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About Covalent

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    Fireteam Leader

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  1. Hello! A bit of a pickle, and I have absolutely no idea what is causing it. Little bit of background information- Updated to Windows Fall Creator Update last night - Before that, worked absolutely, perfectly fine. Updated to newest nVIDIA drivers - Before that, worked absolutely fine. Every other game works perfectly fine in Fullscreen. NiOh, The Division, The Evil Within 2, Shadow of War, Witcher 3. When I switch it to Borderless, it stops. I cleared my cache. It was fine until I restarted the game. I have no clue what's causing it, when every other game is fine - Except Squad. E:// Fixed it by going into Nvidia control panel - Change Resolution, going to the bottom / Use NVIDIA color settings - Apply
  2. 1. They said explicitly they don't want to do suicide vehicles in the game. 2. This is a video game. Having an IED explode because of some random jihad putting it down right before he died because he spawned in immediately at main, is stupid and unrealistic. A mine persisting that they haven't dug down into the ground, is perfectly logical. That way we can dig it back up without it exploding before we can even take out a shovel.
  3. That makes no sense. It'd be the same as adding suicide vests and blowing yourself up, which is what OWI does not want in their game. Okay, the problem with this, is that it is not real life. This is a game. The suggestion of an insurgent picking up the PHONE to dial it in WOULD be nice and a much more realistic approach, however, would presumably be difficult to code into the game. Why should they be allowed to poop down an IED somewhere, get gunned down, before they can call Abu Hajir's hotline and blow shit up, instead they'd rather give up immediately, spawn at main because it's INSTANTANEOUS and blow shit up without 2 seconds. It's absurd. How do you dig up an IED, when they can just spawn at main and blow it up quicker than you can take out your ****ing shovel? It's just silly, and it should be fixed. If you want to strap yourself onto a bike and put an IED on it, then ride yourself to Allah's Snackbar and blow yourself up, go right ahead. But you shouldn't be able to die, then dial it in from the afterlife. If you got someone else to drive it in, while you watched it from afar, that'd be great too. But that'd count as a teamkill, and might get you kicked.
  4. You get a Scout who lays an IED down. They get shot in the face. They respawn at main(instant spawn), take out their phone, ka-blewy. Why is that IED/Phone still tied to the old IED? As soon as they go dead-dead, it should disappear. Mines are fine to stay after they die, but the whole "Allah may let you blow infidels up from beyond the grave!" is a bit ridiculous.
  5. Good to know I'm not the only one that thinks people shouldn't be able to hear as much as they can while inside a vehicle. It certainly would make Insurgents doing suicide bikes and such easier on Al Basrah. Trying to flank a Stryker, only for them to have the engine off.. They can hear it from a mile away. I don't mind if it's INFANTRY, but how the hell does someone inside a vehicle hear it so clearly? It's odd. I assume sounds are presumably pretty low on the priority list, though.
  6. While inside a vehicle, i.e like a BTR/Stryker/MRAP/Scout Car/MTLB etc, things where you're closed in.. I think the audio should be lowered, or muffled. Perhaps not for local/squad voice chat for obvious reasons, but it'd be a lot more realistic. I used Search and didn't find anything related to this topic, so apologies if it's been asked already, or already in the works. Thanks for reading.
  7. After exchanging 10+ rounds between the dead guy in the second picture, even throwing a grenade at him, it seems this field has a no dying zone or something. After rushing him after the grenade exploded and getting within 10 feet I blasted him in the face.
  8. Any ETA on V10?

    I said I have the same CPU, at the same clock. I have a better GPU. The only thing lower is RAM, which doesn't affect FPS much. Show an in game picture with 60fps on a full 80/80 server looking toward battle. I'll believe you then.
  9. Any ETA on V10?

    Yeah I really doubt that. Same cpu, little less ram, better GPU and I get drops down to 40, even under at times after Squad has been installed for awhile. Deleting it, and reinstalling it does help, but there's no way you're getting 60+ on max @1080p on that GPU in a full 80/80 server.
  10. V10 is slated to bring in more animations for weapons. When that comes out and it's not to your liking, I don't know if this game is for you.
  11. [WIP] Yamalo [Vanilla]

    I can see this being a great map for vehicular warfare. In PR, Infantry was pretty fun on it as well, being able to hide in the trenches and bunkers. Although there was a lot more detail in some of the areas with those towers. @Axton Do you plan on adding more sort of foliage, debris/downed vehicles(assuming OWI models them in), rocks, different kinds of bunkers and such to allow a little bit better Infantry coverage? Thanks.
  12. New animation system differing by factions?!

    Every faction will probably use the same animations. It'd be too costly to make different animations for each factions.
  13. Able to get through the building and shoot through it - You just have to prone and go against the wall, and you'll pop right into the building.
  14. how to disable or modify how god-rays look?

    Except there is no "Post Processing" in the Graphic's tab. With that ini edit, it eliminates the godrays, and causes no problems. I've been using it, Desmolocke has been using it. Pretty sure it's 100% fine.
  15. how to disable or modify how god-rays look?

    @TDS Actually it is possible; You can turn off the God lasers too if you want. Open GameUserSettings.ini in the AppData Config folder and edit this line: sg.PostProcessQuality=3 to sg.PostProcessQuality=1 or lower