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Everything posted by WARti0k0ne -BG-
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A game(s) that felt right. Gaming History: Delta Force “Birth of the Modern Military Shooter”
WARti0k0ne -BG- posted a topic in Off-Topic Discussion
Just found this out. It sums up everything guide nicely, while I only did jump to DF bandwagon in 2001 with the Delta Force: Landwarrior the feel of freedom definedly were amazing then and is even that today (in the magic smoke of ultimate freedom of move and make decisions). Like said in the review with fake everything it still felt like a real deal, the mirrors and smoke were set up right. The thing I do want to feel eventually in Squad. Oh and shooting the birds from the sky. -
Senior house of Delta Force and Joint Operations players.
WARti0k0ne -BG- posted a topic in Teams & Clans
Greating this topic without much brainwork after a one or two beers. This is not a clan nor or community building, but more a gathering corner of old geezers from those games. Feel free to say hi. Ramble some recent development of modern games and glorify the old good times. Waiting to see you all on battlefields of SQD. Piece on forums and total war on game. WARti0k0ne out. -
A game(s) that felt right. Gaming History: Delta Force “Birth of the Modern Military Shooter”
WARti0k0ne -BG- replied to WARti0k0ne -BG-'s topic in Off-Topic Discussion
Actually it were not a squad which I did refer, but DF / JO, there is certain vibe on a few moments on that teaser + name of the incoming game + the fact that one of the footbook admins do have DF:BHD "wall paper" on his account. I just hope this will have the fluidity of the movement of DF/JO without the clunkiness of so many games (ie. insurgency is top of my head) and that there actually is something more than brain dead TDM servers at the end. If so, it might even be popular (...if they manage to extract the best of DF/JO infantry gameplay regardless the game mode, just hoping TKOTH, CTF gain popularity as TDM is so no-brainer that it definitely will be the choice of the masses). Hopefully nice hardcore mil FPS for quick in and out games after a workday. -
A game(s) that felt right. Gaming History: Delta Force “Birth of the Modern Military Shooter”
WARti0k0ne -BG- replied to WARti0k0ne -BG-'s topic in Off-Topic Discussion
I did manage to skip OP flashpoint at the time, maybe because I'm not that heavily of milsim, but more of the theme of gameplay over realism kind of person. OP:FP definitely do have its merits especially on PvE and depth of system (which is pita, if you consider that I barely could drive a jeep on game, while IRL it is no-brainer ). But I can imagine how cool the OP:FP experience were back in the day (hopefully Squad is making same kind of eureka moments for new players coming from solid arcade ...BF,CoD,CS etc..). -
Squad founders- where are they now?
WARti0k0ne -BG- replied to elrammstein's topic in General Discussion
LOL "Dude your gun's tan!?" poor ol' Para. btw. There is one more even older group than Founders/Backers .... Donors, who with IIRC $10 act of good will towards the project got a "Donor badge" on the forums, without any guarantee of anything, this started early 2015, before OWI were founded IIRC. -
A game(s) that felt right. Gaming History: Delta Force “Birth of the Modern Military Shooter”
WARti0k0ne -BG- replied to WARti0k0ne -BG-'s topic in Off-Topic Discussion
The influence giver is pretty obvious. I'm doubtful, but did signup for alpha... The there is one flaw though, only TDM, CtF and TKotH. Might end up to be the worst parts of DF, who knows, but I have always been more TKOTH / AAS guy than TDM / CTF. I'm also wondering if they are generating it from the scratch or using some proprietary UE4 systems, ie. squad engine modifications from OWI. This or that I hope it will be successful. -
Squad_JO [Gameplay Modification]
WARti0k0ne -BG- replied to LaughingJack's topic in Organised Community Projects
Oh.... Sweet. Btw.. JO did have "player deploy-able assets" ... kind off.. There were the armory top of the truck if you still remember, but rarely seen outside custom maps. There were two much annoying weapons one is the sniper (minor) and the tubenade (major PITA), at least at the later years when there were only handfull of players.- 42 replies
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- joint operations
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... But there were no animation for pushing the rag-doll out of the door ... so immersion were broken.
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@Zylfrax791 Yes. I do also agree the view of game as self regulating as in build feature set of game mechanics. It were good at the Pre-Alpha when OWI had one official server at each continent plus the Jensens Range. Unfortunately they did shutdown them at certain point (prolly Iron and Trooper have blown all $10 I did donate to them by now to coke and hookah.).
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I have said from day one, there will be PR:S at some point.
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Delta Force: Black Hawk Down 8 Joint Operations: Combined Arms 5
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Squad founders- where are they now?
WARti0k0ne -BG- replied to elrammstein's topic in General Discussion
I'm here as always, unfortunately there is not as much arm-chair mastery involved in forums as used to. ..But where are the donors. -
Parallel or Simultaneous FLAGS
WARti0k0ne -BG- replied to Nightingale87's topic in Feedback & Suggestions
It could be done, but if you open the capturing order too much the idea behind the AAS do dilute and you end up something that is more of a conquest than AAS. What I did try the parallel AAS at those few moments my initial understanding were that it was too open (the layer and CP placement) and made the round play poorly and were confusing. Especially with big impact of players who most probably are not familiar even with linear AAS. Solution might be to make a few CPs with parallelism at some points on map, but keep the distance between them relatively short. Conquest have the drawback that it is way easier to create a total mess with it in public environment than more rigid AAS, which when properly implemented have inbuilt layer of structure. This of course when you put hundreds or even thousands of hours to game make AAS more repetitive as single layer compared some more open ended modes. Some kind of map rating might be good at some point, so one can see if the map is hard or easy to play as a team. Coin do have two sides of course and this might create some kind of easy fix phenomenom and leave more experienced players as minority. -
Edit. Not worth to start.
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Some ancient discussions back in -15... I can understand the IIRC non said reasoning on it.
- 26 replies
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- suggestion
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I'll hope that you there your developer lairs also judge the spawning mechanics based on the game modes, so that some modes could have a different mechanics. Teleporting is lame btw. because it is something that can not be interfered by player (opposing) actions and yes rallypoints are like that also and I do not like em personally (though the current mechanics are better than in the past some point).
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Future plan of expanding team size?
WARti0k0ne -BG- replied to Ronarch's topic in General Discussion
100v100 leek can be heard.. -
Why not. There is hundreds of gems buried to this forums. This is not snapchat or what not.
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Hello, This is more like an request than suggestion. Nothing new and I'm sure it is somewhere on the last line of the second page of the devs to do list, but... Would it be a big task to move the chat messages from middle of the screen to up or bottom of the screen at sometime relative close future, so when there is large influx of new players and many questions ot be asked the screen would not be cluttered with the Global / team chat.. I give a cookie, it would look better for the new comers eye also. ;) PS. Is it possible to have 2x zoom as a DLC. :D :lol:
- 4 replies
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- ingame chat
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Late helloes to you @Nugz Sorry I have been on hiatus for too long.
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Was nice to follow as usual..
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Which tier did you pay? Sounds bad, but you did **** up in the sense you didn't archive the receipt, it seems.
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Motocycle not enough traction to get out of flower field
WARti0k0ne -BG- replied to djbnw's topic in Feedback & Suggestions
I can confirm, almost lost the Minsk in the roadside ditch. After a few minutes of stubborn "glitching" at the edge of firefight I managed to get it out. -
There must be some major (obvious) problems with the implemented system with lack of trickery (smoke and mirrors) to optimize the output and still fooling us to believe it draws individual leafs of the trees.
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Tbh, I did much more like these more natural environment maps. Especially the ones that had thick vegetation or lots of macro landscape to maneuver in. ..But Kutu weren't bad at all especially with 64+ players, I wish I could remember it with 128 peeps.