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WARti0k0ne -BG-

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Everything posted by WARti0k0ne -BG-

  1. 40vs40 upgrade 50vs50 v.10 ?

    That is what I remember to have been reading also. The devs have also said in the past that they aren't too keen for optimisation while they still are dropping more and more content as every time they do some major change the previous optimisation were lost and as such were in one sense a wasted development time. They have been forced to do some amount of it though even for now. There also have been said to be some issues with the current in use animation system (vanilla UE4 iirc) as it have said to be power hungry beast below the surface for a such huge draw distances the SQD is using. The draw distance have also been unlimited, but I'm not sure what is the current status of the system ie. do they still send accurate animation data from even objects that aren't visible as they used to do when the game hit the steam EA. Don't know which parts are stories from cereal box. My old love used to be able to host and play like 64 player and 3x3 km map server with something like ISDN connection, but it were running on in-house engine build just that in mind and even then the lag were legendary.
  2. Permanent zoom? NO!

    I like the iron sights and actually do not like optics at all in games. Must be the competitive part of my personality that screams the balance. I disagree about the quality of the iron sights, yes they do work, but the sight picture is poor. In zoomed in state they work, but in un-zoomed state their picture is sub-standard. The problem is that the sights are 1:1 model and not tweaked for HW limitations of computers, ie. the rear sights notch opened and front sight thigker etc.. What I have analyzed some of my videos I have noticed that I use at times the corner of the rear sight as a "sighting point" and do not realize it in the heat of the battle really annoying and I'm sure I'm not the only one. The corner in another words is working better as a sight as the sight it self. With the real deal the sight picture is better and you "see" the sight better from poor backdrop.
  3. Permanent zoom? NO!

    If the camera position on the WIP models haven't changed in past year, then the "zoom" and unzoom is still f***d up. The v10 "slight zoom" might indicate that it will get fixed in this update.
  4. Just found this out. It sums up everything guide nicely, while I only did jump to DF bandwagon in 2001 with the Delta Force: Landwarrior the feel of freedom definedly were amazing then and is even that today (in the magic smoke of ultimate freedom of move and make decisions). Like said in the review with fake everything it still felt like a real deal, the mirrors and smoke were set up right. The thing I do want to feel eventually in Squad. Oh and shooting the birds from the sky.
  5. K club

    Nice... A bit more hours per day than I have. Had about 100h IIRC before steam though.
  6. Crawl speed

    If you crawl with the E-tool in hand you go faster.
  7. Please no shovel melee

    Heh. You are saying it to 50+ year old player. Irony
  8. Omg. HIND!! I had forgotten that one entirely, it must have been the first helicopter simulation type of game I ever played.
  9. How old are Squaddies? - Questionnaire

    But 44% of assumed players who did respond seems to be 25 to 40, not bad.
  10. How old are Squaddies? - Questionnaire

    I think my papers say I'm 30+, but when I open any game my age drops to somewhere near 15.
  11. Will v10 ruin Squad?

    Weee, are we in this 1 vs 1 fight
  12. Ai mod

    Go to discord squad modding hub. There have been already been some AI work and investigation done by some.
  13. Will v10 ruin Squad?

    Indeed, but I still can't see something that is a logic bug in the game mechanic is considered as a state of the art strategy. In the bad old days such were called as a glitch and were severely grieved over, especially in competitive circles.
  14. Will v10 ruin Squad?

    Well I have played 3000+ hours PvP AAS without the "Rush Meta" and I can tell you that there is plenty of places where you can play bold if you have a the skill and balls to do so. With now the rushing meta bug removed (hopefully), we can start to take more attention to other behind the lines operations and activities.
  15. November 2017 Recap

    Hehehee. I will sneak behind you and put a claymore front of your ammo box pile and revive my fallen comrades.
  16. Will v10 ruin Squad?

    No the opposite, the AAS will give more for everyone, even to the competitive scene. (IF! the repair is done with enough precision and not introduce a new troublesome failure in form of new odd meta "bugs")
  17. November 2017 Recap

    Wooohaa. First recap I'm exited to read in almost one and half year. Why....??? ? Because this finally in one that clearly do take a new direction for the game play (ie. AAS meta repair ) and not only indirectly through assets and art.
  18. Rally Point Discussion

    The Rally Points are acting like a teleport system for cpt. Kirk for the lonewolfs and speeding up the gameplay tenfold. Is this the case, should they be there or not. If that is the answer, what is the reasoning?
  19. Rally Point Discussion

    The whole point I see the rallies is that they can be implemented wisely and not so. Inbuild game mechanic like rally point can be used as unnoticed sheep herding mechanism of public and common feel of the game, as stated many times "we" are looking something that is not entirely grinding, but something that needs the use of your given brains, but still ultimately being fun and easy to jump on to (while hard to master those nyances, which makes some teams and player great in big time). The rally system as it is mainly now, is kind of cheap readily available dope, which creates more harm than good. At least I do see that the public game needs to be self-regulatory (in un-noticeable way.. Not those BF style screen layers and death timers "Do this or DIE!". This also extend further ie. to thing like maps geography and gamemode layers used in wide) to make it great on truely smooth and solid, if not there is no success and if no success the die hard fans do not have enough player mass in the pool to draw players to more serious gametypes and servers etc. to keep the game going for a next decade and further.
  20. Rally Point Discussion

    Get the **** out of my thread with your locked squad arguing.
  21. Destroying Vics At Main

    Put a speed wreck vanishing, speed spawn, no ticket lost and teamkill for the shooter, case closed. Next!
  22. ...Or just a standalone RCON service tool that include the ban/kick bots etc. advanced RCON/RAT tool do have. WolfRAT for JOps were superb. ...But obviously a configurable inbuild feature is always better.
  23. Switching weapons while in vehicle

    Well it is based in realism in sense that there is tendency to avoid such a imaginary things like hovering tanks and UFOs. It is a game though, not simulator or even a simulator-game, but something that fills the cap between simulator-game and arcade/arena shooter. Kind of like entertaining science show, instead of a theory book about political psychology in 13th century China (which actually might be interesting read).
  24. Animation System Update

    Mutchas gracias for the insights. The artwork looks fluent (as always), but I'm eagerly waiting more refined mechanics.
  25. Switching weapons while in vehicle

    I suppose you do not find such a video. As far as I know the M72(Ax) LAW technical safety protocol basically prohibits to drift around (at least outside the hot zone) with the tube open and ready to shoot as seen in the game. ..But here you can see the inside space of the Havoc, Svarun, Badger, Rosomak/Wolverine or Patria AMV depending country. "Plenty" of space. Ie. here is also picture inside. https://www.armyrecognition.com/us_army_wheeled_and_armoured_vehicle_uk/havoc_apc_8x8_modular_armoured_personnel_carrier_vehicle_technical_data_sheet_specifications_picture.html Naturally this is only one vehicle model.
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