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WARti0k0ne -BG-

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About WARti0k0ne -BG-

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    Battalion Staff

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    http://www.bunchofgamers.eu

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  1. Ridiculous accuracy.

    Is the study you do refer a total estimated numbers or estimated figures where the supporting (blind) fire is removed.
  2. This is now obsolete in many parts, but it might give you the right direction... If you post a new questions the end to that topic I think you can get answers of the current procedures.
  3. Before and after V10

    See what you have done again @Xx-RAGING-DEATH-xX
  4. The whole points system in Squad have been a bit of muddy (The winner of the round is drawn in semirandom fashion by ticket loss, not lost or gained objectives. Ticket system in general is not optimal decision system for AAS. It were 100% objective based [who owns more CPs after pre set timer hits zero, were it 10 minutes or 10 hours] at the beginning when it did born through UT and DF/JOTR ) There haven't been a clear signal for players that "If I do this, Then this will happen" partly how the ticket system is build in AAS. In insurgency the outcomes of team or squad actions are more clearly visible. Every older forum fellow propably knows by now my stance on Squads AAS implementation so I don't write it down here.
  5. Non-zeroed sights for insurgents

    Drum clip da tum.
  6. [WIP] Dormant Volcano Isle (Vanilla & JO_mod)

    Niceee.. Did you tweak the AAS mechanics also? DToD finally
  7. ParaPlays Squad ► Videos and Tutorials

    WOW just WOW! That brings up memories from some of the top maps of JO:TR & JO:E with modern touch. While I like some of the stock maps, I think our taste in map style doesn't 100% meet with the current mappers, with this one I'm sold. You just did get a new sub, don't use all at once to hookers and blow.
  8. DUST Unforgiving realistic

    It did have some nice things on it, but honestly it were just TOO niche to really survive, especially as PVP-game, where player mass is everything.
  9. DUST Unforgiving realistic

    Realism and it is covered in the dust by now?
  10. Vehicle, controlling speed

    Yep. There were a few many good topics (by many) back then considering these sort of things.
  11. No... Seriously the vignette idea applied partially sound really nice.. Wait a moment... Yes looks good, also a bit more blur. Screenshot from (0:49):
  12. Mines shouldn't insta-kill MATVs

    Depends on the construction of IED/Mine and the size of the blast. Every vehicle can be destroyed with high enough detonation mass or sophisticated directed explosives.
  13. Merry Christmas

    Have a good one.
  14. The INVASION vs AAS

    Well that steam topic shows more that majority have no idea for even basic flanking in a game with open map. Edit. ...Since if defending is boring it says that enemy is not attacking efficiently or people that complaint are just a bunch teamstackers.
  15. Alpha 10 Public Test

    Oh, it is a leek.
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