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DuarthVader

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About DuarthVader

  • Rank
    Grunt

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  • Gender
    Male
  • Location
    Spain
  1. Realistic Tank aiming suggestions

    TOW and Kornet-E kills tanks with one hit but not instantly, unless you manage to take away the ammo or something like that. At least in Test Range. When you hit a MBT with one of those missiles, let's say in the front, they let the tank with nearly no health and on fire; this allow the crew to escape or, with the toolbox I think, able to try to take the fire out. But, you have like 15 or 20 seconds before the tank goes boom. So, even in the best possible scenario, missile hit = kill 99 out of 100 times. And this will be even worse when the official attack helos make their way into the battle. Sorry about my english.
  2. Can we have more weapon variety for rifleman?

    I'd love to see a system like the one Insurgency has. You have limited gear points and you spend them to configure your entire equipment, not only your weapon, so, if you invest a lot of points in protection, then you have less points to customize your weapon or carry more frags; also, the weight is a variable to take into account in terms of mobility. I'm not saying that SQUAD has to be exactly the same but something in that direction could be cool. Sorry if there's any typo or grammar error, english is not my first language. P.S.: I forgot to mention that, of course, Soldiers/PMC operators and Insurgents have access to different weapons and equipment.
  3. June 2018 Recap

    Awesome recap!! Just one thing... I don't know if the damage model is only an example, but, I think the ammo storage in the Abrams is located in the rear part of the turret, and it has been designed for a back blast in case of ammo ignition. The tank will be destroyed but the crew has "high chances" to get out alive. Maybe this is a lot to implement in a game such as this one but it terms of authenticity the component hitbox for ammo should be in the rear part of the turret. Or maybe I'm just wrong
  4. Post Scriptum for Squad Founders

    And the pre-Steam release founders
  5. This kind of pip for the scopes kills your fps. I think it was implemented at very early stages of alpha (or maybe just in some promo video prior to alpha) but developers decided not to use it because of the huge impact on fps. No online shooter like this uses it, not even ARMA, which is an infantry sim. The only game I play that uses it is Escape from Tarkov: It´s awesome, but also demanding in terms of fps and skill (at first it´s a bit tricky to aim properly with magnified scopes). EFT is an online game but the number of simultaneous players is 3-9 + IA, which spawns periodically, and the size of the map and draw distances are smaller than they are on SQUAD.
  6. Spanish Squad

    Me gustaría unirme, que escuchando en inglés me defiendo, pero cuando tengo que informar de algo se me traba la lengua cosa mala jejejeje. ¿A qué hora soléis jugar? Salu2.
  7. Hi all. I´m from Spain and love military simulations, so became a backer was just a matter of time XD. I´ve been following the development since It´s very beginning and, finally, I can put my hands on it. See you in the Battlefield.
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