS BEEN FIXED YET?? WHY DO I NEED TO UNLOAD MY MAIN CANNON, TO SHOOT MY GOD DAMN MACHINE GUN???? ONLY TO RE LOAD IT WHEN I NEED TO SHOOT MY MAIN CANNON. Give THERMALS to their respective vehicles.
  5. The title, basically. I don't believe there has been any comment on this. Please make it so you can RIGHT CLICK and fire your coax. Switching to coax, having to unload a main round to fire your coax is ridiculous. It has been like this for a very long time and makes playing vehicles tedious. Not enough attention has been paid to vehicles. I want to be able to have an AP/HEAT/HESH/ATGM ready to fire without having to load it after shooting COAX! Another thing. Why was there a mod 2 years ago that made amphibious vehicles possible, but nearly 3 years later there is nothing official?
  6. People turning off shadows are cheating this game. If you turn off shadows, it completely removes any sort of shading, or camouflage that people may have. You're hiding somewhat back inside of a window, shooting people? Some ****er with shadows off and ambient occlusion off can see you, no problem and dink you in the head You should force at least Medium shadow distance for everyone. Stop this madness. Squad is the ONLY game that doesn't have FORCED shadows on UE4 engine. People are turning their GAMMA lower to see further because of the absurd amount of fog that is being placed on every damn map now. Why are thermals not in the game yet? You literally can't see past 900m on any map now excluding maybe a few out of 20+ different layers.
  7. Vehicle imbalance

    vehicle balancing in this game is utter trash right now
  8. Kohat RAAS with 2 bradleys and strykers is ridiculously bad for balance. Add a TANK for the RUS at the very least until you guys implement a BMP-2/BMP-3 for properly balancing the map. Wow, so hard to think of.
  9. I don't know if you're drunk or high, but nothing of what you say is valid. I don't think you have any point either than to disagree. How about Project Reality then, huh? Is that a game that shouldn't be held on the same standard to Squad, even though it's a much bigger game right now, and basically its Daddy to Squad? Right click to shoot coax instead of swapping to it on the keyboard is just better for everyone. It needs to happen.
  10. I can see how it'd be an issue. Although what's the difference with the system that Post Scriptum is using vs the one you're using? Is it an older version of what's used in Post Scriptum? Thanks
  11. it is game breaking, a round shouldn't automatically disappear just because I switched to coax to shoot infantry that may be lining up to shoot a TOW/Missile at me. Post Scriptum does it, why can't OWI?
  12. understand that this is a video game, if we had all the requirements of real life, then thermals would be in the game, ERA, etc etc. This should not be something that still exists by the time V12 comes out, if it is, then that's laughable.
  13. Community Feedback Roundtable

    Great write up. I was there for the stream on Twitch, a lot of people bickering in the chat, but a lot of questions got answered. I know I brought up Thermals on vehicles, and it was sort of a run around answer. As it definitely is a hard topic to discuss, but I believe there will be an increase in demand for them. I don't know how A11 will play out on 80 man servers, and as someone who loves to run vehicles, it is nice to see them getting some fine touches. I just hope that there are further upgrades to tracked vehicles, right now the MTLB performs like a constipated old man. It waddles around, it stutters, it sputters, it jerks, and it makes sounds way too loud for what it is. However I want to bring up another point, with 40 people on each team, that leaves 4-ish squads with a little more. Assuming they got LAT at the beginning of the round(to kill apcs/ifvs) that is about 8 LAT's on the playing field, with 2 rockets each, with 16 rockets on the battlefield. Sixteen! SgtRoss made an emphasis on relying on infantry to cover vehicles, however I've rarely seen that type of gameplay not even in 7 years of playing Project Reality. Sure, there was a little coverage, but the ability to sneak up on vehicles has never been easier as MIL/INS, and with those HAT kits? Easy. I can count the grains of sand at my local beach and it still wouldn't be enough times that I've snuck up on a vehicle with infantry close to it. I understand that Thermals would be difficult to balance, but you'd be leaving vehicles at a severe imbalance for a lot of the maps that are currently out, never mind Fallujah. That map is going to be insane for trying to spot little Achmed with his boom-blaster-fukuranus-5000. ---- Another thing I'd like to be brought up, while the sounds are great in Squad, I do believe that vehicles are lacking. Being able to hear a BTR or Stryker, clear as day from half way across the map while in a BTR/Stryker, is just.. Insane. The MTLB can be heard half way across most of the maps in rotation. Trying to flank an enemy vehicle is impossible, you could even have the drop on them by coming from behind, but as soon as they hear the engine - VOOP, they're right on you. I'd like to see more Project Reality integrations, and the infantry side of this game sure is veering that way, but the vehicle side is veering toward a bit unbalanced. At least what I see. I cannot see the future, and I've not played A11, but this is just what I see happening with many hours in Project Reality, and Squad.