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Everything posted by Assi

  1. Currently working on designing a map that's based on a real world location with additions and changes for gameplay. I want this map to work well with Insurgency, but also other games modes too. It's going to be a big one and it's influenced by a couple of Project Reality maps! Baby steps first though. Without getting too deep into it, I really like the game mode and hope it gets some TLC down the line, as well as more servers running it! However, it definitely needs some maps that are designed with Insurgency in mind. So, what do you guys think makes a good Insurgency map?
  2. @SlaveOfNorvegians You need to read through this before you post in this forum section again. Thank you.
  3. You guys are more than welcome to download the Squad SDK and make a mod that changes the RP mechanics into something more like Project Reality and test it on a server! Who knows, you might even end up making a PR: Squad in the end if everything works the same.
  4. Hello, We are making this PSA as there has been an increase in the amount of threads and posts that point fingers, name and shame and generally paint game servers run by different communities and clans in a negative light without any sort of constructive content. A lot of the times it's generally because players get themselves kicked or get into an argument with an admin. This does not mean you can come to this forum section to flame them out of spite. This forum section is for providing feedback to server owners/admins etc and not for personal reviews. This means that your post should be constructive. Please provide suggestions and/or solutions on how these servers can improve the experience and do not make your posts personal. This was the previous PSA in regards to being banned on servers and the same still applies: If you feel like you need to address a server admin by name then it must be a serious case and as such you should use this to report them: http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ If you do not provide constructive criticism your thread or post will be removed and warnings issued depending on the content. Thank you!
  5. Teamwork incentive

    Lets at least make an attempt to stay on topic. Thanks.
  6. Spotting enemies?

    I would recommend playing at 90 FOV if you're starting out to get used to everything. Increasing your FOV does have a pretty big impact on your vision, and it's generally a negative one if you're learning to play Squad. Things feel too far, hard to spot, blurry or fuzzy etc. Once you're comfortable with 90 you can just work your way up! Disregard if you're playing on an insanely huge screen. ReShade is also a good boost for people.
  7. How would you improve the G3?

    G3A3 is a beast. Every time I play Insurgents and I'm free to pick a kit, I'm picking the one with the G3A3 every time. It most certainly doesn't suck, but it's an acquired taste and you have to get used to it. It's just a vastly different weapon to all the other stuff we have currently.
  8. Turret movement speed

    I think having set maximum turret movement speeds or tweaking them further down the line to be slower might be something the devs will look at once there's more vehicles in play. Would be pointless developing such a system if they already haven't done so since there's bigger priorities out there. It's something the devs are already aware of though. This topic has been discussed many times in the past.
  9. Yup, absolutely love the revamped main menu. Definitely makes it feel like a more tied in experience!
  10. Movement too slow ?

    Personally I like the pacing, could do with a tiny tweak in a few areas but other than that I prefer it to v9. Prone to crouch/stand transitions are good and vice versa, people just need to adapt to different methods of movement and approaching areas. However, the 3rd person sprinting animation feels like the soldier is running super fast due to the animation but in 1st person it feels fairly slow. I feel like any increase to sprinting is just going to slowly allow pre-v10 rushing everywhere to become a thing again. Plus, I've found it more fun to jump into an APC/IFV and get a ride to a different position than aimlessly walk/run everywhere. People need to utilise the transport capability more and not use it purely just from main base at the start of the game. There's more to Squad than just getting a ride at the start of the round and then doing everything on foot after.
  11. No Mainstream Youtubers Playing Squad

    They'll play it again when the game updates. There's no science behind it and the devs don't need to reach out to them personally.
  12. Will v10 ruin Squad?

    Lets steer away from the personal in-game run ins and instances, thanks fellas @PolishKruk & @Robin Sage. As for v10 ruining Squad, nope. Rush meta being dead? I don't think that will ever die. There's always something to rush and there's always someone out there looking for it. If you're the sort of person who loves to rush, loves to find that one ultimate route, loves to block caps etc - that will still exist for you. The only thing that changes is that you will have to work for it by actually clearing and securing an area. Want to dedicate 9 guys to blocking first cap? You still can. As far as I can see, maps and layers still behave the same way they do before. You just have to make sure that you clear it out, secure and hold it for as long as you can if blocking the first flag is so dominant/important to you compared to just sitting on it. If anything, this simple change does this: 1. It forces the rushing party to be more proactive, search and actively engage enemies on the flag (for the case of people raising the fact that sometimes the other team just leaves one person to cap their initial flags). 2. Opens up the possibilities of exploring different styles of strategy once v10 releases. That's correct. If that's the beauty of Squad then why would such a simple change ruin it, or kill a meta that will always exist in one form or another? Rushing won't die, it'll just eventually shift from rushing first flag into rushing something else. If you're a Squad Leader that loves to rush, by all means, continue. There is absolutely nothing in the game mechanics that will stop people from spawning in, dashing for their vehicle of choice like crazy and stressing over how many seconds they've wasted on their exit out of main base.
  13. @Marijuanoz @Nordic Take it to PMs. Read this while you're at it: Since we're blatantly disregarding the nature of this thread I'll also say this: I'm not asking you, I'm telling you. Thanks.
  14. @Marijuanoz That wasn't game server feedback. If you want to report Server Admins, do it here: http://forums.joinsquad.com/forum/241-report-server-admin-abuse/
  15. Good stuff. I edited the thread title the match the rest of them and pinned it. Please do note I will be cleaning the thread up as well - so if your post disappears, it's to make sure it's clean and easy for the devs and QA to sift through. PLEASE REMEMBER TO POST SCREENSHOTS WITH THE MAP OPEN SO THE LOCATION IS VISIBLE, EVEN IF IT'S OBVIOUS. Thank you.
  16. How to communicate with a moderator here?

    I have sent you a PM.
  17. The End of Humvees? :(

    We can speculate all we want but the HMMWV is gone due to licensing issues. Nothing more, nothing less. It's a legal issue and as such won't be discussed in public. I'm locking this thread as the answer is out there already: licensing.
  18. Since Steam Workshop support is in the works and getting closer day by day, lets have a discussion about modding! Just like the title says, what is your favourite aspect of modding in the Squad SDK? There's a lot to discover and experiment within the Squad SDK - from making maps, vehicles and weapons to creating game modes and making cool systems and mechanics. Personally, my favourite part is creating assets for mappers to use in their environments/maps. Being able to understand how the current assets are made is vital in being able to do this efficiently and to a good level of quality, so it's really cool sifting through all the assets the developers have used in their maps! Do you peeps have any tips and tricks to share with others about your favourite aspect? Please let us know!
  19. Animation System Update

    Honestly.. after spending years with that magwell clamp hand seeing the regular handguard/rail method is refreshing. It probably looks really awkward with the way the weapon was shifted to be lower.
  20. Squad vs. Project reality: discussion

    Later on. First iteration is always basic implementation.
  21. Time stamped if you want to see the actual "fix". It was just a limitation of the old systems which the devs have been reworking. Locking.
  22. Any ETA on V10?

    The whole thing won't be but remember we don't know what the whole thing even contains. As SgtRoss pointed out, elements of it will come with v10. Multiple weapons and ammo types for vehicles, which is neato.
  23. Any ETA on V10?

    Not even close. That kind of thinking is blatantly misinformed and is causing you to have unrealistic expectations. What the modder made was a good effort and a solid starting point but that's not even 5% of the way of what is fully required for a real game. Relax, go take a time out from Squad if it bothers you so much. v10 is coming. Edit: I have merged the threads. Please stop making duplicate threads.
  24. Waiting to see more raw stuff before I pull the trigger. They're pulling a lot of visually interesting stuff from the engine but it won't hold out the same with more realistic player counts. Things like tessellation is great and more performant in UE4 than it was previously and dense foliage looks great but you can already see that the grass has extremely short draw and it really shows in elevated positions. For me, it kinda kills the overall feel of the environment. Gameplay wise.. haven't seen anything different yet. Hopefully they've been paying attention to OWI and how they've been making Squad using Unreal Engine 4. They've definitely paved the way for large scale games with large player counts. Up and up is the way. The more developers get involved with these types of games the more improvements the engine will see. That's good for all of us! I'll most likely get it though. I can see myself playing it every now and then.
  25. Don't read too much into it and don't be an elitist. I can play all the shooters no problem. I've played years of ARMA, years of Battlefield, years of Call of Duty and now Squad as well. I can still enjoy them for what they are. Everyone is different, some of you guys might not even be able to step foot outside of Squad, some of us can play any shooter. You guys should stop painting everyone with the same brush.