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About RollingInTheHurt

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  1. Personally i've found running the game option "Resolution Scale" at "2.00x" and everything else off/low has given me the best graphic quality and maximum FPS possible for my AMD rig. I have a 960 and amd 6 core1090T @ 3.5ghz. It happily sits at 40-50fps.
  2. I hate this "rush to win" thats recently emerged in SQUAD. Devs must do somthing to slow it down or change it.
  3. It's a good idea but...
  4. So you're playing at -430 FPS? Have you worked out time travel?
  5. Flap this idea of an e-pinis reward system, Its just for kids anyway...
  6. Hopefully soon, v8 is getting a little stale....
  7. AMD could sell their poxware for $1 each, I still wouldn't touch the stuff. Burnt once, won't be burned agian...
  8. Thats one of the main reasons why online games, particularly FPS games have inbuilt server side player ping kickers.
  9. +1 Personally I dont like UE4. I am not impressed with its performance or features and think its a very over rated by fanbois. I am sure UE4 is a great engine if you're creating a basic single player indie game or small multiplayer game. That said the Squad devs have left the door open to using another game engine if need be (although touted as very unlikely). Will be interesting to see how Amazon's Lumberyard engine progresses. Mixing the quality of the Crysis engine, but with the support and documentation from Amazon.
  10. Leopard 2 gets my vote.
  11. Answer: Your server provider must not be good as you think they are then.
  12. Any progress being made on SQUAD Linux Dedicated Servers? If not, maybe this guy can help you:
  13. I do admit the militia camo in desert or forest maps sticks out like dogs balls.
  14. I would love to see a "Protect the Convoy" map mode where you must organise and escort a convoy of mixed vehicles from one objective to the other with minimum amount of casualties or vehicles lost. Meanwhile, the OpFor must try and Sabotage/Slow Down/Stop the convoy at what ever cost. Make squad a more immersive game rather than just "run to flag, shoot, kill, spawn again".
  15. I know what you mean. PR is very EU/US focused and has been for many years. I end up playing on China servers most of the time since it offers lower latency and full players. The language barrier is not so much of an issue. Less tards compared to US/EU servers too.