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ZioYuri78

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    45
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About ZioYuri78

  • Rank
    Fireteam Leader

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  • Gender
    Male
  • Location
    Italy

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593 profile views
  1. Modding Tips & Tools

    I don't know where to post it and i will do it here, this tutorial is NOT mine but is interesting, is about a World Machine to UE4 workflow
  2. Modding General Discussion

    SDK will be integrated in the Epic Games launcher! From April monthly recap: Big news, this means auto-updates and personally as a UE4 user i love the idea to have all into the EG launcher!
  3. Squad on Epic Games launcher

    Will be! Will be! From April monthly recap http://joinsquad.com/readArticle?articleId=94
  4. Modding Tips & Tools

    EDITOR TIPS: To keep your project organized use "Collections", in this way when you find something you want to use later (or in another maps) you don't need to waste your time on "search back" your stuff
  5. Community content WIP thread!

    They opened the modding subforum! http://forums.joinsquad.com/forum/71-modding/
  6. Community content WIP thread!

    TIPS: To keep your project organized use "Collections", in this way when you find something you want to use later (or in another maps) you don't need to waste your time on "search back" your stuff
  7. Community content WIP thread!

    Now with SDK out could be nice have a subforum dedicated to modding where everyone can open a thread for his own content
  8. Community content WIP thread!

    Seems the SDK is near to come!
  9. HUD / UI Design Visual Concepts

    Thanks, are a lot of good info and hints Have access to the base hud class is super cool, good news!
  10. HUD / UI Design Visual Concepts

    Looks like very polish and clear! I have a technical question about how you are implementing UI, are you using Slate in C++ or Widget Blueprint (or both) ? Another question about modding, how you will manage it (if you will allow it for UI)? We will be able to change UI pieces (or entire UI) only via UE4 Editor or you will allow users to edit pieces with Photoshop/Gimp without need to use Editor? For example, i'm working on a small music player blueprint actor for the UE community and for the UI i read the .png files for the brushes directly from disk at runtime, obviously in this way the user not have a complete control over the UI like move around buttons etc. but he can mod the skin colors and icons "easily" like this
  11. Added steam server browser support

    It's a new Steam feature? :huh:
  12. RIP LEGEND!

    R.I.P. :(
  13. Steam's winter sale just killed Squad sells

    Is back in the top ten ;) , and Steamdb say is nearly to sold 100k copies :o
  14. Merry Christmas to everyone!

    Merry Christmas and happy holidays :lol:
  15. Steam's winter sale just killed Squad sells

    Based on steamdb stats, Squad sold around 50k copies, i think is more beyond developers was expected if you think it was released less than 10 days ago :) https://steamdb.info/app/393380/graphs/
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