One thing in AAS gamemode (I speak only with this since it is the most familiar to me) is that with current ticket based win-loss ruling the outcome of strategic actions are more or less random or hidden. The team playing doesn't have actual feedback how the round will be ending if they do this or that move. In that light it would be better if the win-loss logic would be based on the CPs owned at the end of the round (which ever decide that.). In overall these kind of discussions should be spoken based on gamemode, not so much in game wide as the strategy is heavily influenced by the gamemode rulebase. AAS is not the deepest mode on the strategy vice as the strategy is heavily inbuild on the capping order (or recources/assets given to team) chosen by the mapper, this is a good thing as it works on public servers (the capping order acting as a backbone) better than more open ended gamemodes.