MultiSquid

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About MultiSquid

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    Slovakia

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  1. Hello @Achterklap,I believe Xx-RAGING-DEATH-xX nailed the answer, there most likely won't be snipers in the vanilla Squad, someone will definitely make a mod, there will be bipods and better scopes in the future. I would just like to add two things - marksman isn't as useles as you might think, you might want to try changing your playstyle around if you're getting sub-optimal results, or try if some other kit might be more suited for you. Secondly, please search the forums before making a new thread, there are plenty of older threads with the exact same answer you've been provided here. Searching before posting keeps us from having to discuss the same thing every other week or so /locked
  2. Unfortunately, this probably won't ever change. Squad is a game best enjoyed with a bunch of friends and clanmates, without them you're stuck in public squads - an equivalent of "elo hell" in other games. That doesn't need to spoil your enjoyment of the game though - there is a limit to how much you can adjust player behavior by gameplay mechanics, but joining a clan is easy. As far as I can tell, most of the clans don't make any demands on your playing time and you're more than likely to meet some pretty awesome people there.
  3. Hardcore Henry seems like the closest thing to Squad right now, especially this scene
  4. ^ I wish more people knew about this. I agree completely, we could try to fix the point system so a player's score at least semi-accurately shows his contribution to the result of the game (which is borderline impossible in my opinion, there are too many ways to either help or screw up your team, most of which depend on the circumstances and are hard to evaluate in terms of points). A much better solution presents itself - to finally get rid of the prehistoric point system that has been with us since the very beginning of gaming and instead figure out a better system for displaying how well each player did.
  5. Hello @Henley3019, welcome to the forums! Please do take time to use the search function found in the top right corner of your page before creating a new thread. It helps keep us from going in circles and discussing the same things multiple times in different threads. Just by searching for "dragging" you can find about a dozen threads about this gameplay element, which is also a confirmed future feature in Squad (or at least to the best of my knowledge, everything is subject to change after all). Feel free to re-visit one of the older "dragging" threads and if you find you came up with an interesting contribution, by all means - share it with us there. /locked
  6. It's kinda like the old "let people hear the enemy comms and local voice" proposal - it sounds like a good idea, right up to the point when you actually try it and find out it's horrendous. Players are quite bad at target identification as is right now, let's not add another layer of having to check if that friendly vehicle isn't in fact full of enemy soldiers. We might just as well add vehicle checkpoints and having to forge IDs in order to get past them unnoticed in stolen enemy vehicle
  7. 107. As a squad leader, you're the only member of the squad who has the right to use words "my position" as a reference point. Everybody else should use either the direction from his squad leader, or an easily recognizable nearby landmark when calling out locations. Nobody has time to pull out his map in the middle of combat to figure out where you are/were when you got wounded. On the other hand, if you're wounded on the ground, you have all the time in the world to figure out how to correctly inform your squadmates who killed you and where he was (ideally in one sentence, keep it concise). Saying "enemy on my position" is just lazy, your squadmates deserve better (since they'll be the ones either saving your butt or going down with you, after all). Same goes for calling for a medic. Saying "medic!" in squad radio is just plain lazy, saying something along the lines of "MultiSquid, I'm down 50m west of you.", will make your squadmate's life so much easier. People calling out "I'm here, medic!" in squad radio make me go:
  8. Regarding your "This is how to enjoy it more." video - great work, It's awesome to see yet one more Squad influencer get behind the idea of reduced hud for the sake of immersion and removal of the nametags, since their presence is one of my biggest issues with Squad at the moment (make the target identification a thing again!). I don't think the player community as a whole is ready for removing/reducing the nametags, but I firmly believe that this simple change would make the game much better (after a necessary teamkilling period before the people adjust, of course). One thing I'd like to point out though - contacts should be called out on the local voice instead of the squad radio, since the bearings are relevant mostly to the people within your local voice radius. Anyone 30m away or further would have to open his map and find where you're located before guessing where the contacts are in relation to themselves anyway. I find that using local voice for most of the communication and only using radio sparsely and when absolutely necessary dramatically improves every squad's effectivity. Looking forward to your next video!
  9. Discussed numerous times in the past, as far as I know it won't be implemented for the reasons outlined above. Please do take time to use the search function before making a new thread with your suggestion. /locked
  10. De-spawning at main base (and only in main base) sounds like a good idea to me, but I would still have the player wait at least a minute (or a normal respawn timer) before being able to spawn again elsewhere - instant de-spawn and teleportation across the map just doesn't seem right. I think even if this got implemented as a feature it would just become unnecessary once we get to aerial transport.
  11. I'm sorry to hear about your bad experience, but the forums are not a place for public shaming of other players. If you got banned, you'll need to appeal your ban directly with the server admins, I'm afraid there is nothing we can do here to help. The server owners (and their admins) are free to run their server as they see fit, including the right to kick players when they disrupt the gameplay. Most servers have a strict approach to any instances of intentional teamkilling, I would advise you to avoid it at all costs, otherwise you might end up geting kicked and/or banned again in the future. In your case you admitted there was an admin online, a proper course of action would have been to report the troublemaker instead of taking the matter into your own hands. Other than that, there are plenty of servers ran by people dedicated to bringing the players the best experience they can have in Squad, including having responsible admins online at most times, if you're having an issue with a particular server or admin, it's often easier to just try switching to a new server for a time. /locked
  12. Hello, @ToiletPaperDude, welcome to the forums. Please take time to read the rules and to use the search function before posting a new thread, so we can avoid duplicity. The commander role has been discussed several times in the past, I'm afraid. Feel free to check out some of the older threads and get back to us if you've got some new ideas to contribute, otherwise we would just be repeating all that has been said over and over again. As an example:
  13. As far as I know the fireteams are a confirmed feature, also one that has been discussed several times already. I think this might be the most recent list of confirmed features coming sooner or later to Squad (all of them are of course subject to change, however they have been confirmed at one point or another). @Walderschmidt, please take a moment to search the forums before making a new thread, it helps us to prevent the forums from filling up with duplicate threads, thus much more comfortable to work with for everybody. Enjoy your stay! /locked
  14. Hello, @Dreamcast, welcome to Squad forums! I've inquired into this matter for you and it seems that some of the localizations may be outdated due to technical difficulties introduced with Unreal Engine 4.14. It's likely that they will be updated when when A10 comes out. If you find any other bugs within the game, the fastest way to make sure the information gets where it needs to go is to post it in the official bug report form found here (you can also find it on the main forums page).
  15. Glad you got the issue sorted out @NightMaker, also thanks for doing a bit of research on your own prior to posting and updating your thread as you progressed. Have fun in Squad! /locked