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Chris Tud

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About Chris Tud

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    Fireteam Leader

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  1. Performance took at hit after 10 release?

    You're right! We were talking about this recently...
  2. Performance and Graphical Suffering

    Short version: antialiasing = TAA, effects NOT on ultra (mine is on high) & don't use Vsync. Enjoy. OR - Read this thread....
  3. A new form of Community Building

    Just read this as it was linked elsewhere today and I think it needs to live again. Great ideas and for those who don't like, surely we could agree on stats and 'medals' for wins vs. losses as they wouldn't change the game-play in any way; just needs a team lock down after 2-3 minutes to avoid jumping across for the win etc.
  4. May 2018 Recap

    There's this from page 1... One of our developers is currently working on an article that will be going in-depth on optimizations. We felt it worth separating it out from the Recap, especially since it's a larger effort overall. Will be sure to announce that when it's ready. =)
  5. Development - Submit your vote now!

    I quite like all of these tbh. Obviously any system that includes players rating one another is open to abuse but as it has no impact on the game it doesn't really matter. People do like to be rewarded and recognised for achievements so why not - some form of ranking/voting persistence might even encourage a larger player base which is good for everyone and it'd be helpful to new starters to work with a 'highly ranked' SL. And finally, most of us who play are male, and we all know how men like a bit of competition! The shared GPS map idea is quite nice too but sounds more difficult to pull off - who knows...
  6. Low FPS good rig

    Just the 'effects' mate. It's something to do with particles as the explosions and smoke look exactly the same to me. Seems like it's a GF series 10 thing. Also, DO turn vsync off as sometimes it will try to run the game a 30fps so that everything is 'synced'. It happens on ARMA as well. Just try it - you'll see what I mean. I got a similar PC to you and doing these two things keeps me in the 50-80 range - even on Kohat. The developers of Post Scriptum have also said to turn Effects down as it's a bug (they say 'cinematic' is the problem).
  7. Low FPS good rig

    Turn your effects to 'low' and vsync off - that fixed my fps (I'm running a 1080). There's already a thread about it.
  8. A few of us have similar - go here for a look. I've got effects on low (with a 1080) and that makes it all work beautifully. Think its something to do with rendering particles as I can't see any other difference in effects.
  9. Was hoping we'd get a GTX series 10 fix in V11/11.1 but I'm still playing with 'Effects' on low to mitigate poor FPS. Seems like the overall performance is up though. Not even sure what 'effects' does tbh. But I want it! Everything else is great as usual.
  10. Well, been playing since v11 launched and can say for definite, the slowdown is vehicle driving or firing related (not 100% on which). Massive drop when looking at 'it' and instant perf. boost when looking away. Top notch pc as stated before (inc 1080!). Also, trying to keep the thread alive.
  11. There are opacity and size sliders which will make it smaller/invisible. Have you tried those?
  12. Yeah, I have that as well - system seems to struggle with certain scenes and goes down to 30 fps (think its vehicle related). When I look away it picks up again. I also have a 1080 and an up to date system (8600k & 16Gb DDR4). Other than that, loving the update.
  13. Stat tracking

    Ha - got to this one late - I'd like to see (very) basic stat tracking too - something like games played broken into wins and losses (only?) so it doesn't impact play style other than to emphasise the importance of the end game. Maybe the server could record who started the round and on which side and then take a snapshot at the end so there's no incentive to switch sides or anything silly like that. I think most players would appreciate something like that as it's just emphasising the core game-play mission: to win.
  14. February Recap

    I know it's a bit off topic but... I'd like to see (very) basic stat tracking too - something like games played broken into wins and losses so it doesn't impact play style other than to emphasise the importance of the end game. Maybe the server could record who started the round and on which side and then take a snapshot at the end so there's no incentive to switch sides or anything silly like that. I think most players would appreciate something like that as it's just emphasising the core game-play mission: to win. Oh, and LOVE the game btw.
  15. Will Squad introduce airstrikes?

    Well, they are definitely testing them... Airstrike 1 Airstrike 2 Spectacular stuff
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