Most of the problem occurs when things get hectic. I truly try to use my map and communicate as much as possible, but when you are assaulting a FOB or defending your own it is just too hard to tell the difference. You have either allies or enemies spawning in random locations near you and quick ID is pretty important. There is no time to hesitate in these situations. Again, this is only a minor complaint against the militia vs russian matches, i have zero difficulty with any other factions. Like Deadduck said above, most all of the people playing currently are either PR vets or at least like me and are very serious about the game. Yet we are already having Tk issues, its going to be a nightmare when the game goes live and the rush of new players starts. There will also be a steady influx of new players from that point on, we want to retain those new players. This game needs a lot of players to keep servers full, we can't afford to run players off over something that really doesn't add to the game in a meaningful way. After playing again last night, I think I may know something that could help a lot in a indirect way. I was helping assault a FOB with down allies from another squad around it. On my map it looked like I had allies in the location so I was going in cautiously. However they were dead and the enemy were either crouched or laying down around my dead allies. So basically my map showed allies, they were in a different squad so I didn't know they were down and worse of all their name tags were still hovering around the enemy, making them appear allies. When you have a few allies down waiting for medic and the enemy is around them, you have no way to tell on your map at a glance and will mostly assume you are looking at a ally. I think that if downed allies had a map indicator that changed to represent that they are down, it would help tremendously. Not only would you and your SL have a better ideal the moment someone is down without adding radio chatter; a map indicator would help the medics a lot too. If I had looked at my map and saw nothing but wounded soldiers, I would have went in hot and had a pretty different out come. I understand that in real life things are hectic and such, but this is a game that is meant to be fun. It is not meant to be a completely hardcore Military SIM. It has already thrown pure realism out the door with floating name tags, magic appearing maps, spawning from thin air around a radio, infinite ammo boxes... ect. This game is meant to have a learning curve that places it between BF2 and ARMA. Again, I am not saying we should make this a red vs blue shirt type of thing. Just small enhancements that make it easier to identify. Either, all Russians wear helmets and the Militia all where hats or give all of one team a distinct style back pack or some simple effective solution like brassards. I go back to Natural Selection 2 again, and wish they had addressed things early instead of ignore the minor problems that keep new players out. Within a year of NS2 being released, mostly due to its high and confusing learning curve, there were less than 10 active servers and they were all filled with only clan guys. Most of those clans used teamspeak only and either flat out ignored new players or even yelled at and kicked them. The vets are always going to dominate new players, but they shouldn't be the only ones who can identify friend or foe. Thanks again for the discussion everyone, so what do you think about the map indicator suggestion?