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naezro

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About naezro

  • Rank
    Platoon Leader

Profile Information

  • Gender
    Male
  • Location
    California
  • Interests
    Cars, Guns, and other dangerous things. I love to play good ole' shoot bangs.

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  1. The Weapons Thread!

    A few minutes of searching I found this.
  2. The Weapons Thread!

    Yes there are.
  3. That could be a really good compromise. Thats in case if the new logistical system is broken or buggy, you could always rely on the older games. But you would think that you would need a new build of the game in order to implement a Main-to-FOB system. So in not sure if each version could be capatible. I just hope the devs leave the groundwork for a in depth FOB system. Or That building FOBs becomes more relevant in the game. Currently they are only being used as a forward spawn location. I was thinking if they added a combat engineer class that had a special tool to build 1.5× faster. Then that could be a viable stratedgy.
  4. I second this. Irregular forces have a great variety of weapons to practice.
  5. Incorporation of Water into Maps

    All great suggestions guys. Really appreciate the input. I realized that this was core feature missing in this game. I know it would take a lot to animate and program, but if the developers would lay the groundwork. The modding implications would be huge. There would be so much you could do with a fleshed out water physics and mechanics.
  6. Really like your map ideas! I'd like to see map locations from less known places in video games.
  7. So, when do the other factinons get artillery?

    They They lost that round btw. They got pushed all the way back to radio tower. The arty barrages only suppressed the US forces temporarily.
  8. Even at high levels of play. I can agree that it is very difficult to get any good value from using it in the game. The best thing it has going for it is area denial and suppression, but the logisitical strain, lack of accuracy, and killing potential really limits its usefulness. I think the emplemention of mortors will really give insurgents that precesion indirect fire support they need.
  9. The Weapons Thread!

    Combined arms has always been the vision for the game. They are ramping up the heavy vehicle assets so that the game is still balanced. You can check out the Javelin model they made a few months ago. That thing is ready.
  10. The Weapons Thread!

    Decision was already made and finalized. VIEDs are not in thier development plans. Right now they are focused on adding factions, air assets, maps, and heavy vehicles in the next year. We could always use modders to put in these assets into the game.
  11. The Weapons Thread!

    Totally agree, but for a comercialized game they dont want any negative press. Im almost 100% sure someone will just mod it into the game. If you guys saw last month's recap. The future of IEDs and AT Mines looks promising. I am pleased to see that.
  12. The Weapons Thread!

    There will be no Suicide bombers or VIEDs in the vanilla game because those item are too contrevorsial. Javelins are already planned. You can expect the PKP, PKM, m240, and other GPMGs to make it into the game. Now what I REALLY want to see is Optic systems for the RPG and SPG with the correct grid style sights. It would greatly help lead shots for moving vehicles and sight in at great distances.
  13. Is the Scout class useful?

    Yeah I totally agree with that line of reasoning. And the tripwire would be a great addition to the kit. It that could be utilized by the SL in the squad in a variety of creative ways. I think with the addition of motors and IED's having an extra pair of eyes for the insurgent will become more and more valuable in terms of combat effectiveness. At the highest levels of play. Information is critical to the success of a team. A scout can certainly help provide that information. Your right. The scout shouldn't become a psuedo sniper class.
  14. Is the Scout class useful?

    Okay, makes sense from that standpoint, as it stands his ammo is woefully inadequate. It'd be cool if the alternate kit for the scout would be a mosin nagant is a 2x PU scope. He could be a pseudo sniper class for the insurgents. Yeah I would give the insurgent scout that old chocalate chip DCU's with a tan shemagh to match. I thought the Raider class was supposed to get the IED's, but I could be mistaken.
  15. The Training Map Has Great Potential

    Yeah your right, I'd like to have an option of what layer I'd want to play in when I load up single player. Not to mention the fact that their adding in UK armed forces too.
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