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RollingInTheHurt

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About RollingInTheHurt

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  1. Alpha 9.9

    Improvements was made. Now getting 40 to 50fps on full 72 slot server with everything maxed out except Super Sampling and Full Texture Loading. SQUAD is actually playable now.
  2. +1 Upgrading your PC wasting $$$$ just to play that one single game is madness, especially when you can play other games including AAA titles relatively well. As I said before in another thread, throwing money at a problem does not fix the fundamental flaws that are indefinitely present within the poorly optimised UE4 engine.
  3. Cannot Solve FPS problem

    The real problem is Unreal Engine 4 and its complete lack of optimisation and multi-thread support. The issues are systemic to the UE4 basecode and no fluffy little tweaks around the edges will ever fix that. No matter what developer or game uses Unreal Engine 4, they all have the same identical issues of bad performance and optimisation. But if you want to keep drinking the cool-aid and throw $$$$ at a problem outside of your control, then carry on...
  4. Low FPS

    Thats Unreal Engine 4 at its best.
  5. Low fps on any graphics setting with AMD processor

    Unreal Engine 4 (the engine SQUAD uses) is not optimised for AMD CPU and Single Thread limited so it won't take advantage of multiple cores very well. It's very doubtful that any real world fix will occur in the future with Unreal Engine 4. If you want to play SQUAD (or any Unreal Engine 4 game decently for that matter), you need something like an Intel 7700k and Nvidia 1080 that can maximise performance of the poorly optimised Unreal Engine code.
  6. Heroes&Generals Teamspeak server

    Good luck connecting to that.
  7. FPS tweak for GTX 9xx users

    I tried this on my 960 and made zero improvements. I actually lost 2-4fps by using the older drivers. Maybe its just Windows 10 specific?
  8. Squad unplayable with no players

    Pretty sure if most people could play the game smoothly at 60fps then there would be a lot more players online. Sadly UE4 and is just another one of those half baked game engines that promise the world and under deliver to the mass market.
  9. Low FPS not reflective of hardware

    Or maybe people should just face reality that UE4 is a steaming pile of garbage favored by game developers for its simple point and click tools? Every game that uses UE4 has the same issues, the issues of performance are not SQUAD specific. IMHO the quicker the devs port SQUAD to an engine that actually works like Lumberyard the better off ALL players will be... I have little time for people's hocus pocus ways of looking at revision numbers in the *hope* that UE4 will somehow get better on next release... Instead why don't you show me some real world performance increases.
  10. Playing 20 FPS with this specs. Is it normal?

    No the problem won't be fixed, low/bad fps is here to stay indefinitely thanks to that poxy engine SQUAD uses called UE4. SQUAD devs have little to no control over FailEngine4 internal workings. Meanwhile over at Lumberyard it runs smooth as can be...
  11. When is Squad finished?

    Never. It's common ploy by game developers these days to stay in "Alpha" or "Beta" phase as it allows them a convenient and easy way to dismiss any public issues or backlash with their game. Just have a look at how long the SQUAD UE4 FPS issue been around for now? Nearly 2 years?
  12. How to improve performance?

    Personally i've found running the game option "Resolution Scale" at "2.00x" and everything else off/low has given me the best graphic quality and maximum FPS possible for my AMD rig. I have a 960 and amd 6 core1090T @ 3.5ghz. It happily sits at 40-50fps.
  13. Games won or lost in the 1st 5 minutes

    I hate this "rush to win" thats recently emerged in SQUAD. Devs must do somthing to slow it down or change it.
  14. For this who love to build super fobs

    It's a good idea but...
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