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About SniPer0791

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    Fireteam Leader

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  1. More realism at rally spawn

    So you guys want people to spawn at a rally with nothing? How does this even remotely make gameplay better? A rally is a new fresh spawn for a teammate. They should spawn with everything, you guys are taking all of the fun out of squad and soon we will have to micro manage everything in the game. Lame.
  2. Body Dragging?

    As much as I want to see body dragging, that caption on the picture makes no sense. No point in dragging a body if it cannot be killed off when it is in an incapacitated state. It should say to get the person doing the dragging out of harms way. Again, as much as I want to see this mechanic, is it really necessary since nothing can happen to a downed body? That much, has been confirmed. If you are going out of your way to drag them, you might as well just bandage them where they are no?
  3. Unassigned player classes

    The last thing we need is unassigned with the ability to drive vehicles. How well do you think that will turn out? Can we lock this thread, all of these suggestions are pointless and go against what squad is all about.
  4. [Suggestion] The Spawn

    ^ It's not hard to enable a no kill zone with a set time limit you know. Seriously, you think the devs didn't already consider this? And if they are going to tk...let them. They will be banned anyway. I hardly ever experience that type of stuff anyway with the servers I play on.
  5. [Suggestion] The Spawn

    I like this idea. It gets a little chaotic when you have your plan, are looking in at the spawn timer, then boom. You all spawn, try to get out of a doorway, try to find your SL, and then your vehicle is stolen. This will make things a lot easier, and more fun than staring at a spawn screen.
  6. Some ideas coming from a rising storm player...

    More clutter, more gadgets, more nonsense on screen. No thanks.
  7. Alpha 9.8 Release

    4 gigs for a small update? I saw the update in steam and thought holy crap it's time! But I am really disappointed. Is the update so big because of the UE update?
  8. Warning before squad kick

    Lower gameplay volume and raise coms volume....problem solved
  9. Warning before squad kick

    Verbal communication is effective enough. No need for more context menu items and clutter and more stuff to press to issue a warning to someone not following orders. If they don't respond via coms then they shouldn't be in the squad anyway. The whole point of squad is communication. Just my 2 cents.
  10. I understand what you mean and I agree. I was in a logi and my squad got wiped out, so it would have been nice to be able to talk to squad X and say hey do you want these supplies etc. Instead of having to talk to my SL to tell him to ask Squad X then relay it back to me. Having squad coms available in vehicles seems like a good idea to me. Not every server has a dedicated logi team, and even if they do sometimes other squads need to grab a logi anyway.
  11. "Rank" For Squad Lead

    This is the same guy that is arguing about putting pikachu toys on the end of his guns for customization. You would rather see some BS than real benefits to the game. Helos, new animations and such. Want ranking systems, play a game that has it.
  12. No foosteps sound

    I don't know man, you sound like the guy that has 5.1 spacial audio and all sorts of surround sound bullshit that shouldn't really be played through headphones. Turing the volume up and having great headphones doesn't mean great sound. Adjust your settings, I have Sennheizers and can hear everything perfectly. I also have all that super duper surround dolby DTS bullshit turned off. It creates extra space and more unnecessary space triggers for the audio IE footsteps. It in turn muffles sound as apposed to enhancing it.
  13. I actually do like the idea of being able to steal a vehicle if the engine is running. Maybe it should be limited to smaller vehicles like Humvees and techs. I would especially love to be able to move or even just shut off a motorcycle. That sound of them idling when the enemies leave them on annoys me to no end. I could just blow it up, but sometimes I do not want to give away my position. As for the injury/death out of a moving vehicle, I believe that will be implemented at some point.
  14. Steps of the enemy cannot be heard

    ^^^^ Sound makes all the difference. I don't know how you came up with that logic. Hearing footsteps of enemies is how you can easily get the drop on them. Works wonders for me.
  15. Steps of the enemy cannot be heard

    Sometimes I can hear people so clear and get the drop on them, other times....I turn around only to get an AK to the face without having heard a sound. I think it does depend on the surface. Wading through water for instance is so loud and can give away a position very easily. Walking in buildings is loud for me as well. I think it might also depend on audio settings. Obviously headphones make almost a 100% difference. But the settings within your audio control panel can have a great affect as well. I am an audiophile and I always adjust my sounds according to the games I play. Your enemies footsteps may be being heard, however if your EQ and other settings are not tweaked properly it is very easy to have them drowned out. For instance if you have 7.1 Dolby surround in your headphone settings, that might not be the best because it gives more "space" for the footsteps to be played in. If you play in 2.1 in your headphones the sounds have less "space" to find and they will come in louder and clearer.