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Spush

Developer
  • Content count

    263
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About Spush

  • Rank
    3D Artist

Profile Information

  • Gender
    Male
  1. 5.56 replacement

    This pops up like every couple of months, and nothing ever comes of it.
  2. June 2016 Monthly Recap

    Scorpion for body, multicam for equipment, since the equipment is like phase four in the Army's transition and won't be converted to scorpion for a few years.
  3. Recent US Army FTX footage

    The M240-L has short barrel, collapsible stock, and the receiver is made out of titanium for light weight, I have a friend who's a team leader for an MG squad in 101st air assault.
  4. Vehicle Brainstorming (Post Pictures)

    Yep Kiowas are being pushed out and those units are receiving AH-64E Guardians I believe.
  5. Today was first time i play Squad

    Heh, the best thing I can suggest is, slow down, watch your surroundings, pick your targets and relay that information back to your squad or anyone around your vicinity. :D
  6. Camo Problem: russians - militia

    I'm just waiting for this to happen.
  7. Camo Problem: russians - militia

    Current Militia textures are placeholders.
  8. plans for the RKG grenade

    I posted this during our Greenlight campaign on Steam some while ago. I can see how people missed it.
  9. Why not AK12?

    The professional part of the Russian army doesn't use them, the conscript part of the Russian army doesn't use them so no. Like Z-Trooper says unless they adopted them then maybe.
  10. AK Ironsights are WAY too small

    Honestly I thin,k they're fine. If you need precise shots, hold your breath (holding shift) and it will focus. We've had this discussion one too many already. If anything it is more realistic, and shows the problems that the AK's have when it comes to accuracy.
  11. Hud bob.

    Funny thing about headbob, is that your head doesn't jump around when you actually run. Just imagine if your head was jumping up and down side to side when you run.
  12. New UI Feedback

    Quick note on the UI, it isn't completely finished, although you can see the direction we are headed, but still rather cool .
  13. Optimization improvements upon release?

    Everything is work in progress. I mean we're actually building the game as you play it (crazy right?). Of course performance isn't great, and probably won't get to the point of AAA games anytime soon (don't know why everyone compares it to studios that have 100+ employees). As our game matures, along with UE4 engine, optimization will improve.
  14. Where is everyone?

    With such limited content (which we acknowledge), it was bound to happen. Rest assured we are working on content and features.
  15. Fear The Walking Dead! (TV show)

    Duh, everything happens in USA. Now if the show was made in Australia, of course everything would happen in Australia. USA USA USA!
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