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Tillee

Member
  • Content count

    153
  • Joined

  • Last visited

About Tillee

  • Rank
    Squad Leader

Profile Information

  • Gender
    Male
  • Location
    Northern Germany
  • Interests
    Bouldering / Skateboarding / Jogging / Swimming
    Milsim

Contact Methods

  • Website URL
    http://www.fallschirmjgbtl-323.de/

Recent Profile Visitors

801 profile views
  1. Hey guys. Your site is... kind of down, since yesterday ~ 20:00 CET. 502 bad gateway. Just thought i'd let you know. Greetings Lee
  2. Keep in mind that damage on players and/or vehicles in Singleplayer/Firing Range doesn't necessarily translate 1:1 into Multiplayer, as confirmed several times by QA-Members!
  3. Please no. Multicam is a jack of all trades, yet master of none. Just like in real life. Seeing 2017-ish US riflemen in Woodland looks pretty stupid. Especially as it's out of service since... '05? I'd kill someone for a '01 mod tho.
  4. State of War: 41

    Very exciting,looks great! Best of luck!
  5. Some fun with acog scope.

    This looks *really* good.
  6. Classes you will never see

    This i hits too close to home... those damn batteries.
  7. All dem factions and maps! I'd love to see time specific versions of current factions aswell. For example '03 Iraq Style US, '06 Afghani Insurgents. Together with their counterparts, of course.
  8. What are you working on?

    Pics are uploading right now.
  9. [Tutorial] How to be a miserable bastard

    Great work with the shader! Hope we will see your 552 in some upcoming projects, it won't get any more real than this.
  10. Devblog: Squad Motion Capture Session

    Amazing work! If the animations previewed make it in game only half as beautifull... *drool*
  11. Bundeswehr Mod

    Thanks for the Update Jan!
  12. Wake Atoll

    Looks great so far, i've got some major need for some Wake action again!
  13. Jizan Province (original map creation)

    Very neat work! Love me some open maps!
  14. Comp mount proportion change

    The problem with current optics isn't only the way they're working itself,but also the proportions of the Aimpoint and RCO being off as the picatinny rails are scaled incorrectly. I believe @FishMan figured it out first, with some very nice pictures comparing IRL M4's with the ingame versions. Link to the post i mean. :) It's not a huge issue, but it definitly is noticable.
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