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About CrazyMF19911

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    Fireteam Leader
  1. June 2018 Recap

    Fantastic! I love your Work and the results since closed Alpha unbelievable which progress the game did in that time best Dev Team ever Thanks for your hard work
  2. Game crashing on start up.

    Ive got the same Error in midgame after 1 or 2 hours of gaming has anything worked out for you to fix it? I post my Crashlog also maybe someone can tell me whats the problem i see not fatal error or something... Log file open, 05/14/18 17:25:20 LogConsoleManager:Warning: Console object named 't.MaxFPS' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) LogLoad: CommandLine (Starting): "Squad\Binaries\Win64\squad.exe" LogLoad: CommandLine (After RemoveExeName): LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-715426728) SRandInit(-715426728). LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogOnline:Display: STEAM: Loading Steam SDK 1.39 LogSquadVoiceInputWASAPI:Warning: Stream Latency 0 (970) LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Build: ++UE4+Release-4.16-CL-3514769 LogInit: Engine Version: 4.16.3-3514769+++UE4+Release-4.16 LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16 LogInit: Net CL: 3452394 LogInit: Compiled (64-bit): Apr 28 2018 03:08:54 LogInit: Compiled with Visual C++: 19.00.24215.01 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++UE4+Release-4.16 LogInit: Command line: LogInit: Base directory: C:/SteamLibrary/steamapps/common/Squad/Squad/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogStreaming:Display: Async Loading initialized: Event Driven Loader: false, Async Loading Thread: false LogInit: Object subsystem initialized [2018.05.14-15.25.21:191][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2018.05.14-15.25.21:191][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2018.05.14-15.25.21:195][ 0]LogInit: Computer: DESKTOP-TJQH5T9 [2018.05.14-15.25.21:195][ 0]LogInit: User: olive [2018.05.14-15.25.21:195][ 0]LogInit: CPU Page size=4096, Cores=4 [2018.05.14-15.25.21:195][ 0]LogInit: High frequency timer resolution =3.465368 MHz [2018.05.14-15.25.21:195][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2018.05.14-15.25.21:195][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2018.05.14-15.25.21:195][ 0]LogMemory: Process Physical Memory: 258.89 MB used, 258.89 MB peak [2018.05.14-15.25.21:195][ 0]LogMemory: Process Virtual Memory: 192.68 MB used, 192.68 MB peak [2018.05.14-15.25.21:195][ 0]LogMemory: Physical Memory: 2744.62 MB used, 13579.65 MB free, 16324.27 MB total [2018.05.14-15.25.21:195][ 0]LogMemory: Virtual Memory: 606.29 MB used, 13579.65 MB free, 134217728.00 MB total [2018.05.14-15.25.21:691][ 0]LogInit: Overriding language with engine culture configuration option (en-US). [2018.05.14-15.25.21:691][ 0]LogInit: Overriding locale with engine culture configuration option (en-US). [2018.05.14-15.25.21:996][ 0]LogD3D11RHI: D3D11 adapters: [2018.05.14-15.25.22:428][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0) [2018.05.14-15.25.22:428][ 0]LogD3D11RHI: 8079/0/8162 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2018.05.14-15.25.22:504][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2018.05.14-15.25.22:504][ 0]LogD3D11RHI: 0/0/8162 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2018.05.14-15.25.22:504][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2018.05.14-15.25.22:509][ 0]LogD3D11RHI: Creating new Direct3DDevice [2018.05.14-15.25.22:510][ 0]LogD3D11RHI: GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id") [2018.05.14-15.25.22:510][ 0]LogWindows: EnumDisplayDevices: [2018.05.14-15.25.22:510][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1080' (P:1 D:1) [2018.05.14-15.25.22:510][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1080' (P:0 D:0) [2018.05.14-15.25.22:510][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1080' (P:0 D:0) [2018.05.14-15.25.22:510][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1080' (P:0 D:0) [2018.05.14-15.25.22:510][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2018.05.14-15.25.22:510][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080 [2018.05.14-15.25.22:510][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) [2018.05.14-15.25.22:510][ 0]LogD3D11RHI: Driver Date: Unknown [2018.05.14-15.25.22:510][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2018.05.14-15.25.22:868][ 0]LogD3D11RHI: Async texture creation enabled [2018.05.14-15.25.22:918][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2018.05.14-15.25.22:930][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2018.05.14-15.25.22:930][ 0]LogSlate: Using Freetype 2.6.0 [2018.05.14-15.25.22:933][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2018.05.14-15.25.22:933][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2018.05.14-15.25.23:280][ 0]LogAssetRegistry: FAssetRegistry took 0.2212 seconds to start up [2018.05.14-15.25.23:294][ 0]LogPackageLocalizationCache: Processed 14 localized package path(s) for 2 prioritized culture(s) in 0.014253 seconds [2018.05.14-15.25.23:294][ 0]LogPakFile: New pak file ../../../Engine/Content/Paks/Engine.pak added to pak precacher. [2018.05.14-15.25.23:318][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2018.05.14-15.25.23:325][ 0]LogContentStreaming: Texture pool size is 1000.00 MB [2018.05.14-15.25.23:354][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/UI.pak added to pak precacher. [2018.05.14-15.25.23:360][ 0]LogNetVersion: Squad , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2778304731) [2018.05.14-15.25.23:361][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Audio.pak added to pak precacher. [2018.05.14-15.25.23:370][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/CoreState.pak added to pak precacher. [2018.05.14-15.25.23:392][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Art.pak added to pak precacher.
  3. v11 Testing!

    V11 is awesome i enjoyed it for Hours feels and looks great! outstandding work as always
  4. Only blow the doors off

    With the breacher kit u come easy over the walls in chora :D
  5. Damage system

    Ive done it thanks
  6. Damage system

    I think the ticket count will be changed when vehicles coming...i mean attack helis and tanks against insurgent forces there will be balance over the ticket count but in its current state its not extremely asymmetical the team with better communication and tactics wins and not while one faction is overpowered at the moment
  7. Damage system

    Yeah exactly how about balance....when regular forces with armor needs 4 shots to goes down And like insurgents with lower equipment and no optics needs only 2 shots to go down than u can be sure no one wants to play unconventional forces anymore and the flaming about asymmtrical warfare would be much bigger as it is right now... And personally i have no problems with the marksman kit i only aim on the head headshot = Kill
  8. Damage system

    Please no....i dont like call of duty where u need a half magazine to kill one enemy!
  9. Camo Problem: russians - militia

    I have over 200+ hours in squad since alpha and i never shoot a friendly while i dont see the diffrence between uniforms Dont understand the problem people have
  10. Should we be able to throw grenades farther?

    Damn 400g - 600g O.o
  11. I turn the vomume on my headset extra up and put soud effects on 200% :D love that it feels like youre on a real battlefield.... Sound is so amazing in this Game!!! But can't help with your problem sorry :D
  12. Militia small arms

    Yep see it in the changelog
  13. Chora AAS

    God damn it....never realized that O.o We all was confused about it....i tought something is wrong :D then im sorry thank u
  14. Chora AAS

    I know..... but why the flags are both showing as attack flags? On other maps like fools road or something u also have to cap in order but then a flag only shown as attack flag when u can cap it....u know what i mean? Both flags have the orange triangle
  15. Chora AAS

    It happens to me 2 times on one day on Chora when u have 2 Attack and 2 Defense flags at the same time That my squad mates and me neutralizing one of the Attack flags and nothing more happens? We neutralizing it but can't cap it...we Holding our 2 defenses and standing on the flag with 2 or 3 squads Is it a bug? Anyone else has this issue?