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fidanym

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About fidanym

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    Fireteam Leader

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    Macedonia

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  1. Make a Good Game Better (WiP)

    That's great, I really hope there is some movement towards a less meat-grinder type of gameplay and more tactical-style gameplay where the Squad that has the better tactical positioning and situation handling will take out the lesser-squad without having them magically respawn in a minute using their nearby rally or overrun FOB.
  2. Make a Good Game Better (WiP)

    This thread needs to be pinned. I wasn't so certain the game was going in this direction before I went back to PR and played a few rounds then came back to Squad. Squad has become a 'who can win the meat grinder' type of game instead of a tactical, teamwork game. The OP does well to emphasize the importance of rally and FOB mechanics that make this behavior possible, but also as others have pointed out, reviving needs not be so accessible. Yes, you may say, anyone can revive in PR too. Well, yes, but actually no. There still needs to be a medic kit laying around in order to be able to do that and you need to run to that medic kit, take it and run back to the wounded. With the flexibility a standalone game offers, I expected Squad to handle this much better where maybe you can go to the medic and pickup 1 "revive item" (morphine, dressing whatever) and then revive 1 person. This way, you still need to have a medic in the Squad. The same thing might work for taking ammo from dead bodies. On a note for vehicles, I don't know how a game developed by former PR developers in a modern game engine gets armor combat so wrong. It literally feels like vanilla Battlefield 2 where you have 2 tanks sitting in front of each other trading shots. I think it is too symmetric and vehicles are really the same just with different models and slight differences in specifications. I really hope the devs take a step back here and turn towards their original goal for the game and I agree, it is not the new players fault. Players play the most effective way to play the game and avoid the way that punishes them and currently, teamwork and communication are really not at the top of the list.
  3. Yeah I agree about the revive thing too. Right now, it's just too easy to make a stupid play and get killed then revived and then repeat. Lowering the amount of field dressings to 1 for infantry might be a part of the solution, so you have to think whether you'll need that patch. Additionally, the dead-dead must come back. If you get knocked out during the 2 minutes after being revived, you should go dead-dead. Right now it does feel like wiping out an enemy squad is not that big of a deal because they're back up in no time.
  4. The incentive should be quite simple: Server rule says Squad Leaders must use mic, play objectives and coordinate with other squads Server rule says Squad Leader can kick anyone who does not play with their squad Server rule says everyone must be in a squad So then, if there are admins taking care of these rules, you either play by them or find another game
  5. Hmm, I would disagree with the OP. I found it really depends on the server that you're playing and how much the admins are trying to enforce good teamwork. I think that's why PR works too. I have witnessed a fair share of PR servers go down because of lack of rule enforcement but PR has a server license that sets some rules that the server must have. I am not sure in Squad's case but I would like to see more servers admins being a bit more responsible for the type of gameplay on their server. I have to say, without advertising any server but most of the popular EU servers I usually play on are doing a great job at that and I find the gameplay of Squad quite reminding of PR, with the only complain that giving up here is very lightly punished.
  6. NEW PC Build but game doesnt run well

    Hmm not really, doesn't change much in looks tbh
  7. PR oldie, Squad newbie

    Squad's gameplay feels very much like PR with the right people, sure there are a few things left to iron out such as the buddy rally, general rally's lack of restrictions and not going dead dead often, but it's on the right track. I've been playing PR since 2008, and even though I still hop into it for the varied assets gameplay and the nostalgia, I thoroughly enjoy Squad's infantry gameplay.
  8. NEW PC Build but game doesnt run well

    Try turning off distance shadows. That kinda solved it for me.
  9. VRAM crash with a 6gb 1660 ti?

    It's not the GPU, I have the same one 1660 Ti 6GB and it runs flawlessly. You might want to look up how to completely remove and reinstall the nvidia drivers and give that a shot
  10. new DLC visuals

    Not a huge fan of the fog occlusion. Sure on some maps it feels right as it can happen in real life too but one of the selling points of Squad, at least for me, was the "unlimited" view distance as opposed to PR's very low view distance.
  11. What SPECIFICALLY is your problem?

    I'm really disappointed with the results of the survey. This means that Squad will take a more fast-paced shoot-revive game where there is no fear of getting killed. This is especially going to hurt long range engagements and vehicle effectiveness against infantry but what bothers me the most is the fact that it just makes Squad feel like something it shouldn't. I don't think it needs to be dumbed down for the everyday gamer, after all, it is not a game intended for everyone.
  12. Nerf on MRAP Toughness

    I was merely comparing it to PR where infantry can be spotted bright as day as there is very little vegetation and the models kinda stand out unlike in Squad where the engine does a great job of compositing models, statics and vegetation with realistic lighting and shadows. Regardless, if light vehicles blow up in a single LAT shot nobody will use them for obvious reasons. A single lonewolf of the enemy team can deny transport. However, if the vehicle is disabled or at least set on fire with a few seconds for the infantry to jump out, it's a different story.
  13. Nerf on MRAP Toughness

    It would make it better once thermals are introduced, but right now it is a thousand times easier to spot an MRAP than an RPG in a bush.
  14. Nerf on MRAP Toughness

    But the average view distance in PR is less than 500m and there is very little concealment for infantry in terms of shrubbery/grass/etc so it is much easier to spot and kill infantry. I'd say 2 LAT shots for an MRAP is a good deal considering the first one disables it.
  15. Oh well, I'll just have my Cyrillic disabled whenever I play Squad, it's not too much of a big deal.
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