Is there a chance that you may add blood physics, and rag doll physics? They were good in Unreal Engine 3, and I'm sure they can be perfected in Unreal Engine 4. The reason I ask, is because it adds morbid realism to the game, and it makes downing an enemy more satisfying. Also, the blood can be used to know if you have gotten a hit on the person you're shooting at. Like in CS:GO, there is no indication on if you've hit someone except the blood splatter behind them or the bullet wounds on their body. I want to see something like in Red Orchestra 2, or Brothers in Arms: Hells Highway. And of course, there can be the option to turn them off. Anyway, so far, this game looks great! Keep up the good work.