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WARti0k0ne -BG-

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Everything posted by WARti0k0ne -BG-

  1. Game needs non owned servers

    @Zylfrax791 Yes. I do also agree the view of game as self regulating as in build feature set of game mechanics. It were good at the Pre-Alpha when OWI had one official server at each continent plus the Jensens Range. Unfortunately they did shutdown them at certain point (prolly Iron and Trooper have blown all $10 I did donate to them by now to coke and hookah.).
  2. Squad is dead or not ?

    I have said from day one, there will be PR:S at some point.
  3. Squad is dead or not ?

    Delta Force: Black Hawk Down 8 Joint Operations: Combined Arms 5
  4. Squad founders- where are they now?

    I'm here as always, unfortunately there is not as much arm-chair mastery involved in forums as used to. ..But where are the donors.
  5. Parallel or Simultaneous FLAGS

    It could be done, but if you open the capturing order too much the idea behind the AAS do dilute and you end up something that is more of a conquest than AAS. What I did try the parallel AAS at those few moments my initial understanding were that it was too open (the layer and CP placement) and made the round play poorly and were confusing. Especially with big impact of players who most probably are not familiar even with linear AAS. Solution might be to make a few CPs with parallelism at some points on map, but keep the distance between them relatively short. Conquest have the drawback that it is way easier to create a total mess with it in public environment than more rigid AAS, which when properly implemented have inbuilt layer of structure. This of course when you put hundreds or even thousands of hours to game make AAS more repetitive as single layer compared some more open ended modes. Some kind of map rating might be good at some point, so one can see if the map is hard or easy to play as a team. Coin do have two sides of course and this might create some kind of easy fix phenomenom and leave more experienced players as minority.
  6. Squad For Linux

    Edit. Not worth to start.
  7. Anti-personnel mines

    Some ancient discussions back in -15... I can understand the IIRC non said reasoning on it.
  8. Teleport from main base?

    I'll hope that you there your developer lairs also judge the spawning mechanics based on the game modes, so that some modes could have a different mechanics. Teleporting is lame btw. because it is something that can not be interfered by player (opposing) actions and yes rallypoints are like that also and I do not like em personally (though the current mechanics are better than in the past some point).
  9. Future plan of expanding team size?

    100v100 leek can be heard..
  10. Commo rose?

    Why not. There is hundreds of gems buried to this forums. This is not snapchat or what not.
  11. Ingame text based chat

    Hello, This is more like an request than suggestion. Nothing new and I'm sure it is somewhere on the last line of the second page of the devs to do list, but... Would it be a big task to move the chat messages from middle of the screen to up or bottom of the screen at sometime relative close future, so when there is large influx of new players and many questions ot be asked the screen would not be cluttered with the Global / team chat.. I give a cookie, it would look better for the new comers eye also. ;) PS. Is it possible to have 2x zoom as a DLC. :D :lol:
  12. New Noob!! Old Friend!

    Late helloes to you @Nugz Sorry I have been on hiatus for too long.
  13. Community Clan Fight Night

    Was nice to follow as usual..
  14. Squad kickstart rewards?

    Which tier did you pay? Sounds bad, but you did **** up in the sense you didn't archive the receipt, it seems.
  15. I can confirm, almost lost the Minsk in the roadside ditch. After a few minutes of stubborn "glitching" at the edge of firefight I managed to get it out.
  16. Forests

    There must be some major (obvious) problems with the implemented system with lack of trickery (smoke and mirrors) to optimize the output and still fooling us to believe it draws individual leafs of the trees.
  17. Remake

    Tbh, I did much more like these more natural environment maps. Especially the ones that had thick vegetation or lots of macro landscape to maneuver in. ..But Kutu weren't bad at all especially with 64+ players, I wish I could remember it with 128 peeps.
  18. Forests

    At least it is thicker than what is in BF, where is no forest at all. Best forest / jungle in any online multiplayer game I have seen have been in Joint Operations from Novalogic 2004 (at smaller maps due the asset /engine/ server limitations (128 were nominal maximum players per map)), combined with dynamic time of day and thick grass and scrubs with some form of "alpha blending" to dynamically camouflage the player model when out of view distance in this in house engine ... oh my... At there the bush were so thick that you almost couldn't see you tip of the rifle. Of course now 14 years later it doesn't look that impressive, but the thickness and density are still there, needles to say that were just literally amazing back in the day (and still is atleast superb compared 98% of "forest and grass" implementations). Squad have nice vegetation areas in some maps and I assume it will get better with overall optimization when other parts are fully implemented. https://www.gamepressure.com/games/view_screen.asp?ID=18375 PS... To OP yes please, better forest with scrubs, please. I need my claustrophobic enemy at skin dose.
  19. More Servers

    At the past at the video games when server were full and someone did want to play, he/she did jump in to empty or half empty server. It were called a "seeding".
  20. Slipping and sliding

    Nah. The Minsk is ridiculous atm. If you drive it on the road bank and there happens to be a small slope you almost loose the damn bike. This doesn't mean that wheeled vehicles should climp 45 deg. slopes in winter maps at full speed, but at least some (like the minsk) is really not resembling good balance.
  21. What FPS do you get playing Squad with your rig?

    50 to 110 FPS at multiplayer depending the map with: SQD v12.2 CPU: i5-4690K MOBO: Heck I don't remember had about five letters and number mixed together GPU: MSI/NVidia GTX1060 3GB OC RAM: 16GB Kingston: SSD (some basic model which was cheap at time ) Display 32" WQHD
  22. Widened rear sights

    The widening of the aperture is really welcome. It were a pixel hunting before, yak. Not saying that the current would be optimal, since I'm only seen them as 2nd hand (been hibernating 2 years by now, waiting the game to mature).
  23. New Website Launch

    Yo mate, looks modern! I like the integration of some of the social media feeds to it. As an old fart I like to stick just at Forums, but on the other hand it is nice to see the latest small perks from more fast phased media platforms. Mediawikis pop-up adds are a bit intrusive as experience.
  24. October 2018 Recap

    Great! I like the wave thing, the old pebbles spawning were annoying as.... I don't know if the timer is shown already, if not make it happen. Also rewarding individuals for not to give up so quickly would be so great. IE. if you do not wait anything you could spawn only with one clip of ammo and if you wait you get a new magazine for each 10 seconds, but not more say 3. If you get revived after last spawn and you wait again a bit you get one hand grenade as a gift.