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About Assi

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  1. Had a look after talking with beginna and Nordic, my only suggestion is to try playing with different graphics settings for a while and see if it's consistent across the board - as well as trying different servers in other regions. Your times aren't really changing when you get the stutter but there's definitely something going on. Try Tournament Mode: Shadows = Medium, View Distance = High and every other setting is what you want it to be. Then switch between them here and there. It might be a pain in the arse but that's all we have to go off for now. If you find out it's still the same regardless of your settings then try playing on different servers in other regions - maybe it's network related. Edit: Also might be worth trying different Audio Quality settings in-game - from Epic to Low.
  2. Ultra-armoured motorbikes!

    @SpecialAgentJohnson You've had everything explained to you before. You've been asked to read the rules and the first thing you do is come back and go completely off topic almost breaking them again. Worry about yourself and actually follow the rules. If you have an issue, feel free to PM me. End of discussion. Stay on topic.
  3. A brief list on some of the topics mentioned in this stream: Vehicles: IFV's, Crewman Kit, Localised Damage, Repairs Weapons: Recoil, Sway, Suppression, Shotguns Twitch: https://www.twitch.tv/videos/247331082?collection=bUpJEJbyIhW9WA YouTube: https://www.youtube.com/watch?v=zP_EhxCqa0k
  4. Alpha 10.2 Released

    Recap is coming. Find out in the recap, or at least see some things that may come with a11.
  5. Concerned

    This has been happening with Squad before it was even on Steam.
  6. Medic progression in Squad

    Back on topic please. Without the flaming.
  7. A Little Update from Merlin

    From the Alpha 10.1 change log: Although this is currently bugged, the devs are addressing name tags and it's something that they are clearly aware of. If anything, they're exploring different avenues before resorting to drastic measures like enable/disable options. That's not to say they won't do it in the future as a server side option for admins, but all of that is a bunch of things that should be left until the very late stages of development. Otherwise you risk splitting one game into multiple.
  8. Ultra-armoured motorbikes!

    You should probably test these things on a live server before making threads about it. Wild assumptions aren't really helpful to anyone, neither is feedback full of hyperboles. 27 rounds from the M240B (7.62x51mm) at 1m range. 54 rounds from the M4A1 (5.56x45mm) at 1m range. Localised damage is going to be a thing in Squad eventually so they'll be able to be disabled a lot easier before being destroyed. If the devs made them explode after 5 rounds they would be absolutely useless to people playing as Insurgents. It's a means to an end, not a final system.
  9. Rifleman --> Ammo Bearer

    I do believe the devs mentioned working on, or attempting to, a vehicle inventory component that would allow certain vehicles to carry some ammo for people to rearm at. This would be simple things that you'd expect in these vehicles though, such as regular magazines, maybe some grenades and field dressings etc. Things that can be easily carried around at a limited capacity by utility vehicles, IFVs/APCs etc. Haven't heard much on it but it was definitely mentioned by the devs in the past.
  10. New Maps

    Official maps: Yep. Currently there's a map in the works that the devs are hoping to include in v11 and that's Kamdesh. We've already seen this map in a recent development recap which you can read here: http://joinsquad.com/readArticle?articleId=259 On top of Kamdesh we have Fallujah which will be the crown jewel of Squad maps. There's no info on when it's releasing but we have seen coverage of its development. Here's a link to the most notable article: http://joinsquad.com/readArticle?articleId=219 Modded maps: There's a lot of servers that are empty but they have modded maps on them. Unfortunately most people don't want to seed a modded server, especially with no admins around to switch to different maps. We (modding community) are addressing this by setting up a modded server that runs 24/7 as well as running the Squad Modding Roundup event. At the current stage having a casual pub server is a little difficult because of various factors that will disappear as modding is developed more, but the events are something that people are enjoying and they've been streamed too. Simply put, modding is still being developed so its not only easier for modders to create content but for players to enjoy the mods too. There's a lot of work that Zak is doing behind the scenes to make all this happen. If you want to find out more about modded content feel free to join us at the Squad Modding Hub: https://discord.gg/a9f4FvW
  11. Hey what happened to 50 v 50??

    There's more pressing matters that need to be addressed before 100 players is ready. There's been several 100 player tests in the past, as mentioned above, but all that has to be learned from and moved forward with. It wasn't something for short term testing and then throwing out 100 players with the upcoming updates - it was about learning for the future. If the devs wouldn't have tested that up until today the situation would be much worse. Wouldn't expect it soon, there's more important issues to address. At most, the devs said they are hoping to be done by the end of the year. Either way, as always the devs will give us an update on that situation in a recap once it's time for it.
  12. Mod Integration With The Core Game

    Yup! There's a lot of awesome content out there being created by modders that matches the quality level of developers but there's no point taking it and including it into the game if there's no context behind it. The two weapons OP has shown is a great example. They're very well done, but what would the developers do with 2 weapons that belong to a specific military IRL? If modders were to say, make a full faction and it matches the quality AND it's made in line with the core gameplay of Squad, then it very well might be looked at by the developers and considered to be added in. Maps are currently the easiest to create in terms of compatibility. All you need to do is create a map and then put existing factions on it and it's playable. However, factions require weapons, vehicles, characters, equipment etc. Making a weapon pack would be useless from an integration standpoint unless it fits into the current factions, otherwise you would have to make a full faction for those weapons to have context. For example, if I make a Mosin Nagant, Lee Enfield and DP28 as a weapon pack, those weapons would be much easier to fit into the rest of the game through the Insurgents faction by the developers. However, RK95, RK62 etc are all weapons that belong to a specific military IRL. It all needs to be good quality, follow the core gameplay of Squad and most of all, have context within Squad.
  13. SQUAD uninstalled

    Locked. PS. Don't create accounts just to flame other people on the forums.
  14. @SlaveOfNorvegians You need to read through this before you post in this forum section again. Thank you.
  15. You guys are more than welcome to download the Squad SDK and make a mod that changes the RP mechanics into something more like Project Reality and test it on a server! Who knows, you might even end up making a PR: Squad in the end if everything works the same.