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WARti0k0ne -BG-

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About WARti0k0ne -BG-

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    Battalion Staff

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  1. Game needs non owned servers

    @Zylfrax791 Yes. I do also agree the view of game as self regulating as in build feature set of game mechanics. It were good at the Pre-Alpha when OWI had one official server at each continent plus the Jensens Range. Unfortunately they did shutdown them at certain point (prolly Iron and Trooper have blown all $10 I did donate to them by now to coke and hookah.).
  2. Squad is dead or not ?

    I have said from day one, there will be PR:S at some point.
  3. Squad is dead or not ?

    Delta Force: Black Hawk Down 8 Joint Operations: Combined Arms 5
  4. Squad founders- where are they now?

    I'm here as always, unfortunately there is not as much arm-chair mastery involved in forums as used to. ..But where are the donors.
  5. Parallel or Simultaneous FLAGS

    It could be done, but if you open the capturing order too much the idea behind the AAS do dilute and you end up something that is more of a conquest than AAS. What I did try the parallel AAS at those few moments my initial understanding were that it was too open (the layer and CP placement) and made the round play poorly and were confusing. Especially with big impact of players who most probably are not familiar even with linear AAS. Solution might be to make a few CPs with parallelism at some points on map, but keep the distance between them relatively short. Conquest have the drawback that it is way easier to create a total mess with it in public environment than more rigid AAS, which when properly implemented have inbuilt layer of structure. This of course when you put hundreds or even thousands of hours to game make AAS more repetitive as single layer compared some more open ended modes. Some kind of map rating might be good at some point, so one can see if the map is hard or easy to play as a team. Coin do have two sides of course and this might create some kind of easy fix phenomenom and leave more experienced players as minority.
  6. Squad For Linux

    Edit. Not worth to start.
  7. Anti-personnel mines

    Some ancient discussions back in -15... I can understand the IIRC non said reasoning on it.
  8. Teleport from main base?

    I'll hope that you there your developer lairs also judge the spawning mechanics based on the game modes, so that some modes could have a different mechanics. Teleporting is lame btw. because it is something that can not be interfered by player (opposing) actions and yes rallypoints are like that also and I do not like em personally (though the current mechanics are better than in the past some point).
  9. Future plan of expanding team size?

    100v100 leek can be heard..
  10. Commo rose?

    Why not. There is hundreds of gems buried to this forums. This is not snapchat or what not.
  11. New Noob!! Old Friend!

    Late helloes to you @Nugz Sorry I have been on hiatus for too long.
  12. Community Clan Fight Night

    Was nice to follow as usual..
  13. Squad kickstart rewards?

    Which tier did you pay? Sounds bad, but you did **** up in the sense you didn't archive the receipt, it seems.
  14. I can confirm, almost lost the Minsk in the roadside ditch. After a few minutes of stubborn "glitching" at the edge of firefight I managed to get it out.
  15. Forests

    There must be some major (obvious) problems with the implemented system with lack of trickery (smoke and mirrors) to optimize the output and still fooling us to believe it draws individual leafs of the trees.